You should see what happens when 3-4 rangers / assys all using this exploit get together and "a pvp-ing they will go". If you want to put a dent in the confidence of your PvP player base... this is a surefire way.
Yeah i'm trying to fully understand his tutorial, there are quite a few things I don't understand, but i'm not skilled in ollydbg so that's probably why.
I've put it up to 1 hour too, i get the idea of the tut of zerosignal, i have to say, its a very good idea, but i got 2 problems:
1. I cannot find the specific address of that **** stealth bug, since i get multiple addresses, and most change value when i use other skills to, so no dedicated address.
2. The part where the new code is injected, i get that, not a problem, but the code itself... My programs say JE is not supported etc, and just won't work..
I know, i don't make sense, but someone who understands me and know a solution, lemme know!
well to fix the actual bug you can just do these simple edits to the ps_game.exe
4556D7 - nop out JNZ
45556C - nop out JNZ
455453 - nop out JNZ
455AF2 - nop out JNZ
Thanks for your reply. So if i NOP out them JNZ's on your specified adresses the assasins/rangers wont multiply their ATK or DEF upon the glitch exploit? Since this looks a bit easier then ZeroSignals way, just wondering if this gets the same end.
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