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[Release] NerusBot 4.6
Discussion on [Release] NerusBot 4.6 within the Seafight forum part of the Browsergames category.
11/04/2017, 11:31
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#391
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elite*gold: 0
Join Date: Oct 2014
Posts: 19
Received Thanks: 1
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Hallo
warum loggt er sich immer neu ein, wenn er BM fährt ?
Danke
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11/04/2017, 19:27
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#392
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elite*gold: 98
Join Date: Nov 2011
Posts: 1,267
Received Thanks: 1,019
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Quote:
Originally Posted by Lone-Ranger
Hallo
warum loggt er sich immer neu ein, wenn er BM fährt ?
Danke
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Most likely because it detects to be logged out or internet connectivity is lost, if it happens frequently send me a PM with the logs (From Nerus_log.txt) so I can check what is going on
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11/05/2017, 13:16
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#393
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elite*gold: 0
Join Date: Feb 2014
Posts: 1,227
Received Thanks: 459
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works pretty well.
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11/05/2017, 14:20
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#394
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elite*gold: 0
Join Date: Dec 2014
Posts: 31
Received Thanks: 6
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Well, you could define missions created by the players for the bot to do, I think this is kind of hard (laughs). But it would be a good, Ex: Set for the bot to make the ship get 200 mojos in brightness, then he make 30,000 pearls on the sun or behemoth map, and then make 5 waves of each bonus map. I find this mode of tasks that the insider uses a good way, but this way I explain would be a good one. I think it would be less remarkable that it would be using bot, anyway, thanks for the attention
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11/06/2017, 01:53
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#395
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elite*gold: 98
Join Date: Nov 2011
Posts: 1,267
Received Thanks: 1,019
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Quote:
Originally Posted by SeafightPB
Well, you could define missions created by the players for the bot to do, I think this is kind of hard (laughs). But it would be a good, Ex: Set for the bot to make the ship get 200 mojos in brightness, then he make 30,000 pearls on the sun or behemoth map, and then make 5 waves of each bonus map. I find this mode of tasks that the insider uses a good way, but this way I explain would be a good one. I think it would be less remarkable that it would be using bot, anyway, thanks for the attention 
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We're doing a major GUI overhaul atm onto a completely different framework, which will give us way more options and easier implementation of new functions aswell, this idea u mention has been noted from before in our internal dev-notes channel which we use to put down ideas to implement whenever we have some time left (Not much atm, and with next months national days like christmas and stuff less and less).
But we try to add stuff occasionally, especially with big events we add certain features specifically designed for the events etc. so keep an eye out, and u can join our  for even quicker updates!
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Changelog 6-11-2017 2:39PM (Current state: Deployed):
- Updated to current SFVersion.
No download needed, just close the bot, relaunch it and login.
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11/06/2017, 18:52
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#396
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elite*gold: 0
Join Date: Dec 2011
Posts: 7
Received Thanks: 0
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Change Language
how can I change the Language to german?
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11/06/2017, 20:02
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#397
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elite*gold: 98
Join Date: Nov 2011
Posts: 1,267
Received Thanks: 1,019
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Quote:
Originally Posted by godliike91
how can I change the Language to german?
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Not yet, this is going to be integrated with our new UI soon
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11/07/2017, 05:43
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#398
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elite*gold: 0
Join Date: Aug 2013
Posts: 30
Received Thanks: 2
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why npc bot not work from npc event now?
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11/07/2017, 05:52
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#399
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elite*gold: 98
Join Date: Nov 2011
Posts: 1,267
Received Thanks: 1,019
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Quote:
Originally Posted by slayer_java
why npc bot not work from npc event now?
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Do the NPC names show as "npc.name.1928"? if yes ur playing on a server that is affected by language locale issues.. We cant fix that since it is a Seafight issue
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11/07/2017, 14:01
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#400
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elite*gold: 0
Join Date: Aug 2013
Posts: 30
Received Thanks: 2
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i play with "seafight.npcnames.npc:1892" so i can't use bot for npc now?
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11/07/2017, 19:41
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#401
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elite*gold: 98
Join Date: Nov 2011
Posts: 1,267
Received Thanks: 1,019
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Quote:
Originally Posted by slayer_java
i play with "seafight.npcnames.npc:1892" so i can't use bot for npc now?
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U can, just add the seafight.npcnames.npc:1892 to npc killer list with the ammo type and it will shoot them
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11/09/2017, 02:35
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#402
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elite*gold: 0
Join Date: Nov 2010
Posts: 43
Received Thanks: 9
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Any idea why whatever ammo I chose to shoot Gillblades in Raid mode..it always reverts to hollows? Kinda annoying, just saying!!!!
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11/09/2017, 02:38
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#403
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elite*gold: 98
Join Date: Nov 2011
Posts: 1,267
Received Thanks: 1,019
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Changelog 9-11-2017 2:37AM (Current state: Deployed):
- Added a isAttackingBoss check for issue #278 (Stuck on Usurper after finishing Gild Blade).
No download needed, just close the bot, relaunch it and login.
Quote:
Originally Posted by rovasil3000
Any idea why whatever ammo I chose to shoot Gillblades in Raid mode..it always reverts to hollows? Kinda annoying, just saying!!!!
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Change the option "Shoot minions with:" to anything else
EDIT: After some digging I figured out the bot didnt check for setting changes done to "raidmapMinionAmmoType"..
Changelog 9-11-2017 2:44AM (Current state: Deployed):
- Added the setting check for "raidmapMinionAmmoType".
No download needed, just close the bot, relaunch it and login.
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11/09/2017, 03:10
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#404
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elite*gold: 0
Join Date: Nov 2010
Posts: 43
Received Thanks: 9
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Thanks Willie. I will try to chenge ammo
Meanwhile I cant get it to strta at all (It worked 1 hr ago)
8:07:37 PM] [Nerus] Logging in homepage...
[8:07:43 PM] [Nerus] Receiving mandatory files...
[8:07:44 PM] [Nerus] System.Net.Sockets.SocketException (0x80004005): An existing connection was forcibly closed by the remote host
at System.Net.Sockets.Socket.Receive(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags)
at System.Net.Sockets.Socket.Receive(Byte[] buffer, Int32 size, SocketFlags socketFlags)
at eA~\]\.TM@XuAYaUD|`>vsrk%L!.******* ******(Socket , Byte[] , Int32 , SocketFlags )
at eA~\]\.TM@XuAYaUD|`>vsrk%L!.********* *****()
[8:07:44 PM] [Nerus] Receiving mandatory files...
[8:07:45 PM] [Nerus] System.Net.Sockets.SocketException (0x80004005): An existing connection was forcibly closed by the remote host
at System.Net.Sockets.Socket.Receive(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags)
at System.Net.Sockets.Socket.Receive(Byte[] buffer, Int32 size, SocketFlags socketFlags)
at eA~\]\.TM@XuAYaUD|`>vsrk%L!.******* ******(Socket , Byte[] , Int32 , SocketFlags )
at eA~\]\.TM@XuAYaUD|`>vsrk%L!.********* *****()
[8:07:47 PM] [Nerus] Tower names loaded.
[8:07:47 PM] [Nerus] NPC names loaded.
[8:07:47 PM] [Nerus] Loading mandatory files...
[8:07:47 PM] [Nerus] Loading map...
[8:07:48 PM] [Nerus] Tower names loaded.
[8:07:48 PM] [Nerus] NPC names loaded.
[8:07:48 PM] [Nerus] Loading mandatory files...
[8:07:48 PM] [Nerus] Loading map...
..Any idea??
Obviously reseted and restarted...but still
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11/09/2017, 07:22
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#405
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elite*gold: 98
Join Date: Nov 2011
Posts: 1,267
Received Thanks: 1,019
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Quote:
Originally Posted by rovasil3000
Thanks Willie. I will try to chenge ammo
Meanwhile I cant get it to strta at all (It worked 1 hr ago)
8:07:37 PM] [Nerus] Logging in homepage...
[8:07:43 PM] [Nerus] Receiving mandatory files...
[8:07:44 PM] [Nerus] System.Net.Sockets.SocketException (0x80004005): An existing connection was forcibly closed by the remote host
at System.Net.Sockets.Socket.Receive(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags)
at System.Net.Sockets.Socket.Receive(Byte[] buffer, Int32 size, SocketFlags socketFlags)
at eA~\]\.TM@XuAYaUD|`>vsrk%L!.******* ******(Socket , Byte[] , Int32 , SocketFlags )
at eA~\]\.TM@XuAYaUD|`>vsrk%L!.********* *****()
[8:07:44 PM] [Nerus] Receiving mandatory files...
[8:07:45 PM] [Nerus] System.Net.Sockets.SocketException (0x80004005): An existing connection was forcibly closed by the remote host
at System.Net.Sockets.Socket.Receive(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags)
at System.Net.Sockets.Socket.Receive(Byte[] buffer, Int32 size, SocketFlags socketFlags)
at eA~\]\.TM@XuAYaUD|`>vsrk%L!.******* ******(Socket , Byte[] , Int32 , SocketFlags )
at eA~\]\.TM@XuAYaUD|`>vsrk%L!.********* *****()
[8:07:47 PM] [Nerus] Tower names loaded.
[8:07:47 PM] [Nerus] NPC names loaded.
[8:07:47 PM] [Nerus] Loading mandatory files...
[8:07:47 PM] [Nerus] Loading map...
[8:07:48 PM] [Nerus] Tower names loaded.
[8:07:48 PM] [Nerus] NPC names loaded.
[8:07:48 PM] [Nerus] Loading mandatory files...
[8:07:48 PM] [Nerus] Loading map...
..Any idea??
Obviously reseted and restarted...but still
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Seems u were unlucky and tried to restart as soon as I pushed some server changes, should work fine again. Sorry
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Changelog 9-11-2017 7:31PM (Current state: Deployed):
- Added distant movement for "VCMA Usurper" and "VCMA Harrowstorm" for issue #278.
- Reduced License Server and Dispatcher RAM usage by 85%.
- Fixed possible License Server and Dispatcher crashes.
No download needed, just close the bot, relaunch it and login.
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Changelog 10-11-2017 2:28AM (Current state: Deployed):
- Added safety guards for certain settings.
- Added better performance for multi-instancing (better browser handling / 5 - 10% more cpu usage for first instance, only the first instance will run certain checks rather than all instances)
Download  .
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We reset all trials until 2017-11-12 02:32:09.
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