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Global Droprates
Discussion on Global Droprates within the Shaiya Private Server forum part of the Shaiya category.
09/13/2012, 21:53
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#16
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elite*gold: 10
Join Date: May 2012
Posts: 1,857
Received Thanks: 2,632
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mh well as john told there may a command u could put in ( same as the command to increase the exp which is typed in game in psmmgr) but as we dont know that command u would have to do like we suggested u ( the work around with adding the thing to all mobs in a new drop grade) and as of the map.ini and obelisk.ini u need ofc a matching one to ur client but i suggest u to check out the developer index...
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09/14/2012, 15:23
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#17
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elite*gold: 0
Join Date: Jul 2012
Posts: 39
Received Thanks: 25
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I figured a temporary little fix and posted my first guide *giggles* It sucks, but at least its something!
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09/24/2012, 10:18
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#18
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elite*gold: 0
Join Date: Jul 2011
Posts: 131
Received Thanks: 261
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Quote:
Originally Posted by mabejenta
[On a side note] Does anyone have server files such as map.ini and obelisk.ini translated? Mine's full of jiberish. Getting those files would make me forever happy.
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Wonderful RebeccaBlack at it again  :
Quote:
Originally Posted by RebeccaBlack
Code:
///////////////////////////////////////////////////////////////////////////////////////////////
/*
MapCount = 9 // Map Number
HUGameStartMapPos = -1, 1.0, 1.0, 1.0 //Starting position of light MAP, X, Y, Z
ELGameStartMapPos = -1, 1.0, 1.0, 1.0 //Starting position of light MAP, X, Y, Z
BAGameStartMapPos = -1, 1.0, 1.0, 1.0 //Starting position of dark MAP, X, Y, Z
DEGameStartMapPos = -1, 1.0, 1.0, 1.0 //Starting position of dark MAP, X, Y, Z
- When the starting position of places -> Tool coordinate taken (x, Y+0.9, z)
HUGameStartMapPos = (1,756.93,8.32,1561.99) (1,1.93,1.32,1.99) (2,2.93,2.32,2.99) (3,3.93,3.32,3.99)
MapType = F //F = field, D = Dungeons
MapName = -1 //Map name (-1If one ignores)
RebirthMapPos = -1, 0, 0, 0 //Resurrection Coordiantes MAP, X, Y, Z (MAP=-1Ignored when, X,Y,Z=0 Ignored when)
RebirthMapPos1 = -1, 0, 0, 0 (Light alliance Move)
RebirthMapPos2 = -1, 0, 0, 0 (Dark union Move)
//Weather Settings
WeatherState = 1 // 0 None, 1 rain, snow 2
WeatherRate = 50 // delay,nonedelay rain per year probability of randomly hitting
WeatherPower = 3 // Century 1 2 3
WeatherDelay = 5 // Minute alternated duration
WeatherNoneDelay = 10 // No weather delay
*/
///////////////////////////////////////////////////////////////////////////////////////////////
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And this from Svinselladen's post  :
//Relic
// [zone_map location]
// [Obelisk_obelisk number] = (x,y,z),(Neutral mobid, Light mobid, Fury mobid), Default Country (0=Neutral , 1=Light, 2=Fury)
// [Mob] = (x,y,z,radius),(mobid, mobid, mobid),mobcount
// [Mob] = (155.30,39.42,200.32,1),(78, 70, 74),1
// Portal Connection
// [Portal_number, (In portal map number, Map portal id) ]
// [light] = (mapid,Obelisk_001), (mapid,Obelisk_002), (mapid,Obelisk_003), (mapid,Obelisk_004)
// [fury] = (mapid,Obelisk_001), (mapid,Obelisk_002), (mapid,Obelisk_003), (mapid,Obelisk_004)
// Bothmob (Number RESTRICTION ===> changemobcount=15 below, mobcount=16 below, [Mob]=32 )
// [bothmob_001, (mapid, changemobcount(15 below), respawntime, (mapid,portalid))] -> portalid the 1001 from Will use!
// = (x,y,z),(mobid1, mobid2, mobid3, ... )
// [Mob(32)] = (x,y,z,radius),(mobid1, mobid2, mobid3, ... itemmobid), mobcount(16 below)
// [Mob] = (x,y,z,radius),(mobid1, mobid2, mobid3, ... itemmobid), mobcount
//////////////////////////////////////////////////////////////////////////////////////////////////
[Portal_number, (In portal mapNo, location portal id) ]
// [light] = (mapid,Obelisk_001), (mapid,Obelisk_002), (mapid,Obelisk_003), (mapid,Obelisk_004)
// [fury] = (mapid,Obelisk_001), (mapid,Obelisk_002), (mapid,Obelisk_003), (mapid,Obelisk_004)
Light
1010 = Stable erde 47
1011 = Deep desert 45
Fury
1020 = Stable erde 47
1021 = Deep desert 45
///////////////////////////////////////////////////////////////////////////////////////////////////
Search function works wonders.
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w8ing ....
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