Almost all problems are fixed.
Because i dont want to release it right now, expect it tomorrow.
Problems remaining
-When npcs interrupt repairing, ship goes to another corner to finish repairing
-After Map1 it does not go to map2->I could not reproduce this, did it happen to anyone again?
Almost all problems are fixed.
Because i dont want to release it right now, expect it tomorrow.
Problems remaining
-When npcs interrupt repairing, ship goes to another corner to finish repairing
-After Map1 it does not go to map2->I could not reproduce this, did it happen to anyone again?
Stay tuned
for me dont work/bot dont take in range and go stai in right up corner and shoot npcs/can you help me ?
thx/sorry for my english
Almost all problems are fixed.
Because i dont want to release it right now, expect it tomorrow.
Problems remaining
-When npcs interrupt repairing, ship goes to another corner to finish repairing
-After Map1 it does not go to map2->I could not reproduce this, did it happen to anyone again?
Stay tuned
i have the same problem, he make all my virgos, but after this he donīt jump on the next
After repair the ship remains in the position and donīt move, it shoots the arriving npcs, but sometimes its gonna logging out in case when the npcs are too slow to reach ship before the automatically logout. There is also a bug on the bm, so sometimes one or more npcs donīt move after a while, when you went to a corner to repair, so the ship should move everytime after it reaches the full hp, then all npcs start to move again.
Hope with the new update this will be fixed^^. But nice work anyway
for me dont work/bot dont take in range and go stai in right up corner and shoot npcs/can you help me ?
thx/sorry for my english
This is how it works atm. Ranging npc is EXTREMELY difficult.
I have some plans on paper, but there's a lot of work to do
Quote:
Originally Posted by HellChopper
Dammm... i tryed 5 golfs of Virgo .. but he don't rep
I saw that you tried to fix it .. but it didn't help by me maby you can check it again?
I added a second hp check system. However it is extremely buggy in normal maps(a lot of reasons).
Quote:
Originally Posted by alexaaa123
this scar working amazing but mate you have fix the distance because the ship dont shoot with distance.
It is planned
Quote:
Originally Posted by bingo100
i have the same problem, he make all my virgos, but after this he donīt jump on the next
hmm, i'll have a look at that
Quote:
Originally Posted by Sisaltopf
After repair the ship remains in the position and donīt move, it shoots the arriving npcs, but sometimes its gonna logging out in case when the npcs are too slow to reach ship before the automatically logout. There is also a bug on the bm, so sometimes one or more npcs donīt move after a while, when you went to a corner to repair, so the ship should move everytime after it reaches the full hp, then all npcs start to move again.
Hope with the new update this will be fixed^^. But nice work anyway
Yes, the first bug is spotted and fixed.
About the second bug, ffff, what do you mean? it goes to repair and if hp is not full, it will go to another corner to repair full hp? If this happens, then i know, this is what im trying to fix now
Update will come in a few hours
No, it is not what I mean, I mean if your hp is down after shooting and the ship is moving to a corner to repair, then usually all remaining npcs are following your ship. But this bug of the bm let sometimes one or even more npcs keep standing at a position far away from your ship, while reparating your ships hps. They start only again to move to the ship, when your ship moves for about 5 or 10 cm in some direction. The biggest problem with this bug are the standing dragon-npcs, because they are not signed in the mini-map^^. But maybe that is a thing which has to do with my browser, I use to play with google chrome, I will test it next time with firefox, maybe this problem is fixed then^^
So, iīve tested it with firefox, same thing, sometimes the npcs donīt move, after ship went to corner for repair, seems to be a bug from bigpoint, but maybe hard to handle by programming the bot
[Release] Seafight Custom Client! NEW! 02/13/2015 - Seafight - 968 Replies I fixed the problem with custom client :)
Updated 07/08/2014
New ships added
New island added
Background color changed
New ships added
Updated, 13/05/2014
Turtles color fixed
Turtle Hunter added
[Release] ShipwreckBot(No Custom Client) 01/13/2015 - Seafight - 68 Replies Hey all!!!
Since the event has started, i saw people asking for a shipwreckbot. I was working on npcbot but the "base script" was already ready. So i made some changes in range and bitmaps in order to shoot wrecks.
For one more time, i have to mention that more than half of the procedures belong to xRiDDi, so part of the credits go to him.
The bot is almost ready. Everything is working good, however if you find any bug report it here in order to be fixed as fast as possible.
What does it...
[RELEASE]Custom Client Background PSD 02/19/2010 - EO Weapon, Armor, Effects & Interface edits - 4 Replies I better not find this released ANYWHERE unless I've posted it.
:rtfm::rtfm::rtfm:
Here is the PSD to my custom client background.
Preview:
http://i46.tinypic.com/iwuk3q.png