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Showing results 1 to 6 of 6
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Search: Posts Made By: Carcalus13
Forum: Nostale 06/06/2026, 05:37
Replies: 14
Views: 767
Posted By Carcalus13
You were completely right. I'm dropping the idea...

You were completely right. I'm dropping the idea because it's a total nightmare.

I actually tried to strip down an existing framework and hook into its memory modules (ProcessMemory, snapshots,...
Forum: Nostale 06/04/2026, 21:31
Replies: 14
Views: 767
Posted By Carcalus13
Thank you both so much! That clears up a lot of...

Thank you both so much! That clears up a lot of my fears.

On top of that, since my only goal is to detect whether my Main is present on a specific instance and then retrieve its PID (nothing more,...
Forum: Nostale 06/04/2026, 03:56
Replies: 14
Views: 767
Posted By Carcalus13
Really appreciate your effort sir, thank you for...

Really appreciate your effort sir, thank you for your sharp answers! I appreciate the reality check.

To clarify, I’m not totally new to automation; I’ve built several scripts in AHK and Python. I...
Forum: Nostale 06/04/2026, 03:47
Replies: 14
Views: 767
Posted By Carcalus13
If you don't mind, I have another quick question...

If you don't mind, I have another quick question regarding packet sniffing and passive packet inspection. Have players ever been banned for simply reading or sniffing packets passively, or is there...
Forum: Nostale 06/04/2026, 02:37
Replies: 14
Views: 767
Posted By Carcalus13
My bad, I might have phrased that poorly! I'm...

My bad, I might have phrased that poorly! I'm actually quite new to NosTale botting and coding in general. I’ve just read a lot about EAC being super aggressive, which is why I'm terrified of doing...
Forum: Nostale 06/04/2026, 01:20
Replies: 14
Views: 767
Posted By Carcalus13
Detecting a player's presence on a map in < 1s (100% Safe / No Packets)

Message:

Hey everyone,

I'm optimizing my NosTale setup and hit a logic snag. I have 15 instances (mules) running in the background, and they need to know instantly if my Main character enters...
Showing results 1 to 6 of 6

 
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