A few numbers of weapons (all level 70) use the ReqRec fields with value in 162, 164, 167, 171 - 173
(All previously known weapons have a ReqRec settled to 0.)
Does someone know a meaning for that field and, in case, the individual effect of the listed values ?
(It's the last missing point for the weapon editor ...)
very kind of you, but I can open a PDF and even copy alll the released knowledge regarding that field
Quote:
Originally Posted by ProfNerwosol
▪ReqRec - Let's start with this one. I found only four items in my database with ReqRec above zero. Neither of which tells me what its purpose is. One of the items is Thrasherine Guard, UoF lv55 shield.
I started that thread because that "definition" was a bit short.
and btw, so far (rel 5.3) 13 items have a ReqRec above 0 so the question is about 3.25 times more important
The only item with ReqRec above zero, well the only useful item, is a shield. I didn't see any point in searching further. One item was not that important to spend time trying to figure it out.
thats itemid, itemname, reqrec,and reqlevel rows from my db and EVERY item dose infact have a glow effect prier to enchanting so as you sujested it is the glow on a wepon not shure what amount gives what glow as its all veary close in range but im shure a little fidaling with it we can come up with exact values for exact glows. and all excludeing the lvl 55 thrasherine guard shield are lvl 70 weps aka ep5.3 items.
EDITEDnly difrence i seen for shure is my shield has some killer and i do mean killer orange glow comeing out of its eyes almost like 2 inch flames...
I'm agree with you, that field defines a glow.
The different values seem not define an intensity for that glow but a color. Edit: wrong hypothesis.
Previously, imbued weapons use a specific shape value; and when you look at .itm files they indeed contain many many records, the 9th byte is defined as -1, 0, 1, 2 or 3 and we find group of records (usually 5) where it is the sole value different from 1 record to another.
At this time I so suppose that sonov multiply (smartless) definitions to define glow, while now it is defined by the ReqRec field over an unique shape definition.
it's definitively *not* some float coordinates.
the python script of ZeroSignal is wrong for these fields; it does generate some NaN reading values as float and it does not manage all present data.
coordinates related to the character are (fortunately) not required, the position of the hands and arms are already known (from the character definition), the only possibly needed "spatial information" is the orientation of weapon - but even for that I'm not sure that an info is stored into shape data -- if you equip a spear on left arm (so as a shield) it will be shown perpendicularly to the arm, as a shield.
regarding .itm file, according my understanding the format (of the 3rd block) is
Code:
int32 index of 3DO file
int32 index of DDS file
int32 glow // or int8 glow and 3 unknown bytes
int32 unknown // always 16h
int32 format // 0 -> 4 bytes to follow, 1 -> 20 bytes to follow
int32 unknown // 0x00000000 (0x00000001 in rare cases)
// for format = 1 only
long unknow[4] // may be some float
Edit:
ok, coords may not be necessary unless they are; ZeroSignal interpretation was right - he simply miss variable-length point.
my latest understanding of the .ITM records is:
Code:
int32 index of 3DO file
int32 index of DDS file
int32 glow // 0:blue, 1:red, 2:green, 3:white [1], -1:none
int32 unknown // 0, 11, 12, 21, 22, 24, 26
int32 format // 0 -> 4 bytes to follow, 1 -> 20 bytes to follow
int32 unknown // 0, 1, 3, 4, 5, 6
// for format = 1 only
int32 rgba // color (true 32bits clr with alpha), may be the color of smog during hit?!
float4 posX // coords of what related to what ?...
float4 posY // coords of what related to what ?...
float4 posZ // coords of what related to what ?...
[1] as per ProfNerwosol, Guide to Shaiya Configuration
the color field has to be investigated with higly visible color (full red ...), the checked files contain only some gray with very small differences between them; it so wasn't possible to determine what item, part of item, event, anim is colored, if any.
If it does indeed define Glow for a weapon then caster mentioned that all the Lv70 weapons had it but from what I remember the 70 weapons do not have inherent glow. Also the is really poor planning in part of because highers level weapons such as Legendary Immortal Pain have inherent blue glow but do not use a ReqRec value.
Small update: Setting ReqRec to 0 for Thasarine Guard has no effect on it's glow.
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