Carcalus13
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Last Activity: 08/11/2026 22:15
Quotes
| 06/06/2026 |
| 16:35 - SmoothScript quoted Carcalus13 in post Detecting a player's presence on a map in < 1s (100% Safe / No Packets) You were completely right. I'm dropping the idea because it's a total nightmare.
I actually tried to strip down an existing framework and hook into its memory modules (ProcessMemory, ... |
| 06/05/2026 |
| 00:32 - Fizo55 quoted Carcalus13 in post Detecting a player's presence on a map in < 1s (100% Safe / No Packets) Thank you both so much! That clears up a lot of my fears.
On top of that, since my only goal is to detect whether my Main is present on a specific instance and then retrieve its PID (... |
| 06/04/2026 |
| 19:01 - Fizo55 quoted Carcalus13 in post Detecting a player's presence on a map in < 1s (100% Safe / No Packets) Really appreciate your effort sir, thank you for your sharp answers! I appreciate the reality check.
To clarify, I’m not totally new to automation; I’ve built several script... |
| 13:42 - AfterLife- quoted Carcalus13 in post Detecting a player's presence on a map in < 1s (100% Safe / No Packets) Also, what are currently the absolute worst, highest-risk things that get people banned instantly on this game (besides the obvious stuff like bad packet injection)? I really want to mak... |
| 03:50 - Fizo55 quoted Carcalus13 in post Detecting a player's presence on a map in < 1s (100% Safe / No Packets) If you don't mind, I have another quick question regarding packet sniffing and passive packet inspection. Have players ever been banned for simply reading or sniffing packets passively, ... |
| 02:23 - Fizo55 quoted Carcalus13 in post Detecting a player's presence on a map in < 1s (100% Safe / No Packets) Message:
Hey everyone,
I'm optimizing my NosTale setup and hit a logic snag. I have 15 instances (mules) running in the background, and they need to know instantly if my Main character... |





