Very nice explanation there Sominus, exactly what i was unsure of
I see now that as long as each defined section meets the size requirements already set into the file, then it doesn't matter how many more you add in between, the game will just read along it until the format changes to another "byte area".
Thanks for all the help here, i really have a long ways to go on learning all this :P
Regarding your post from the last page, castor, I haven't really checked how much the Y axis coordinate is taken into account, but again, my favorite example :
- Sky City, 2nd floor. You go up high on the stairs and cast an AOE and it'll damage the mobs that are a long way under you. This is just one example where the Y coordinate isn't considered, and I'm sure there's more. That's either laziness or a lame attempt to save processing power on the server side by the original developers.
We could, of course, add server sided checks for all of the actions on the Y axis, but I don't think it's worth it.
Well yes, I remember adding NPC Guards at the bottom of the Sea, and they will hit any player 'sweeming' above (was funny tho).
My question was more about 'is the trigger area a 2D plane shape or a 3D cube shape'. But it was just for curiosity.
Just tested. In the client it DOES check for the Y coordinate as well when it comes to portals. My theory according to which they tried to save some resources on the server might be right then.
Can't find a reference about exporting the terrain texturing from the generator.
I was thinking on some kind of 512x512 bitmap (representing the terrain), with a grid over it.
The user select a texture from a list, and paint over the grid.
Then the tool asign to the painted cells, the Index value of that texture.
Later the tool export that to the known 512 bytes array, and we insert that code to the texture block in the WLD.
Is it possible something like that?
My first edit ---> yin yang portal<--- 08/05/2008 - CO2 Weapon, Armor, Effects & Interface edits - 18 Replies this is my first edit ..
a yin yang portal
extract the file in c3-->effects
HOPE U LIKE IT :)
http://img174.imageshack.us/img174/757/46413335tr 7.th.jpg
[request] how to make any portal item to Crag Mine Field Portal 06/17/2008 - RF Online - 2 Replies can any one make any portal item like, Armory 213 portal item, accretia HQ portal item to ->> crag mine field portal item.. it hard to go back to crag mine field when i got Disconnected from server..
Request for lvl 115 Backsword Edit and 100 Robe Edit 11/17/2007 - CO2 Weapon, Armor, Effects & Interface edits - 0 Replies Hey Guys, Is there any chance someone could show me some cool edits of the lvl 100 and 115 Tao robes, and the 110 and 115 Backswords? Just post some screenies for me and upload them if you like :p
They're gonna be on a large female though so make them sexy! :D :cool: