The reason why im posting it here is beacause almost every topic about such release has broken links and i found this in a quote as a reply.
So yea it was hard to find it , thats basically why i wanna "bump" it , cauz its easy to find the right svmap but the map.ini was not..
100% credits => treica.
P.S : Dont leave any thanks. Like i said , its to clear things out & bump it at the same time
///////////////////////////////////////////////////////////////////////////////////////////////
/*
MapCount = 9 // ¸Ê °¹¼ö
HUGameStartMapPos = -1, 1.0, 1.0, 1.0 //ºû ½ÃÀÛÀ§Ä¡ MAP, X, Y, Z
ELGameStartMapPos = -1, 1.0, 1.0, 1.0 //¾îµÒ ½ÃÀÛÀ§Ä¡ MAP, X, Y, Z
BAGameStartMapPos = -1, 1.0, 1.0, 1.0 //¾îµÒ ½ÃÀÛÀ§Ä¡ MAP, X, Y, Z
DEGameStartMapPos = -1, 1.0, 1.0, 1.0 //¾îµÒ ½ÃÀÛÀ§Ä¡ MAP, X, Y, Z
- ½ÃÀÛÀ§Ä¡ ¿©·¯±ºµ¥ ÇÒ ¶§ -> Åø¿¡¼* ÂïÀº ÁÂÇ¥ (x, Y+0.9, z)
HUGameStartMapPos = (1,756.93,8.32,1561.99) (1,1.93,1.32,1.99) (2,2.93,2.32,2.99) (3,3.93,3.32,3.99)
MapType = F //F=Çʵå, D=´øÁ¯
MapName = -1 //¸ÊÆÄÀϸí (-1ÀÏ °æ¿ì ¹«½Ã)
RebirthMapPos = -1, 0, 0, 0 //ºÎÈ°À§Ä¡ MAP, X, Y, Z (MAP=-1À϶§ ¹«½Ã, X,Y,Z=0À϶§ ¹«½Ã)
RebirthMapPos1 = -1, 0, 0, 0 (ºûÀÇ µ¿¸Í À̵¿À§Ä¡)
RebirthMapPos2 = -1, 0, 0, 0 (ºÐ³ëÀÇ ¿¬ÇÕ À̵¿À§Ä¡)
// ³¯¾¾ ¼ÂÆÃ
WeatherState = 1 // 0Àº ¾ø½¿,1Àº ºñ, 2´Â ´«
WeatherRate = 50 // delay,nonedelay¸¶´Ù ·£´ý¶§·Á¼* ¿Ã ºñ³ª ´«¿Ã È®·ü
WeatherPower = 3 // ¼¼±â 1 2 3
WeatherDelay = 5 // ¿Ã¶§ Áö¼Ó½Ã°£ ºÐ´ÜÀ§
WeatherNoneDelay = 10 // ¾È¿Ã¶§ ´ÙÀ½ ·£´ý¶§¸±¶§°¡Áö µô·¹ÀÌ
*/
///////////////////////////////////////////////////////////////////////////////////////////////
[BASE]
MapCount = 80
HUGameStartMapPos = (1,577.98, 78.56, 1762.12)
ELGameStartMapPos = (1,1678.92, 38.92, 1776.91)
BAGameStartMapPos = (2,165.25, 118.50, 397.89)
DEGameStartMapPos = (2,1838.93, 129.33, 443.43)
[DEFAULT_SET_ZONE]
MapType = F
MapName = -1
RebirthMapPos = -1, 0, 0, 0
WeatherState = 0
WeatherRate = 30
WeatherPower = 2
WeatherDelay = 3
WeatherNoneDelay = 30
[SET_ZONE_0]
MapType = F
WeatherState = 1
WeatherRate = 10
WeatherPower = 1
WeatherDelay = 10
WeatherNoneDelay = 60
[SET_ZONE_1]
MapType = F
WeatherState = 1
WeatherRate = 30
WeatherPower = 3
WeatherDelay = 20
WeatherNoneDelay = 30
[SET_ZONE_2]
MapType = F
WeatherState = 1
WeatherRate = 30
WeatherPower = 3
WeatherDelay = 20
WeatherNoneDelay = 30
[SET_ZONE_3]
MapType = D
RebirthMapPos1 = 0, 536,12,1320
RebirthMapPos2 = 0, 1333,24,961
[SET_ZONE_4]
MapType = D
RebirthMapPos1 = 0, 536,12,1320
RebirthMapPos2 = 0, 1333,24,961
[SET_ZONE_5]
MapType = D
RebirthMapPos = 1, 236, 26, 612
[SET_ZONE_6]
MapType = D
RebirthMapPos = 1, 236, 26, 612
[SET_ZONE_7]
MapType = D
RebirthMapPos = 2, 847, 45, 1872
[SET_ZONE_8]
MapType = D
RebirthMapPos = 2, 847, 45, 1872
[SET_ZONE_9]
MapType = D
RebirthMapPos1 = 0, 763,28,1258
RebirthMapPos2 = 0, 1319,49,1472
[SET_ZONE_10]
MapType = D
RebirthMapPos1 = 0, 763,28,1258
RebirthMapPos2 = 0, 1319,49,1472
[SET_ZONE_11]
MapType = D
RebirthMapPos1 = 0, 763,28,1258
RebirthMapPos2 = 0, 1319,49,1472
[SET_ZONE_12]
MapType = D
RebirthMapPos = 1, 1745, 10, 116
[SET_ZONE_13]
MapType = D
RebirthMapPos = 1, 1745, 10, 116
[SET_ZONE_14]
MapType = D
RebirthMapPos = 1, 1745, 10, 116
[SET_ZONE_15]
MapType = D
RebirthMapPos = 2, 1879, 25, 1898
[SET_ZONE_16]
MapType = D
RebirthMapPos = 2, 1879, 25, 1898
[SET_ZONE_17]
MapType = D
RebirthMapPos = 2, 1879, 25, 1898
[SET_ZONE_18]
MapType = F
WeatherState = 1
WeatherRate = 30
WeatherPower = 1
WeatherDelay = 10
WeatherNoneDelay = 60
[SET_ZONE_19]
MapType = F
WeatherState = 1
WeatherRate = 30
WeatherPower = 1
WeatherDelay = 20
WeatherNoneDelay = 30
[SET_ZONE_20]
MapType = F
WeatherState = 1
WeatherRate = 30
WeatherPower = 1
WeatherDelay = 20
WeatherNoneDelay = 30
[SET_ZONE_21]
MapType = D
RebirthMapPos = 19,1105.81,63.03,979.9
[SET_ZONE_22]
MapType = D
RebirthMapPos = 19,1105.81,63.03,979.9
[SET_ZONE_23]
MapType = D
RebirthMapPos = 20,964.33,29.43,1007.18
[SET_ZONE_24]
MapType = D
RebirthMapPos = 20,964.33,29.43,1007.18
[SET_ZONE_25]
MapType = f
RebirthMapPos = 19,1758.21,6.62,463.08
[SET_ZONE_26]
MapType = D
RebirthMapPos = 20,1812.05,11.08,153.97
[SET_ZONE_27]
MapType = D
RebirthMapPos = 20,1812.05,11.08,153.97
[SET_ZONE_28]
MapType = F
WeatherState = 1
WeatherRate = 30
WeatherPower = 2
WeatherDelay = 20
WeatherNoneDelay = 50
[SET_ZONE_29]
MapType = F
WeatherState = 1
WeatherRate = 30
WeatherPower = 2
WeatherDelay = 20
WeatherNoneDelay = 50
[SET_ZONE_30]
MapType = F
WeatherState = 2
WeatherRate = 30
WeatherPower = 1
WeatherDelay = 20
WeatherNoneDelay = 50
[SET_ZONE_31]
MapType = D
RebirthMapPos = 30,294.46,6.58,223.63
[SET_ZONE_32]
MapType = D
RebirthMapPos = 30,702.42,40.04,902.04
[SET_ZONE_33]
MapType = D
RebirthMapPos = 19,858.97, 58, 1867.35
[SET_ZONE_34]
MapType = D
RebirthMapPos = 20,1109.99, 16.5, 741.83
[SET_ZONE_35]
MapType = F
[SET_ZONE_36]
MapType = F
[SET_ZONE_37]
MapType = D
RebirthMapPos = 28, 432.62, 15.27, 1707.02
[SET_ZONE_38]
MapType = D
RebirthMapPos = 29, 1674.46, 47.8, 705.38
[SET_ZONE_39]
MapType = D
RebirthMapPos1 = 35, 686, 26, 323
RebirthMapPos2 = 36, 730, 43, 275
[SET_ZONE_40]
MapType = D
RebirthMapPos1 = 40, 128, 3, 82
RebirthMapPos2 = 40, 58, 3, 82
WarType = P
[SET_ZONE_41]
MapType = D
RebirthMapPos = 41, 42.97, 1.19, 48.27
[SET_ZONE_42]
MapType = D
WarType = P
[SET_ZONE_43]
MapType = F
[SET_ZONE_44]
MapType = F
[SET_ZONE_45]
MapType = F
RebirthMapPos1 = 45, 923.69, 9.4, 864.7
RebirthMapPos2 = 45, 859.46, 3.4, 308.09
[SET_ZONE_46]
MapType = F
RebirthMapPos1 = 45, 923.69, 9.4, 864.7
RebirthMapPos2 = 45, 859.46, 3.4, 308.09
[SET_ZONE_47]
MapType = F
RebirthMapPos1 = 47, 125.58, 8.4, 454.08
RebirthMapPos2 = 47, 571.37, 6.4, 194.08
WeatherState = 1
WeatherRate = 30
WeatherPower = 3
WeatherDelay = 20
WeatherNoneDelay = 15
[SET_ZONE_48]
MapType = D
RebirthMapPos = 1, 187.02, 11.63, 864.55
[SET_ZONE_49]
MapType = D
RebirthMapPos = 2, 160.79, 1.97, 156.97
[SET_ZONE_50]
MapType = F
CreateType = R
CreateTime = (0, 21, 1)
ExpireTime = 2
RebirthMapPos1 = 53, 50.43, 7.09, 86.57
RebirthMapPos2 = 54, 97.33, 5.89, 42.03
[SET_ZONE_51]
MapType = F
CreateType = H
ExpireTime = 2
RebirthMapPos = 53, 50.43, 7.09, 86.57
[SET_ZONE_52]
MapType = F
CreateType = H
ExpireTime = 2
RebirthMapPos = 54, 97.33, 5.89, 42.03
[SET_ZONE_53]
MapType = D
RebirthMapPos = 53, 50.43, 7.09, 86.57
[SET_ZONE_54]
MapType = D
RebirthMapPos = 54, 97.33, 5.89, 42.03
[SET_ZONE_55]
MapType = D
RebirthMapPos1 = 0, 221.84, 26.36, 1838.41
RebirthMapPos2 = 0, 1880.59, 14.9, 377.42
[SET_ZONE_56]
MapType = D
RebirthMapPos1 = 0, 221.84, 26.36, 1838.41
RebirthMapPos2 = 0, 1880.59, 14.9, 377.42
[SET_ZONE_57]
MapType = D
RebirthMapPos1 = 0, 221.84, 26.36, 1838.41
RebirthMapPos2 = 0, 1880.59, 14.9, 377.42
[SET_ZONE_58]
MapType = D
RebirthMapPos1 = 0, 221.84, 26.36, 1838.41
RebirthMapPos2 = 0, 1880.59, 14.9, 377.42
[SET_ZONE_59]
MapType = D
RebirthMapPos = 19,858.97, 58, 1867.35
[SET_ZONE_60]
MapType = f
RebirthMapPos1 = 60,285.437,4.473,148.633
RebirthMapPos2 = 60,83.131,4.314,148.262
[SET_ZONE_61]
MapType = D
RebirthMapPos = 28, 432.62, 15.27, 1707.02
[SET_ZONE_62]
MapType = D
RebirthMapPos = 20,1109.99, 16.5, 741.83
[SET_ZONE_63]
MapType = D
RebirthMapPos = 29, 1674.46, 47.8, 705.38
[SET_ZONE_64]
MapType = F
CreateType = P
CreateTime = (0, 21, 24)(1, 21, 24)(2, 21, 24)(3, 21, 24)(4, 21, 24)(5, 21, 24)(6, 21, 24)
CreateMinUser = 1
EnterMaxUser = 30
ExpireTime = 2
RebirthMapPos1 = 47, 509.47, 7.3, 1525.32
RebirthMapPos2 = 47, 509.47, 7.3, 1525.32
[SET_ZONE_65]
MapType = D
CreateType = P
CreateMinUser = 1
EnterMaxUser = 7
ExpireTime = 5
RebirthMapPos = 47, 125.58, 9, 454.08
[SET_ZONE_66]
MapType = D
CreateType = P
CreateMinUser = 1
EnterMaxUser = 7
ExpireTime = 5
RebirthMapPos = 47, 571.37, 7, 194.08
[SET_ZONE_67]
MapType = D
RebirthMapPos1 = 47, 125.58, 9, 454.08
RebirthMapPos2 = 47, 571.37, 7, 194.08
[SET_ZONE_68]
MapType = F
RebirthMapPos2 = 70, 155.23, 38.42, 175.27
[SET_ZONE_69]
MapType = F
RebirthMapPos1 = 70, 1481.23, 32.26, 163.25
[SET_ZONE_70]
MapType = F
RebirthMapPos1 = 70, 1481.23, 32.26, 163.25
RebirthMapPos2 = 70, 155.23, 38.42, 175.27
[SET_ZONE_71]
MapType = D
RebirthMapPos1 = 69, 815.589, 39.783, 1909.270
[SET_ZONE_72]
MapType = D
RebirthMapPos1 = 68, 1839.233, 59.518, 161.199
[SET_ZONE_73]
MapType = D
RebirthMapPos1 = 70, 1481.23, 32.26, 163.25
RebirthMapPos2 = 70, 155.23, 38.42, 175.27
[SET_ZONE_74]
MapType = D
RebirthMapPos1 = 70, 1481.23, 32.26, 163.25
RebirthMapPos2 = 70, 155.23, 38.42, 175.27
[SET_ZONE_75]
MapTyPE = F
RebirthMapPos1 = 75, 71.10, 30.09,39.21
[SET_ZONE_76]
MapType = F
RebirthMapPos1 = 70, 1481.23, 32.26, 163.25
[SET_ZONE_77]
MapTyPE = D
[SET_ZONE_78]
MapTyPE = D
/*
MapCount = 9 // ¸Ê °¹¼ö
HUGameStartMapPos = -1, 1.0, 1.0, 1.0 //ºû ½ÃÀÛÀ§Ä¡ MAP, X, Y, Z
ELGameStartMapPos = -1, 1.0, 1.0, 1.0 //¾îµÒ ½ÃÀÛÀ§Ä¡ MAP, X, Y, Z
BAGameStartMapPos = -1, 1.0, 1.0, 1.0 //¾îµÒ ½ÃÀÛÀ§Ä¡ MAP, X, Y, Z
DEGameStartMapPos = -1, 1.0, 1.0, 1.0 //¾îµÒ ½ÃÀÛÀ§Ä¡ MAP, X, Y, Z
- ½ÃÀÛÀ§Ä¡ ¿©·¯±ºµ¥ ÇÒ ¶§ -> Åø¿¡¼* ÂïÀº ÁÂÇ¥ (x, Y+0.9, z)
HUGameStartMapPos = (1,756.93,8.32,1561.99) (1,1.93,1.32,1.99) (2,2.93,2.32,2.99) (3,3.93,3.32,3.99)
MapType = F //F=Çʵå, D=´øÁ¯
MapName = -1 //¸ÊÆÄÀϸí (-1ÀÏ °æ¿ì ¹«½Ã)
RebirthMapPos = -1, 0, 0, 0 //ºÎÈ°À§Ä¡ MAP, X, Y, Z (MAP=-1À϶§ ¹«½Ã, X,Y,Z=0À϶§ ¹«½Ã)
RebirthMapPos1 = -1, 0, 0, 0 (ºûÀÇ µ¿¸Í À̵¿À§Ä¡)
RebirthMapPos2 = -1, 0, 0, 0 (ºÐ³ëÀÇ ¿¬ÇÕ À̵¿À§Ä¡)
// ³¯¾¾ ¼ÂÆÃ
WeatherState = 1 // 0Àº ¾ø½¿,1Àº ºñ, 2´Â ´«
WeatherRate = 50 // delay,nonedelay¸¶´Ù ·£´ý¶§·Á¼* ¿Ã ºñ³ª ´«¿Ã È®·ü
WeatherPower = 3 // ¼¼±â 1 2 3
WeatherDelay = 5 // ¿Ã¶§ Áö¼Ó½Ã°£ ºÐ´ÜÀ§
WeatherNoneDelay = 10 // ¾È¿Ã¶§ ´ÙÀ½ ·£´ý¶§¸±¶§°¡Áö µô·¹ÀÌ
*/
///////////////////////////////////////////////////////////////////////////////////////////////
[BASE]
MapCount = 80
HUGameStartMapPos = (1,577.98, 78.56, 1762.12)
ELGameStartMapPos = (1,1678.92, 38.92, 1776.91)
BAGameStartMapPos = (2,165.25, 118.50, 397.89)
DEGameStartMapPos = (2,1838.93, 129.33, 443.43)
[DEFAULT_SET_ZONE]
MapType = F
MapName = -1
RebirthMapPos = -1, 0, 0, 0
WeatherState = 0
WeatherRate = 30
WeatherPower = 2
WeatherDelay = 3
WeatherNoneDelay = 30
[SET_ZONE_0]
MapType = F
WeatherState = 1
WeatherRate = 10
WeatherPower = 1
WeatherDelay = 10
WeatherNoneDelay = 60
[SET_ZONE_1]
MapType = F
WeatherState = 1
WeatherRate = 30
WeatherPower = 3
WeatherDelay = 20
WeatherNoneDelay = 30
[SET_ZONE_2]
MapType = F
WeatherState = 1
WeatherRate = 30
WeatherPower = 3
WeatherDelay = 20
WeatherNoneDelay = 30
[SET_ZONE_3]
MapType = D
RebirthMapPos1 = 0, 536,12,1320
RebirthMapPos2 = 0, 1333,24,961
[SET_ZONE_4]
MapType = D
RebirthMapPos1 = 0, 536,12,1320
RebirthMapPos2 = 0, 1333,24,961
[SET_ZONE_5]
MapType = D
RebirthMapPos = 1, 236, 26, 612
[SET_ZONE_6]
MapType = D
RebirthMapPos = 1, 236, 26, 612
[SET_ZONE_7]
MapType = D
RebirthMapPos = 2, 847, 45, 1872
[SET_ZONE_8]
MapType = D
RebirthMapPos = 2, 847, 45, 1872
[SET_ZONE_9]
MapType = D
RebirthMapPos1 = 0, 763,28,1258
RebirthMapPos2 = 0, 1319,49,1472
[SET_ZONE_10]
MapType = D
RebirthMapPos1 = 0, 763,28,1258
RebirthMapPos2 = 0, 1319,49,1472
[SET_ZONE_11]
MapType = D
RebirthMapPos1 = 0, 763,28,1258
RebirthMapPos2 = 0, 1319,49,1472
[SET_ZONE_12]
MapType = D
RebirthMapPos = 1, 1745, 10, 116
[SET_ZONE_13]
MapType = D
RebirthMapPos = 1, 1745, 10, 116
[SET_ZONE_14]
MapType = D
RebirthMapPos = 1, 1745, 10, 116
[SET_ZONE_15]
MapType = D
RebirthMapPos = 2, 1879, 25, 1898
[SET_ZONE_16]
MapType = D
RebirthMapPos = 2, 1879, 25, 1898
[SET_ZONE_17]
MapType = D
RebirthMapPos = 2, 1879, 25, 1898
[SET_ZONE_18]
MapType = F
WeatherState = 1
WeatherRate = 30
WeatherPower = 1
WeatherDelay = 10
WeatherNoneDelay = 60
[SET_ZONE_19]
MapType = F
WeatherState = 1
WeatherRate = 30
WeatherPower = 1
WeatherDelay = 20
WeatherNoneDelay = 30
[SET_ZONE_20]
MapType = F
WeatherState = 1
WeatherRate = 30
WeatherPower = 1
WeatherDelay = 20
WeatherNoneDelay = 30
[SET_ZONE_21]
MapType = D
RebirthMapPos = 19,1105.81,63.03,979.9
[SET_ZONE_22]
MapType = D
RebirthMapPos = 19,1105.81,63.03,979.9
[SET_ZONE_23]
MapType = D
RebirthMapPos = 20,964.33,29.43,1007.18
[SET_ZONE_24]
MapType = D
RebirthMapPos = 20,964.33,29.43,1007.18
[SET_ZONE_25]
MapType = f
RebirthMapPos = 19,1758.21,6.62,463.08
[SET_ZONE_26]
MapType = D
RebirthMapPos = 20,1812.05,11.08,153.97
[SET_ZONE_27]
MapType = D
RebirthMapPos = 20,1812.05,11.08,153.97
[SET_ZONE_28]
MapType = F
WeatherState = 1
WeatherRate = 30
WeatherPower = 2
WeatherDelay = 20
WeatherNoneDelay = 50
[SET_ZONE_29]
MapType = F
WeatherState = 1
WeatherRate = 30
WeatherPower = 2
WeatherDelay = 20
WeatherNoneDelay = 50
[SET_ZONE_30]
MapType = F
WeatherState = 2
WeatherRate = 30
WeatherPower = 1
WeatherDelay = 20
WeatherNoneDelay = 50
[SET_ZONE_31]
MapType = D
RebirthMapPos = 30,294.46,6.58,223.63
[SET_ZONE_32]
MapType = D
RebirthMapPos = 30,702.42,40.04,902.04
[SET_ZONE_33]
MapType = D
RebirthMapPos = 19,858.97, 58, 1867.35
[SET_ZONE_34]
MapType = D
RebirthMapPos = 20,1109.99, 16.5, 741.83
[SET_ZONE_35]
MapType = F
[SET_ZONE_36]
MapType = F
[SET_ZONE_37]
MapType = D
RebirthMapPos = 28, 432.62, 15.27, 1707.02
[SET_ZONE_38]
MapType = D
RebirthMapPos = 29, 1674.46, 47.8, 705.38
[SET_ZONE_39]
MapType = D
RebirthMapPos1 = 35, 686, 26, 323
RebirthMapPos2 = 36, 730, 43, 275
[SET_ZONE_40]
MapType = D
RebirthMapPos1 = 40, 128, 3, 82
RebirthMapPos2 = 40, 58, 3, 82
WarType = P
[SET_ZONE_41]
MapType = D
RebirthMapPos = 41, 42.97, 1.19, 48.27
[SET_ZONE_42]
MapType = D
WarType = P
[SET_ZONE_43]
MapType = F
[SET_ZONE_44]
MapType = F
[SET_ZONE_45]
MapType = F
RebirthMapPos1 = 45, 923.69, 9.4, 864.7
RebirthMapPos2 = 45, 859.46, 3.4, 308.09
[SET_ZONE_46]
MapType = F
RebirthMapPos1 = 45, 923.69, 9.4, 864.7
RebirthMapPos2 = 45, 859.46, 3.4, 308.09
[SET_ZONE_47]
MapType = F
RebirthMapPos1 = 47, 125.58, 8.4, 454.08
RebirthMapPos2 = 47, 571.37, 6.4, 194.08
WeatherState = 1
WeatherRate = 30
WeatherPower = 3
WeatherDelay = 20
WeatherNoneDelay = 15
[SET_ZONE_48]
MapType = D
RebirthMapPos = 1, 187.02, 11.63, 864.55
[SET_ZONE_49]
MapType = D
RebirthMapPos = 2, 160.79, 1.97, 156.97
[SET_ZONE_50]
MapType = F
CreateType = R
CreateTime = (0, 21, 1)
ExpireTime = 2
RebirthMapPos1 = 53, 50.43, 7.09, 86.57
RebirthMapPos2 = 54, 97.33, 5.89, 42.03
[SET_ZONE_51]
MapType = F
CreateType = H
ExpireTime = 2
RebirthMapPos = 53, 50.43, 7.09, 86.57
[SET_ZONE_52]
MapType = F
CreateType = H
ExpireTime = 2
RebirthMapPos = 54, 97.33, 5.89, 42.03
[SET_ZONE_53]
MapType = D
RebirthMapPos = 53, 50.43, 7.09, 86.57
[SET_ZONE_54]
MapType = D
RebirthMapPos = 54, 97.33, 5.89, 42.03
[SET_ZONE_55]
MapType = D
RebirthMapPos1 = 0, 221.84, 26.36, 1838.41
RebirthMapPos2 = 0, 1880.59, 14.9, 377.42
[SET_ZONE_56]
MapType = D
RebirthMapPos1 = 0, 221.84, 26.36, 1838.41
RebirthMapPos2 = 0, 1880.59, 14.9, 377.42
[SET_ZONE_57]
MapType = D
RebirthMapPos1 = 0, 221.84, 26.36, 1838.41
RebirthMapPos2 = 0, 1880.59, 14.9, 377.42
[SET_ZONE_58]
MapType = D
RebirthMapPos1 = 0, 221.84, 26.36, 1838.41
RebirthMapPos2 = 0, 1880.59, 14.9, 377.42
[SET_ZONE_59]
MapType = D
RebirthMapPos = 19,858.97, 58, 1867.35
[SET_ZONE_60]
MapType = f
RebirthMapPos1 = 60,285.437,4.473,148.633
RebirthMapPos2 = 60,83.131,4.314,148.262
[SET_ZONE_61]
MapType = D
RebirthMapPos = 28, 432.62, 15.27, 1707.02
[SET_ZONE_62]
MapType = D
RebirthMapPos = 20,1109.99, 16.5, 741.83
[SET_ZONE_63]
MapType = D
RebirthMapPos = 29, 1674.46, 47.8, 705.38
[SET_ZONE_64]
MapType = F
CreateType = P
CreateTime = (0, 21, 24)(1, 21, 24)(2, 21, 24)(3, 21, 24)(4, 21, 24)(5, 21, 24)(6, 21, 24)
CreateMinUser = 1
EnterMaxUser = 30
ExpireTime = 2
RebirthMapPos1 = 47, 509.47, 7.3, 1525.32
RebirthMapPos2 = 47, 509.47, 7.3, 1525.32
[SET_ZONE_65]
MapType = D
CreateType = P
CreateMinUser = 1
EnterMaxUser = 7
ExpireTime = 5
RebirthMapPos = 47, 125.58, 9, 454.08
[SET_ZONE_66]
MapType = D
CreateType = P
CreateMinUser = 1
EnterMaxUser = 7
ExpireTime = 5
RebirthMapPos = 47, 571.37, 7, 194.08
[SET_ZONE_67]
MapType = D
RebirthMapPos1 = 47, 125.58, 9, 454.08
RebirthMapPos2 = 47, 571.37, 7, 194.08
[SET_ZONE_68]
MapType = F
RebirthMapPos2 = 70, 155.23, 38.42, 175.27
[SET_ZONE_69]
MapType = F
RebirthMapPos1 = 70, 1481.23, 32.26, 163.25
[SET_ZONE_70]
MapType = F
RebirthMapPos1 = 70, 1481.23, 32.26, 163.25
RebirthMapPos2 = 70, 155.23, 38.42, 175.27
[SET_ZONE_71]
MapType = D
RebirthMapPos1 = 69, 815.589, 39.783, 1909.270
[SET_ZONE_72]
MapType = D
RebirthMapPos1 = 68, 1839.233, 59.518, 161.199
[SET_ZONE_73]
MapType = D
RebirthMapPos1 = 70, 1481.23, 32.26, 163.25
RebirthMapPos2 = 70, 155.23, 38.42, 175.27
[SET_ZONE_74]
MapType = D
RebirthMapPos1 = 70, 1481.23, 32.26, 163.25
RebirthMapPos2 = 70, 155.23, 38.42, 175.27
[SET_ZONE_75]
MapTyPE = F
RebirthMapPos1 = 75, 71.10, 30.09,39.21
[SET_ZONE_76]
MapType = F
RebirthMapPos1 = 70, 1481.23, 32.26, 163.25
[SET_ZONE_77]
MapTyPE = D
[SET_ZONE_78]
MapTyPE = D