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[Release] BonusMapBot(No Custom Client)
Discussion on [Release] BonusMapBot(No Custom Client) within the Seafight forum part of the Browsergames category.
11/13/2014, 23:25
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#226
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elite*gold: 0
Join Date: Oct 2010
Posts: 5
Received Thanks: 0
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Quote:
Originally Posted by 333bob333
Use your color pick option and click top left and bottom right to get the 2 sets of cords.
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post pictures of how to set
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11/14/2014, 01:07
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#227
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elite*gold: 0
Join Date: Jul 2013
Posts: 175
Received Thanks: 63
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It isn't hard but I will try explain:
First of all, use the colour picker to define the sea map (THE BIT WITH WATER)
Just open up your seafight game window then open scar and move it so you can still see the seafight game window behind it.
This is what the colour picker looks like
DO THE TOP LEFT FIRST, THEN BOTTOM RIGHT
Once you have clicked on both areas, there will be coordinates in the SCAR divi
It will look like this:
Use those coordinates to define the sea map. To do this, just look at the scar coding, scroll through to where it says " AutoDefineSeaChart:=true"
Delete the TRUE and change to FALSE
Carry on looking through the coding untill you see this:
Type in the coordinates
Actually..
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11/14/2014, 07:20
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#228
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elite*gold: 0
Join Date: Nov 2012
Posts: 320
Received Thanks: 51
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Quote:
Originally Posted by trolleras9
V1.4.
What does it do?
-Goes in multiple bonusmaps(4 slots)
-After Finishing one type of map, it is going to another one or it logs out in corner(user choice)
-Checks if hollows are selected. If not, it will not attack(will not consume elite ammo)
-Repairs on 25%, 50% or 75% of Hp.
-Refreshes page on flash crash.
-Relogs after sunk or restart
-Closes Sytem Messages.
Known Bugs or Missing functions
-No ranging at the moment(first priority)
It is staying in the stack, shooting npcs until repair is needed.
In-Script settings
AutoDefineSeamap := true; This defines seamap window
AutoDefineMinimap := true; This defines minimap position
AutoDefineRepButton := true; This defines repair Button position
AutoDefineURLbarAndLogOutButton := true; This defines logout button and url bar
AutoChangeAmmo := true; Changes to hollows and stops shooting npcs if hollows are finished
AttackMode := 1; If set to 1, it will shoot npcs randomly, if set to 2, it will kill them one-by-one
Level5Carpenter := true; If set to true, it will repair while going to corner, else it will go to corner and then repair
FireKey := 'f'; Your fire button
DriveKey := 'v'; Your drive button
ToggleOpponentsKey:='n'; Your "change targets" button
RepKey := 'q'; Your repair button
ToShipKey := ' '; Your to the ship/center button
AbortAttack := 't'; Your stop attack button
HollowsSlotNumber := '1'; Your hollows slot on action bar
DoAllMaps := false; If set to false, it will finish all maps on first slot, if set to true, it will finish all 4 slot maps.
Map1SlotNumber := '7'; Your 1st map slot on action bar
Map2SlotNumber := '8'; Your 2nd map slot on action bar/Not needed if DoAllMaps := false;
Map3SlotNumber := '9'; Your 3rd map slot on action bar/Not needed if DoAllMaps := false;
Map4SlotNumber := '0'; Your 4th map slot on action bar/Not needed if DoAllMaps := false;
HpPerc := 3; IF set to 1, it will repair on 20% of Hp, if set to 2 , it will repair on half hp(55%), if set to 3 it will repair on 75-80% of HP
In-game settings
-Zoom 30%(you can use other too, but driving will be little buggy)
-Resolution 800x600 only!
-Everything out of seachart
-Everything must be fully visible
-Settings to low
It needs scar 3.22
Serious amount of the credits go to xRiddi.
Changelog
PHP Code:
V1.0
-Initial Release
V1.1
-Increased tolerances in positions and repcheck due to bugs in some screens
-Added backup way to define seamap
-Added backup way to detect repair
V1.11(HotFix)
-Fixed Repair bug
-Changed some waiting times
V1.12(HotFix)
-Fixed RepairBug
V1.2
-Fixed RepairBug again!
-Added AttackModes.
AttackMode 1 damages all npcs randomly, AttackMode 2 kill npcs one by one
-Fixed AutochangeAmmo bug when set to false
V1.3
-Level 5 carpenter added
-Fixed bug where after repair, ship wouldnt go to npcs
-Changed waiting times, in order to have more time to load bonusmap
-Fixed bug in BonusCheckLoop
-Added HpCheckSystem 2 for people who have repairing issues
Use at your own risk! Extremely buggy in normal maps!
-Now DoAllBonusMaps set to false, forces the script to do ALL 1St slot maps and not only one
-Added RepCheckCounter in both reploops
V1.4
-Removed backup HpCheckSystem
-Added FlashCrashCheck
-Now minimap is found even if you dont have glitter hunter
-Improved BonusCheckLoop reliability
-Added DebugMode
-Added CoolDownWait
-RepLoop2 minor improvement
-Fixed bug on attackmode 1 where it would not go back to Npcs
-Minor bug fixes
VirusTotal
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amazing bot indeed
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11/14/2014, 07:52
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#229
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elite*gold: 0
Join Date: Sep 2013
Posts: 53
Received Thanks: 1
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this work really ?
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11/14/2014, 07:57
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#230
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elite*gold: 0
Join Date: Jun 2012
Posts: 55
Received Thanks: 4
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Quote:
Originally Posted by hacker190
this work really ?
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Yes
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11/14/2014, 14:43
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#231
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elite*gold: 0
Join Date: Jun 2013
Posts: 54
Received Thanks: 8
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seafight has update bonusmap .. when you go repp an go out of range the ship dont see the npcs on the mini map
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11/14/2014, 15:14
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#232
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elite*gold: 132
Join Date: May 2013
Posts: 1,639
Received Thanks: 863
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Quote:
Originally Posted by renekra
seafight has update bonusmap .. when you go repp an go out of range the ship dont see the npcs on the mini map
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wow, thanks for the info, didnt noticed that.
I will try to find other ways of getting back to npcs
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11/14/2014, 16:41
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#233
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elite*gold: 0
Join Date: Nov 2012
Posts: 23
Received Thanks: 1
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Gracias mil
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11/14/2014, 16:49
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#234
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elite*gold: 0
Join Date: Jun 2013
Posts: 54
Received Thanks: 8
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the best way is when the ship drive back where he has last shot, on the way the ship find the npcs
seafight fixx the bm bugg, all npcs shoot, but when you drive out of range you cant see the npcs isnt a bugg. -.-
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11/14/2014, 18:57
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#235
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elite*gold: 132
Join Date: May 2013
Posts: 1,639
Received Thanks: 863
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Quote:
Originally Posted by renekra
the best way is when the ship drive back where he has last shot, on the way the ship find the npcs
seafight fixx the bm bugg, all npcs shoot, but when you drive out of range you cant see the npcs isnt a bugg. -.-
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Yes, gonna be implemented in 1.5
@To All
I have successfully implemented ranging npcs from RbonusMapBot(yay!! after weeks of trying to understand how it works)
There are some small changes however, because the cooldown wait is causing some trouble so im bug fixing this right now.
Post any bugs/suggestions because tomorrow 1.5 gets released.
I have also found a fix for the hp check bug. I dont know if it will work but i hope so.
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11/14/2014, 19:05
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#236
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elite*gold: 0
Join Date: Aug 2014
Posts: 135
Received Thanks: 10
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Quote:
Originally Posted by trolleras9
Yes, gonna be implemented in 1.5
@To All
I have successfully implemented ranging npcs from RbonusMapBot(yay!! after weeks of trying to understand how it works)
There are some small changes however, because the cooldown wait is causing some trouble so im bug fixing this right now.
Post any bugs/suggestions because tomorrow 1.5 gets released.
I have also found a fix for the hp check bug. I dont know if it will work but i hope so.
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Good work man, you can implement the function that send via pm (go to opposite diagonal for only new level to leave behind long range npcs)
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11/14/2014, 20:05
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#237
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elite*gold: 132
Join Date: May 2013
Posts: 1,639
Received Thanks: 863
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Quote:
Originally Posted by XfightXX
Good work man, you can implement the function that send via pm (go to opposite diagonal for only new level to leave behind long range npcs) 
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Hmm, for every wave is almost impossible. I dont know how to detect the wave change 
I can only do this when first joining the map
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11/14/2014, 20:20
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#238
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elite*gold: 0
Join Date: Aug 2014
Posts: 135
Received Thanks: 10
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Quote:
Originally Posted by trolleras9
Hmm, for every wave is almost impossible. I dont know how to detect the wave change 
I can only do this when first joining the map
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Maybe when gold change by level reward on left top?
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11/15/2014, 08:45
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#239
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elite*gold: 0
Join Date: Aug 2014
Posts: 28
Received Thanks: 3
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CheckMoveWait := 1600;
RandomWait := 100;
Startwait := 5000;
CorrectAmmo := true;
CoolDownWait := 1150;
if we change one of this or all maybe bot work again.but my opinion is if the ship dont make repair at corner and stay in the middle.or put more minute after the repair to wait the npc come and dont make logout
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11/15/2014, 12:44
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#240
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elite*gold: 132
Join Date: May 2013
Posts: 1,639
Received Thanks: 863
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Quote:
Originally Posted by XfightXX
Maybe when gold change by level reward on left top?
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Pretty difficult. After gold change, scar must take another bitmap in order to compare it with next wave's one. However I'll have a look at it, if possible.
Quote:
Originally Posted by alexaaa123
CheckMoveWait := 1600;
RandomWait := 100;
Startwait := 5000;
CorrectAmmo := true;
CoolDownWait := 1150;
if we change one of this or all maybe bot work again.but my opinion is if the ship dont make repair at corner and stay in the middle.or put more minute after the repair to wait the npc come and dont make logout
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No, these have nothing to do with this error. I am fixing this right now
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