I used shstudios, tried to save the skill.sdata episode 6.3 data from shaiya phoenix client, there is a few errors when i was trying to insert it to the sql data. I will get the error logs. post it here in a few. since i know there are already servers that are using episode 6.3 skills. would love the help from anyone that knows how to fix it.
Msg 8101, Level 16, State 1, Line 1
An explicit value for the identity column in table 'PS_GameDefs.dbo.Skills' can only be specified when a column list is used and IDENTITY_INSERT is ON.
Problem is because your skills have max [AbilityType3] [AbilityValue3]
But in ep 6 skills is max 10
Code:
USE [PS_GameDefs]
GO
/****** Object: Table [dbo].[Skills] Script Date: 2015-12-12 14:16:15 ******/
DROP TABLE [dbo].[Skills]
GO
/****** Object: Table [dbo].[Skills] Script Date: 2015-12-12 14:16:15 ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO
SET ANSI_PADDING ON
GO
CREATE TABLE [dbo].[Skills](
[RowID] [int] IDENTITY(1,1) NOT NULL,
[SkillID] [int] NOT NULL,
[SkillLevel] [tinyint] NOT NULL,
[SkillName] [varchar](300) NOT NULL,
[Country] [tinyint] NOT NULL,
[Attackfighter] [tinyint] NOT NULL,
[Defensefighter] [tinyint] NOT NULL,
[Patrolrogue] [tinyint] NOT NULL,
[Shootrogue] [tinyint] NOT NULL,
[Attackmage] [tinyint] NOT NULL,
[Defensemage] [tinyint] NOT NULL,
[PrevSkillID] [smallint] NOT NULL,
[ReqLevel] [smallint] NOT NULL,
[Grow] [tinyint] NOT NULL,
[SkillPoint] [tinyint] NOT NULL,
[TypeShow] [tinyint] NOT NULL,
[TypeAttack] [tinyint] NOT NULL,
[TypeEffect] [tinyint] NOT NULL,
[TypeDetail] [smallint] NOT NULL,
[NeedWeapon1] [tinyint] NOT NULL,
[NeedWeapon2] [tinyint] NOT NULL,
[NeedWeapon3] [tinyint] NOT NULL,
[NeedWeapon4] [tinyint] NOT NULL,
[NeedWeapon5] [tinyint] NOT NULL,
[NeedWeapon6] [tinyint] NOT NULL,
[NeedWeapon7] [tinyint] NOT NULL,
[NeedWeapon8] [tinyint] NOT NULL,
[NeedWeapon9] [tinyint] NOT NULL,
[NeedWeapon10] [tinyint] NOT NULL,
[NeedWeapon11] [tinyint] NOT NULL,
[NeedWeapon12] [tinyint] NOT NULL,
[NeedWeapon13] [tinyint] NOT NULL,
[NeedWeapon14] [tinyint] NOT NULL,
[NeedWeapon15] [tinyint] NOT NULL,
[Shield] [tinyint] NOT NULL,
[SP] [smallint] NOT NULL,
[MP] [smallint] NOT NULL,
[ReadyTime] [tinyint] NOT NULL,
[ResetTime] [smallint] NOT NULL,
[AttackRange] [tinyint] NOT NULL,
[StateType] [tinyint] NOT NULL,
[AttrType] [tinyint] NOT NULL,
[Disable] [smallint] NOT NULL,
[SuccessType] [tinyint] NOT NULL,
[SuccessValue] [tinyint] NOT NULL,
[TargetType] [tinyint] NOT NULL,
[ApplyRange] [tinyint] NOT NULL,
[MultiAttack] [tinyint] NOT NULL,
[KeepTime] [smallint] NOT NULL,
[Weapon1] [tinyint] NOT NULL,
[Weapon2] [tinyint] NOT NULL,
[Weaponvalue] [tinyint] NOT NULL,
[Bag] [tinyint] NOT NULL,
[Arrow] [smallint] NOT NULL,
[DamageType] [tinyint] NOT NULL,
[DamageHP] [smallint] NOT NULL,
[DamageSP] [smallint] NOT NULL,
[DamageMP] [smallint] NOT NULL,
[TimeDamageType] [tinyint] NOT NULL,
[TimeDamageHP] [smallint] NOT NULL,
[TimeDamageSP] [smallint] NOT NULL,
[TimeDamageMP] [smallint] NOT NULL,
[AddDamageHP] [smallint] NOT NULL,
[AddDamageSP] [smallint] NOT NULL,
[AddDamageMP] [smallint] NOT NULL,
[AbilityType1] [tinyint] NULL,
[AbilityValue1] [smallint] NULL,
[AbilityType2] [tinyint] NULL,
[AbilityValue2] [smallint] NULL,
[AbilityType3] [tinyint] NULL,
[AbilityValue3] [smallint] NULL,
[AbilityType4] [tinyint] NULL,
[AbilityValue5] [smallint] NULL,
[AbilityType6] [tinyint] NULL,
[AbilityValue6] [smallint] NULL,
[AbilityType7] [tinyint] NULL,
[AbilityValue7] [smallint] NULL,
[AbilityType8] [tinyint] NULL,
[AbilityValue8] [smallint] NULL,
[AbilityType9] [tinyint] NULL,
[AbilityValue9] [smallint] NULL,
[AbilityType10] [tinyint] NULL,
[AbilityValue10] [smallint] NULL,
[HealHP] [smallint] NOT NULL,
[HealSP] [smallint] NOT NULL,
[HealMP] [smallint] NOT NULL,
[TimeHealHP] [smallint] NOT NULL,
[TimeHealSP] [smallint] NOT NULL,
[TimeHealMP] [smallint] NOT NULL,
[DefenceType] [tinyint] NOT NULL,
[DefenceValue] [tinyint] NOT NULL,
[LimitHP] [tinyint] NOT NULL,
[FixRange] [tinyint] NOT NULL,
[ChangeType] [smallint] NOT NULL,
[ChangeLevel] [smallint] NOT NULL,
[UpdateDate] [datetime] NOT NULL
) ON [PRIMARY]
GO
SET ANSI_PADDING OFF
GO
Problem is because your skills have max [AbilityType3] [AbilityValue3]
But in ep 6 skills is max 10
Code:
USE [PS_GameDefs]
GO
/****** Object: Table [dbo].[Skills] Script Date: 2015-12-12 14:16:15 ******/
DROP TABLE [dbo].[Skills]
GO
/****** Object: Table [dbo].[Skills] Script Date: 2015-12-12 14:16:15 ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO
SET ANSI_PADDING ON
GO
CREATE TABLE [dbo].[Skills](
[RowID] [int] IDENTITY(1,1) NOT NULL,
[SkillID] [int] NOT NULL,
[SkillLevel] [tinyint] NOT NULL,
[SkillName] [varchar](300) NOT NULL,
[Country] [tinyint] NOT NULL,
[Attackfighter] [tinyint] NOT NULL,
[Defensefighter] [tinyint] NOT NULL,
[Patrolrogue] [tinyint] NOT NULL,
[Shootrogue] [tinyint] NOT NULL,
[Attackmage] [tinyint] NOT NULL,
[Defensemage] [tinyint] NOT NULL,
[PrevSkillID] [smallint] NOT NULL,
[ReqLevel] [smallint] NOT NULL,
[Grow] [tinyint] NOT NULL,
[SkillPoint] [tinyint] NOT NULL,
[TypeShow] [tinyint] NOT NULL,
[TypeAttack] [tinyint] NOT NULL,
[TypeEffect] [tinyint] NOT NULL,
[TypeDetail] [smallint] NOT NULL,
[NeedWeapon1] [tinyint] NOT NULL,
[NeedWeapon2] [tinyint] NOT NULL,
[NeedWeapon3] [tinyint] NOT NULL,
[NeedWeapon4] [tinyint] NOT NULL,
[NeedWeapon5] [tinyint] NOT NULL,
[NeedWeapon6] [tinyint] NOT NULL,
[NeedWeapon7] [tinyint] NOT NULL,
[NeedWeapon8] [tinyint] NOT NULL,
[NeedWeapon9] [tinyint] NOT NULL,
[NeedWeapon10] [tinyint] NOT NULL,
[NeedWeapon11] [tinyint] NOT NULL,
[NeedWeapon12] [tinyint] NOT NULL,
[NeedWeapon13] [tinyint] NOT NULL,
[NeedWeapon14] [tinyint] NOT NULL,
[NeedWeapon15] [tinyint] NOT NULL,
[Shield] [tinyint] NOT NULL,
[SP] [smallint] NOT NULL,
[MP] [smallint] NOT NULL,
[ReadyTime] [tinyint] NOT NULL,
[ResetTime] [smallint] NOT NULL,
[AttackRange] [tinyint] NOT NULL,
[StateType] [tinyint] NOT NULL,
[AttrType] [tinyint] NOT NULL,
[Disable] [smallint] NOT NULL,
[SuccessType] [tinyint] NOT NULL,
[SuccessValue] [tinyint] NOT NULL,
[TargetType] [tinyint] NOT NULL,
[ApplyRange] [tinyint] NOT NULL,
[MultiAttack] [tinyint] NOT NULL,
[KeepTime] [smallint] NOT NULL,
[Weapon1] [tinyint] NOT NULL,
[Weapon2] [tinyint] NOT NULL,
[Weaponvalue] [tinyint] NOT NULL,
[Bag] [tinyint] NOT NULL,
[Arrow] [smallint] NOT NULL,
[DamageType] [tinyint] NOT NULL,
[DamageHP] [smallint] NOT NULL,
[DamageSP] [smallint] NOT NULL,
[DamageMP] [smallint] NOT NULL,
[TimeDamageType] [tinyint] NOT NULL,
[TimeDamageHP] [smallint] NOT NULL,
[TimeDamageSP] [smallint] NOT NULL,
[TimeDamageMP] [smallint] NOT NULL,
[AddDamageHP] [smallint] NOT NULL,
[AddDamageSP] [smallint] NOT NULL,
[AddDamageMP] [smallint] NOT NULL,
[AbilityType1] [tinyint] NULL,
[AbilityValue1] [smallint] NULL,
[AbilityType2] [tinyint] NULL,
[AbilityValue2] [smallint] NULL,
[AbilityType3] [tinyint] NULL,
[AbilityValue3] [smallint] NULL,
[AbilityType4] [tinyint] NULL,
[AbilityValue5] [smallint] NULL,
[AbilityType6] [tinyint] NULL,
[AbilityValue6] [smallint] NULL,
[AbilityType7] [tinyint] NULL,
[AbilityValue7] [smallint] NULL,
[AbilityType8] [tinyint] NULL,
[AbilityValue8] [smallint] NULL,
[AbilityType9] [tinyint] NULL,
[AbilityValue9] [smallint] NULL,
[AbilityType10] [tinyint] NULL,
[AbilityValue10] [smallint] NULL,
[HealHP] [smallint] NOT NULL,
[HealSP] [smallint] NOT NULL,
[HealMP] [smallint] NOT NULL,
[TimeHealHP] [smallint] NOT NULL,
[TimeHealSP] [smallint] NOT NULL,
[TimeHealMP] [smallint] NOT NULL,
[DefenceType] [tinyint] NOT NULL,
[DefenceValue] [tinyint] NOT NULL,
[LimitHP] [tinyint] NOT NULL,
[FixRange] [tinyint] NOT NULL,
[ChangeType] [smallint] NOT NULL,
[ChangeLevel] [smallint] NOT NULL,
[UpdateDate] [datetime] NOT NULL
) ON [PRIMARY]
GO
SET ANSI_PADDING OFF
GO
Yeah it is fixed with the option, haven't had time to notice all the different things lately with work and all, so the main reason i was asking for help.
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