ok a few questions here does anybody know how to change the cast time/recharge time in skill.sdata, and for gm color C7 44 24 18 FF 00 00 FF thats the code but idk wut number to change to get a diff color i want it to be lightblue.
For the color, just get the palette on paint and you will get to know the codes needed for every color, as for the cast time...just use ShStudio its pretty much self explanatory
Skill.SData 09/17/2011 - Shaiya Private Server - 4 Replies Can some 1 share pls the OS skill.SData ?ty anticipated ... i have ban on OS and cant download client :( ty
Skill.sdata problem 07/20/2011 - Shaiya Private Server - 3 Replies OK guys i have this Problem when i edit my Skill.complete.csv(btw its a Ep4.5 skill.sdata)
i make a few Edits to a few skill(changing Recharge time on DF and POG)
i Use zeroSignals tool ofc
i use this Quiry to import the finnished .csv
BULK
INSERT Ps_gamedefs.dbo.skills
FROM 'c:/csv/skill.import.csv'
WITH
(
FIRSTROW = 2,
Need help about skill.Sdata 07/18/2011 - Shaiya - 2 Replies Hello there. I've tried many times to edit skill.sData . but always failed :( :(
the error SS here :
http://img651.imageshack.us/img651/9505/17468087. jpg
in eng : Data loading error !
what should i do ?
Help me <3
Skill.SData hex. 07/17/2011 - Shaiya Private Server - 9 Replies Which hex in the skill sdata is the duration anyone have a screenshot? For example bash this is the whole hex for its entry: 42 61 73 68 20 20 4C 76 31 00 47 00 00 00 49 6E 63 72 65 61 73 65 73 20 79 6F 75 72 20 63 68 61 6E 63 65 20 74 6F 20 63 72 69 74 69 63 61 6C 6C 79 20 61 74 74 61 63 6B 20 62 79 20 35 20 70 65 72 63 65 6E 74 20 66 6F 72 20 35 20 6D 69 6E 75 74 65 73 Which translates to:Bash Lv1.G...Increases your chance to critically attack by 5 percent for 5 minutes. I ask this because i...
Skill sdata with work around? 06/07/2011 - Shaiya Private Server - 3 Replies hello im looking to find a basic skill data to match the skill work around for my server... so if anyone had one or could tell me were to look be much appreciated.. ty :handsdown: