|
You last visited: Today at 07:08
Advertisement
how to create boss ?
Discussion on how to create boss ? within the Shaiya PServer Development forum part of the Shaiya Private Server category.
06/26/2015, 14:28
|
#1
|
elite*gold: 0
Join Date: Dec 2007
Posts: 85
Received Thanks: 5
|
how to create boss ?
hi all,
please help me! how can I create a boss with some option like HP, Resist, Repawn time or simple make a boss like kimuraku?
Thank you!
|
|
|
06/26/2015, 23:43
|
#2
|
elite*gold: 0
Join Date: Jun 2015
Posts: 81
Received Thanks: 147
|
your sh studios to create or edit bosses in monster.sdata to added a spawn range time for a boss the easiest way is to add the info in the ini files most of your better bosses like kimuraku ect. all run on a spawn time counter by mins its never exact but its usally pretty close this is the normal location of the file depending on the drive your using and the ep C:\ShaiyaServer\PSM_Client\Bin\Data the file name is Obelisk.ini youll see something like this in it
--Õ½ËÄ·çÊôÐÔBOSS °¬À*˹
[bothmob_026, (70, 1, 43200, (100,2000))] = (810.13,2.43,246.44),(2785)
--Õ½ËÄ·çÊôÐÔBOSS °¬À*˹ = a give name can be just about anything this is in Korean I thing
[bothmob_026 = a unique id kinda look at the botton of you ini file and find the last number there your next number if your last was this [bothmob_026 the next will be [bothmob_027
70 = the map code
1 = the number to spawn if im not mistaken been awhile sense I edited this ini file
43200 = time until next respawn in mins all times are listed in mins here
810.13,2.43,246.44 = the x,z,y coordinates where the monster will spawn at
2785 = the monsters id number
there are also better exsamples here and on youtube that go in to more detail then me and im a little rusty but im sure this will help you get on the right track
also a full server restart will be needed after editing these files in order for them to work correctly and don't forget the thanks button if this was helpful any
|
|
|
06/27/2015, 00:02
|
#3
|
elite*gold: 0
Join Date: Apr 2015
Posts: 424
Received Thanks: 113
|
And 100,2000 is the portal number when the mob is die, the portal number 2000 is open on map id = 100 ^^
|
|
|
06/27/2015, 05:00
|
#4
|
elite*gold: 0
Join Date: Dec 2007
Posts: 85
Received Thanks: 5
|
thank you.
can i call a boss with /mmake ? where i can see MobID?
Can Command : /Mera MobID remove MobID from Obelisk.ini ?
please help me default Code Kimuraku boss in Obelisk.ini.
|
|
|
06/27/2015, 07:35
|
#5
|
elite*gold: 0
Join Date: Jun 2015
Posts: 81
Received Thanks: 147
|
all monsters and mobs are listed in the monster.sdata file
/mmake will create anything in the monster.sdata file
/mera or /merat will delete any monster In the monster.sdata and is in the game
kimuraku code on most server is 835 in the monster.sdata and will be the same in the Obelisk.ini
if he is listed in the Obelisk.ini that will be his MobID
|
|
|
06/27/2015, 17:58
|
#6
|
elite*gold: 0
Join Date: Dec 2007
Posts: 85
Received Thanks: 5
|
Thank you Alcatraz.
i did change all LapisianEnchantPercentRate to 1000000(100%) and restart server. But it doesn't change( miss when enchant). What am i wrong?
|
|
|
06/28/2015, 11:44
|
#7
|
elite*gold: 0
Join Date: Apr 2015
Posts: 424
Received Thanks: 113
|
It's not 1000000 but 999999, this ItemEchant.ini is 100% success :
Code:
;---------------------------------------------------------------------------
;%----------------------------------------------------------
[LapisianEnchantPercentRate]
;Offense Lapisia
WeaponStep00 =999999
WeaponStep01 =999999
WeaponStep02 =999999
WeaponStep03 =999999
WeaponStep04 =999999
WeaponStep05 =999999
WeaponStep06 =999999
WeaponStep07 =999999
WeaponStep08 =999999
WeaponStep09 =999999
WeaponStep10 =999999
WeaponStep11 =999999
WeaponStep12 =999999
WeaponStep13 =999999
WeaponStep14 =999999
WeaponStep15 =999999
WeaponStep16 =999999
WeaponStep17 =999999
WeaponStep18 =999999
WeaponStep19 =999999
WeaponStep20 =999999
;Defense
DefenseStep00 =999999
DefenseStep01 =999999
DefenseStep02 =999999
DefenseStep03 =999999
DefenseStep04 =999999
DefenseStep05 =999999
DefenseStep06 =999999
DefenseStep07 =999999
DefenseStep08 =999999
DefenseStep09 =999999
DefenseStep10 =999999
DefenseStep11 =999999
DefenseStep12 =999999
DefenseStep13 =999999
DefenseStep14 =999999
DefenseStep15 =999999
DefenseStep16 =999999
DefenseStep17 =999999
DefenseStep18 =999999
DefenseStep19 =999999
DefenseStep20 =999999
;---------------------------------------------------------------------------
;Value---------------
[LapisianEnchantAddValue]
;Offense
WeaponStep00 =0
WeaponStep01 =7
WeaponStep02 =14
WeaponStep03 =21
WeaponStep04 =31
WeaponStep05 =41
WeaponStep06 =51
WeaponStep07 =64
WeaponStep08 =77
WeaponStep09 =90
WeaponStep10 =106
WeaponStep11 =122
WeaponStep12 =138
WeaponStep13 =157
WeaponStep14 =176
WeaponStep15 =195
WeaponStep16 =217
WeaponStep17 =239
WeaponStep18 =261
WeaponStep19 =286
WeaponStep20 =311
;Defense
DefenseStep00 =0
DefenseStep01 =5
DefenseStep02 =10
DefenseStep03 =15
DefenseStep04 =20
DefenseStep05 =25
DefenseStep06 =30
DefenseStep07 =35
DefenseStep08 =40
DefenseStep09 =45
DefenseStep10 =50
DefenseStep11 =55
DefenseStep12 =60
DefenseStep13 =65
DefenseStep14 =70
DefenseStep15 =75
DefenseStep16 =80
DefenseStep17 =85
DefenseStep18 =90
DefenseStep19 =95
DefenseStep20 =100
|
|
|
06/30/2015, 07:40
|
#8
|
elite*gold: 0
Join Date: Dec 2007
Posts: 85
Received Thanks: 5
|
After change, I restart server or what is next step ?
|
|
|
06/30/2015, 10:07
|
#9
|
elite*gold: 0
Join Date: Apr 2015
Posts: 424
Received Thanks: 113
|
Restart Game service, make sure that your box have :
Code:
Effect = 42
Variant = *number of your ItemCreate
So, if
Code:
[ItemCreate_[B]1[/B]]
Grade %Rate
You take 1 for variant.
|
|
|
06/30/2015, 11:28
|
#10
|
elite*gold: 0
Join Date: Dec 2007
Posts: 85
Received Thanks: 5
|
Thank you very much SkuulCandy
What is box ?
Do You have skype SkuulCandy?
|
|
|
06/30/2015, 13:47
|
#11
|
elite*gold: 0
Join Date: Apr 2015
Posts: 424
Received Thanks: 113
|
Box euhm item wehn you click this item disipear an another item show It's in all Consumable.
|
|
|
06/30/2015, 23:47
|
#12
|
elite*gold: 0
Join Date: Sep 2011
Posts: 390
Received Thanks: 375
|
Many server call this item " Lucky Bag "
|
|
|
07/02/2015, 19:48
|
#13
|
elite*gold: 0
Join Date: Dec 2007
Posts: 85
Received Thanks: 5
|
hello,
where is i find GM command config?
example : where is /asummon command locate?
|
|
|
|
Similar Threads
|
Frage: Nach tötung von boss anderen boss spawn lassen wie?
04/10/2015 - Metin2 Private Server - 8 Replies
Moin moin,
Ich habe mal eine Frage^^
ich baue mir grade ein Test-Server zum lernen,
und ich finde leider nicht das was ich suche...
deshalb frage ich hier mal nach, wie es der Titel schon sagt möchte ich Wissen wie ich .z.b. wenn ich den Sensenmann getötet habe dann der Blaue Tod spawn.
thx im vorraus
|
RELAY DUNGEON - BATTLE BOSS AFTER BOSS! [WILL UPDATED EVERY WEEK FOR THE EVENTS]
12/05/2010 - Grand Chase Philippines - 4 Replies
http://images.levelupgames.ph/gc/adrotator%20copy% 20relay%20dungeon.jpg
Event 1: Relay Dungeon
Period: Nov 30 ~ Dec 7 before maintenance time
http://images.levelupgames.ph/gc/Relay%20Dungeon% 201.JPG
|
[Easy Boss+Achievemnt] Azjol-Nerub 2nd Boss
02/27/2009 - WoW Exploits, Hacks, Tools & Macros - 4 Replies
http://i708.photobucket.com/albums/ww81/onlythegre edy/unachieve.png
What you need:
-Mage/Rogue/Hunter
-Good DPS
How it works:
After you kill the first boss, you should walk down a ramp to a platform, surrounded you should be alot of webs, the platform is the only rock and its circular. Further down the hill there are mobs, and below the web is the boss. What you do is you have the Mage attack the mobs (while everyone else stays on the Platform ) Then when they start coming towards...
|
All times are GMT +2. The time now is 07:08.
|
|