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EP8Server file with source code
Discussion on EP8Server file with source code within the Shaiya PServer Development forum part of the Shaiya Private Server category.
06/09/2018, 09:35
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#1
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Join Date: Aug 2012
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EP8Server file with source code
I own EP8.
skype:live:libotao_97
Call me if you need me.
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06/12/2018, 05:02
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#2
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elite*gold: 74
Join Date: Dec 2017
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Quote:
Originally Posted by imanw
I own EP8.
skype:live:libotao_97
Call me if you need me.
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you handing them for free? or selling :P
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06/12/2018, 08:33
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#3
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If I recall correctly, this was the correct modifications for character select to get you started. You'd be best off using a packet editor on OS and going through the changes. (note: I have no intention on continuing the development of any of these scripts)
Code:
{
Author: Cups, 18th March 2018
Modifies the outgoing packet for the character selection screen,
to support episode 8 clients.
}
[ENABLE]
alloc(SelectionScreen, 4096) // Extra memory for all of our operations
label(SendPacket)
SelectionScreen:
SendPacket:
// Allocate 631 (0x277) bytes from the stack, which will be used for our packet
// Preserve our registers, and write the slot, char id, etc
pushad
lea edi, dword ptr [esp-477]
// Write the opcode
mov word ptr [edi],0101
// Write the character slot
movzx eax,[esi+09]
mov byte ptr [edi+2],al
// Write the character id
mov eax,[esi]
mov dword ptr [edi+3],eax
// The creation time of the character
mov eax,[esi+4]
mov dword ptr [edi+7],eax
// The level of the character
mov eax,[esi+11]
mov word ptr [edi+0B],ax
// Race, Mode, Hair, Face
mov eax,[esi+0A]
mov [edi+0D],eax
// Height, Class
mov eax,[esi+0E]
mov word ptr [edi+11],ax
// Gender
movzx eax,[esi+10]
mov byte ptr [edi+13],al
// Map
mov eax,[esi+25]
mov word ptr [edi+14],ax
// STR, DEX
mov eax,[esi+13]
mov [edi+16],eax
// REC, INT
mov eax,[esi+17]
mov [edi+1A],eax
// WIS, LUC
mov eax,[esi+1B]
mov [edi+1E],eax
// Helmet
movzx eax,[esi+2B]
mov byte ptr [edi+28],al
movzx eax,[esi+33]
mov byte ptr [edi+39],al
// Top
movzx eax,[esi+2C]
mov byte ptr [edi+29],al
movzx eax,[esi+34]
mov byte ptr [edi+3A],al
// Pants
movzx eax,[esi+2D]
mov byte ptr [edi+2A],al
movzx eax,[esi+35]
mov byte ptr [edi+3B],al
// Gloves
movzx eax,[esi+2E]
mov byte ptr [edi+2B],al
movzx eax,[esi+36]
mov byte ptr [edi+3C],al
// Boots
movzx eax,[esi+2F]
mov byte ptr [edi+2C],al
movzx eax,[esi+37]
mov byte ptr [edi+3D],al
// Weapon
movzx eax,[esi+30]
mov byte ptr [edi+2D],al
movzx eax,[esi+38]
mov byte ptr [edi+3E],al
// Shield
movzx eax,[esi+31]
mov byte ptr [edi+2E],al
movzx eax,[esi+39]
mov byte ptr [edi+3F],al
// Cape
movzx eax,[esi+32]
mov byte ptr [edi+2F],al
movzx eax,[esi+3A]
mov byte ptr [edi+40],al
// Pet
mov byte ptr [edi+36],#0
mov byte ptr [edi+47],#0
// Costume
mov byte ptr [edi+37],#0
mov byte ptr [edi+48],#0
// Wings
mov byte ptr [edi+38],#0
mov byte ptr [edi+49],#0
// Cape Emblem Graphics
mov byte ptr [edi+4A],#0
mov byte ptr [edi+4B],#0
mov byte ptr [edi+4C],#0
mov byte ptr [edi+4D],#0
mov byte ptr [edi+4E],#0
mov byte ptr [edi+4F],#0
// Character name
mov eax,[esi+41]
mov [edi+266],eax
mov eax,[esi+45]
mov [edi+26A],eax
mov eax,[esi+49]
mov [edi+26E],eax
mov eax,[esi+4D]
mov [edi+272],eax
mov eax,[esi+51]
mov [edi+276],eax
// Character deletion flag
cmp dword ptr [esi+27],0
setz al // Set AL to the zero flag
xor al,1 // Invert the value of AL (1=Deleting, 0=Normal)
mov byte ptr [edi+279],al
// Character rename
movzx eax,[esi+08]
mov byte ptr [edi+27A],al
// Push the number of bytes, and packet data
push #635
push edi
mov ecx,ebp // EBP is our player
call 004ED0E0 // Send packet
popad
add esp,#8
jmp 0047B9B8
ps_game.exe+7B9AC:
jmp SendPacket
db 90 90
[DISABLE]
dealloc(SelectionScreen)
ps_game.exe+7B9AC:
mov [esp+000000CF],al
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