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ReqRec of Weapons
Discussion on ReqRec of Weapons within the Shaiya Private Server forum part of the Shaiya category.
03/16/2011, 05:34
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#1
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ReqRec of Weapons
A few numbers of weapons (all level 70) use the ReqRec fields with value in 162, 164, 167, 171 - 173
(All previously known weapons have a ReqRec settled to 0.)
Does someone know a meaning for that field and, in case, the individual effect of the listed values ?
(It's the last missing point for the weapon editor ...)
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03/16/2011, 09:25
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#2
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im pretty sure profnerwosol has it outlined in his guide to editing item.sdata, i will try to dig it up for you
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03/16/2011, 10:31
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#3
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hi shinru how you been profnerwosol said he did not know what reqrec was for in the guide
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03/16/2011, 10:32
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#4
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castor i will look in to it for you if you want
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03/16/2011, 14:36
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#5
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Quote:
Originally Posted by modelcar1989
castor i will look in to it for you if you want
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very kind of you, but I can open a PDF and even copy alll the released knowledge regarding that field
Quote:
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Originally Posted by ProfNerwosol
▪ReqRec - Let's start with this one. I found only four items in my database with ReqRec above zero. Neither of which tells me what its purpose is. One of the items is Thrasherine Guard, UoF lv55 shield.
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I started that thread because that "definition" was a bit short.
and btw, so far (rel 5.3) 13 items have a ReqRec above 0 so the question is about 3.25 times more important
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03/16/2011, 16:05
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#6
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Lets start with first finding what all those items have in common.
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03/17/2011, 09:36
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#7
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when i get home i will look into it lilpro pm me on skype today i should be home around 4:00pm est
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03/19/2011, 17:26
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#8
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I don't have every EP5 item in my DB. When I was writing that I only had 4 items with ReqRec above zero. Here's what I got a min ago:
Code:
34086 Thrasherine Guard
100166 ??? ??? ?Lv2
100167 ??? ??? ?Lv3
100168 ??? ??? ?Lv4
The only item with ReqRec above zero, well the only useful item, is a shield. I didn't see any point in searching further. One item was not that important to spend time trying to figure it out.
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03/20/2011, 19:00
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#9
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I spawned the Thasherine Guard, and I'm guessing ReqRec means it has a glow?
The shield is actually pretty cool!
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03/21/2011, 05:44
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#10
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Quote:
Originally Posted by abrasive
I spawned the Thasherine Guard, and I'm guessing ReqRec means it has a glow?
The shield is actually pretty cool!
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99.9% shure you are exactly corect abrasive i have
Code:
6205 Ferus Telum 162 70
6207 Gelidus Telum 163 70
6209 Ferus Telum 162 70
6210 Gelidus Telum 163 70
7214 Sol solis Pango 164 70
7216 Silva Extraho 165 70
7218 Sol solis Pango 164 70
7219 Silva Extraho 165 70
9214 Ferus Extraho 166 70
9216 Ferus Extraho 166 70
10206 Lucis Consensio 167 70
10208 Atrum Saevio 168 70
10210 Lucis Consensio 167 70
10211 Atrum Saevio 168 70
11207 Posterus Javalin 169 70
11209 Posterus Javalin 169 70
12228 Baculus of Ancients 170 70
12230 Vita Pennae Staff 171 70
12232 Baculus of Ancients 170 70
12233 Vita Pennae Staff 171 70
14203 Hades Iugum 172 70
14205 Hades Iugum 172 70
15215 Unguibus Reptant 173 70
15217 Unguibus Reptant 173 70
34086 Thrasherine Guard 161 55
thats itemid, itemname, reqrec,and reqlevel rows from my db and EVERY item dose infact have a glow effect prier to enchanting so as you sujested it is the glow on a wepon not shure what amount gives what glow as its all veary close in range but im shure a little fidaling with it we can come up with exact values for exact glows. and all excludeing the lvl 55 thrasherine guard shield are lvl 70 weps aka ep5.3 items.
EDITED  nly difrence i seen for shure is my shield has some killer and i do mean killer orange glow comeing out of its eyes almost like 2 inch flames...
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03/21/2011, 11:49
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#11
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ok, Thanks Abrasive & ac1dtab.
I'm agree with you, that field defines a glow.
The different values seem not define an intensity for that glow but a color. Edit: wrong hypothesis.
Previously, imbued weapons use a specific shape value; and when you look at .itm files they indeed contain many many records, the 9th byte is defined as -1, 0, 1, 2 or 3 and we find group of records (usually 5) where it is the sole value different from 1 record to another.
At this time I so suppose that sonov multiply (smartless) definitions to define glow, while now it is defined by the ReqRec field over an unique shape definition.
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03/21/2011, 11:53
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#12
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So those strange numbers found in ITM files before the model/texture define shape of an item and not its coordinates in respect to character?
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03/21/2011, 13:15
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#13
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it's definitively *not* some float coordinates.
the python script of ZeroSignal is wrong for these fields; it does generate some NaN reading values as float and it does not manage all present data.
coordinates related to the character are (fortunately) not required, the position of the hands and arms are already known (from the character definition), the only possibly needed "spatial information" is the orientation of weapon - but even for that I'm not sure that an info is stored into shape data -- if you equip a spear on left arm (so as a shield) it will be shown perpendicularly to the arm, as a shield.
regarding .itm file, according my understanding the format (of the 3rd block) is
Code:
int32 index of 3DO file
int32 index of DDS file
int32 glow // or int8 glow and 3 unknown bytes
int32 unknown // always 16h
int32 format // 0 -> 4 bytes to follow, 1 -> 20 bytes to follow
int32 unknown // 0x00000000 (0x00000001 in rare cases)
// for format = 1 only
long unknow[4] // may be some float
Edit:
ok, coords may not be necessary unless they are; ZeroSignal interpretation was right - he simply miss variable-length point.
my latest understanding of the .ITM records is:
Code:
int32 index of 3DO file
int32 index of DDS file
int32 glow // 0:blue, 1:red, 2:green, 3:white [1], -1:none
int32 unknown // 0, 11, 12, 21, 22, 24, 26
int32 format // 0 -> 4 bytes to follow, 1 -> 20 bytes to follow
int32 unknown // 0, 1, 3, 4, 5, 6
// for format = 1 only
int32 rgba // color (true 32bits clr with alpha), may be the color of smog during hit?!
float4 posX // coords of what related to what ?...
float4 posY // coords of what related to what ?...
float4 posZ // coords of what related to what ?...
[1] as per ProfNerwosol, Guide to Shaiya Configuration
the color field has to be investigated with higly visible color (full red ...), the checked files contain only some gray with very small differences between them; it so wasn't possible to determine what item, part of item, event, anim is colored, if any.
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03/21/2011, 17:49
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#14
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If it does indeed define Glow for a weapon then caster mentioned that all the Lv70 weapons had it but from what I remember the 70 weapons do not have inherent glow. Also the is really poor planning in part of because highers level weapons such as Legendary Immortal Pain have inherent blue glow but do not use a ReqRec value.
Small update: Setting ReqRec to 0 for Thasarine Guard has no effect on it's glow.
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03/21/2011, 21:03
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#15
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Yep, I finally merged and tested some of the lvl 70 weapons that have a ReqRec != than 0 and they doesn't have glow.
so ReqRec is ... may be an index (sonov just forgot to number the first 170 weapons), may be another thing, or may be nothing.
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