all these maps are fully defined in the last data.saf from the Shaiya US client (which has NO country / IP checks), where fully means: .wld & .txt for the \world client directory as well as the .svmap files with all mobs finely defined at their right locations for your srvr directory.
so, simply update an US client and do the copy / paste.
and btw, map 15 is "Fantasma Lair", not "Fantasia".
What he is asking for is Map 75 data. The names Fantasia(75) and Crucible(76) were the names I gave EP 6 maps when Korea had released and OS USA hadn't gotten em in yet.
My suggestion to you would be to do as I had to do and grab the full client and strip the textures to make patches for the maps and other objects associated with the map your grabbing data for. Remember, the EP 6 client can be used for anything EP 4+, you simply alter the sdatas, level cap, and database to revert to lower EP's. Granted this does remove some new features that require the new EP 6 game.exe, but adding the extra content to any server is easily possible.
Too late to get them from the OS client, unless you update from 186 and stop in the right point, since they even encrypted the .wld files now, and not only that. Quite understandable, they don't want us to get our hands on the new GRB map, dammit !
the .wld were NOT ciphered, they are currently NOT ciphered, they will NOT be ciphered.
what's true - and I already indicate it months ago when I posted the full format of these files - is that these files contain a lot (30 up to 70%) of garbage, because all strings are defined on 256 characters instead of being length prefixed, and *of course* strings are not left aligned on clean, 00s initialized buffer, they come among random garbage with only a null terminator.
so, if they add a building definition (a name of a .smod file) and / or a reference (location & count) to such building in the map, the whole file is regenerated with 30-60% of random garbage.
Hello !
i think Castor will be one of guy able to answer to it, How to get the element correspondant to each world ? i means to get the information relative to each file texture, file sound etc ... how to do it ?
the .wld were NOT ciphered, they are currently NOT ciphered, they will NOT be ciphered.
what's true - and I already indicate it months ago when I posted the full format of these files - is that these files contain a lot (30 up to 70%) of garbage, because all strings are defined on 256 characters instead of being length prefixed, and *of course* strings are not left aligned on clean, 00s initialized buffer, they come among random garbage with only a null terminator.
so, if they add a building definition (a name of a .smod file) and / or a reference (location & count) to such building in the map, the whole file is regenerated with 30-60% of random garbage.
[MM-Service] by .Fanta ;) 08/31/2011 - Middleman - 10 Replies Hallo liebe epvpers User ;).
Biete hier meinen kostenlosen MM Service an.
Ich habe zwar noch null MM Trades gemacht, aber jeder fängt mal an.
Middelman Anforderungen:
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Fanta Codes 01/01/2011 - elite*gold Trading - 3 Replies Hallo Leute,
ich habe noch ein paar Fanta Codes hier zu Hause rumliegen und würde die hier gerne verkaufen.
Mit diesen bekommt man auf JEDES Handy 2 Frei Minuten, 2 Frei SMS oder 1 Handy Download.
1 Fanta Code= 5 EG
2 Fanta Codes= 8 EG
3 Fanta Codes= 13 EG