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Starting gear?location?

Discussion on Starting gear?location? within the Shaiya Private Server forum part of the Shaiya category.

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Old   #1
 
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Starting gear?location?

Hello!

I make it simple:
1. Whare i can set what gear(wepon etc) the new created account gets?
2. Is there a way i can change the location of new player spawn location?
for exmp: i create a new toon and login and i start at map 2 in my location, not in defult map location.

Thnx
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Old 03/06/2011, 21:17   #2
 
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Sorry about double post but i got another question:

Is it possible to change skill description that apears in the game?
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Old 03/06/2011, 22:06   #3
 
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Quote:
Originally Posted by madis212 View Post
1. Whare i can set what gear(wepon etc) the new created account gets?
2. Is there a way i can change the location of new player spawn location?
for exmp: i create a new toon and login and i start at map 2 in my location, not in defult map location.
3. Is it possible to change skill description that apears in the game?
1- in table [PS_GameDefs].[dbo].[BaseItemsDefs]
2- easy way: upon toon creation, update Map, PosX, PosY, PosZ of the [PS_GameData].[dbo].[Chars] table
if the question if for all respawn - and not for "new toon", edit the svmap respawn points and map.ini
3- of course, from Character/skills.sdata
Attached Images
File Type: jpg skills.jpg (134.0 KB, 176 views)
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Old 03/07/2011, 03:55   #4
 
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Never cared to edit where a player spawns when they're newly made, but if I had to make a guess, I'd say it's in PSM_Client/Bin/Data/Map.ini in this section:
Code:
[BASE]
MapCount	  = ~YourMapCount~
HUGameStartMapPos = (1,577.98, 78.56, 1762.12)
ELGameStartMapPos = (1,1678.92, 38.92, 1776.91)
BAGameStartMapPos = (2,165.25, 118.50, 397.89)
DEGameStartMapPos = (2,1838.93, 129.33, 443.43)
HU=Human
EL=Elf
BA=Vail
DE=Deatheater


Like I said, I never cared to change it, but it's worth a shot.
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Old 03/07/2011, 18:22   #5
 
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How about starting kills?
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Old 03/07/2011, 19:42   #6
 
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Quote:
Originally Posted by castor4878 View Post
1- in table [PS_GameDefs].[dbo].[BaseItemsDefs]
2- easy way: upon toon creation, update Map, PosX, PosY, PosZ of the [PS_GameData].[dbo].[Chars] table
if the question if for all respawn - and not for "new toon", edit the svmap respawn points and map.ini
3- of course, from Character/skills.sdata
How did you manage to get it so pretty and lined up? in HxD it looks much worse...
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Old 03/07/2011, 19:46   #7
 
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Quote:
Originally Posted by sweetburg View Post
How about starting kills?
For starting kills fix might be here:

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Old 03/09/2011, 20:37   #8
 
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3- of course, from Character/skills.sdata

Are you sure that i dont have to do anything else? i used HxD to type every letter myself and to keep it right(like in game .exe to get it right with 00 and so). But when i get it all back together and log in it doesn't show any skills at all... all mysticly disappear'd, eaven the ones i dont edit....

Got any clue what i might do wrong?
ps: i use shaiya ep4!
Thnx
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Old 03/09/2011, 21:07   #9
 
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Quote:
Originally Posted by madis212 View Post
3- of course, from Character/skills.sdata

Are you sure that i dont have to do anything else? i used HxD to type every letter myself and to keep it right(like in game .exe to get it right with 00 and so). But when i get it all back together and log in it doesn't show any skills at all... all mysticly disappear'd, eaven the ones i dont edit....

Got any clue what i might do wrong?
ps: i use shaiya ep4!
Thnx

Why are you using HxD to edit descriptions and skills?You can just use ZeroSignal's shaiya data edit tool which can be found here
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Old 03/10/2011, 07:11   #10
 
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Quote:
Originally Posted by madis212 View Post
Are you sure that i dont have to do anything else? i used HxD to type every letter myself and to keep it right(like in game .exe to get it right with 00 and so). But when i get it all back together and log in it doesn't show any skills at all... all mysticly disappear'd, eaven the ones i dont edit....
Skill's desc are stored in client Character/skills.sdata only; it's the right place to edit them. You must decrypt that file before editing, then re-encrypt and re-pack after changes (of course).

* Using HxD is may be the most painful way (but it's immediate).
* The ZeroSignal's shaiya data edit tool can be used by it doesn't manage carriage return in text fields (so generated .csv are not usuable as they are - other issues also may exist depending on local (country based) settings).
* The SS I posted is one of my tool, I will release it there in a few days (if I don't read too many posts with "I have it/that but I don't share").
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Old 03/10/2011, 18:29   #11
 
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ok, now i am having other problems...
it is easyer to me to type my steps..

1. I run Shaiya Data file Tool as admin.
2. then i open my shaiya ep4 data.sah file.
3. i choose charter and skill.sdata
4. now it gets weird: 1)if i choose extract, it opens up a window where i choose what place to save and after pressing save, it automatically saves without warning..Is it decrypted?
ok, lets assume it is not, and i choose the option decrypt file. Now it says after choosing the same file: Error. Might not be aligned correctly.... and now what?

PS! castor4878! Can you pm me your tool? i can be a Beta tester

Thnx
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Old 03/11/2011, 06:11   #12
 
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Originally Posted by madis212 View Post
ok, lets assume it is not, and i choose the option decrypt file. Now it says after choosing the same file: Error. Might not be aligned correctly.... and now what?
I don't know if that tool automatically decrypt sdata or not - I use since the ZeroSignal's one stops if it reachs a file with null length (and a lot of data.saf have such test or intentional files).

To ckeck if a sdata is ciphered or not, simply look its first bytes with an hex-editor; if it starts with "0001CBCEBC5B2784D3FC9A2A9DB84D1C3FEB6E99" it's ciphered, otherwise (and you also be able to read some text in that case) it's in plain.
Note that my tool does *not* decryt files.

Be also aware that episo 4 files were *may be* a bit different - I never tested them (only 4.5 & higher), if their formats have changed you will have no choice but to try to grab old tools dedicated to these files (and thus released ... a big while ago).
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Old 03/12/2011, 05:42   #13
 
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Quote:
Originally Posted by madis212 View Post
Can you pm me your tool? i can be a Beta tester
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Old 03/12/2011, 14:00   #14
 
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OMG!!!

It Work's nicely!!! No problems at all!!

If i could, i would kiss YOU!

My hero!


Thnx!
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