Quote:
Originally Posted by WrathBringer1
How it ignores the Error.. i don't know.
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Pretty simple. When you press the a Button ( doesnt matter
wich one ) the game will execute the Function
for the Button first and than execute whatever function
is useD ( for example summoning a pet ). Now if you execute
the Function for summoning a pet, it first checks
if you are in the dungeon, and if you are, it will print the error
and not sending the Info to the Server. But if you Send it yourself
you just send the Packet and the usual checkfunction isnt executed.
Therefore the Server gets the Message anyway and you MAY be able
to summon it ( in case there isnt a Serverside check ). This only works
for Clientside checks of course.
Quote:
Originally Posted by patrick9449
-Is is possible to use packet editor to send the codes for getting exp ? or that you have killed a mob?
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Well you dont send any Packets that you recieve EXP or kill a Monster it works like that:
Client sends a Request to attack Monster X with ID XXXXXXXX.
The Server than checks if a Monster with ID XXXXXXXX is existing
and near you, if so the Server will process the Attack and send you
a Infopacket about it. If you attacked the Monster youll recieve a update
packet with the new HP etc. All attacks are processed by the Server
means when you kill the Monster, the Server sends you the info that you
killed it, and also sends the Client the EXP recieved etc.
You could now fake Server to Client packets like this, but it wont do shit
its like changing the EXP with Cheat Engine. The Server will still know your real
Values