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[Release] BonusMapBot(No Custom Client)

Discussion on [Release] BonusMapBot(No Custom Client) within the Seafight forum part of the Browsergames category.

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Old 11/13/2014, 23:25   #226
 
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Quote:
Originally Posted by 333bob333 View Post
Use your color pick option and click top left and bottom right to get the 2 sets of cords.


post pictures of how to set
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Old 11/14/2014, 01:07   #227
 
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It isn't hard but I will try explain:

First of all, use the colour picker to define the sea map (THE BIT WITH WATER)
Just open up your seafight game window then open scar and move it so you can still see the seafight game window behind it.

This is what the colour picker looks like


DO THE TOP LEFT FIRST, THEN BOTTOM RIGHT

Once you have clicked on both areas, there will be coordinates in the SCAR divi

It will look like this:


Use those coordinates to define the sea map. To do this, just look at the scar coding, scroll through to where it says "AutoDefineSeaChart:=true"

Delete the TRUE and change to FALSE


Carry on looking through the coding untill you see this:


Type in the coordinates

Actually..

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Old 11/14/2014, 07:20   #228
 
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Originally Posted by trolleras9 View Post
V1.4.
What does it do?

Known Bugs or Missing functions

In-Script settings

In-game settings

It needs scar 3.22

Serious amount of the credits go to xRiddi.

Changelog

VirusTotal
amazing bot indeed
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Old 11/14/2014, 07:52   #229
 
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this work really ?
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Old 11/14/2014, 07:57   #230
 
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Originally Posted by hacker190 View Post
this work really ?
Yes
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Old 11/14/2014, 14:43   #231
 
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seafight has update bonusmap .. when you go repp an go out of range the ship dont see the npcs on the mini map
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Old 11/14/2014, 15:14   #232
 
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Originally Posted by renekra View Post
seafight has update bonusmap .. when you go repp an go out of range the ship dont see the npcs on the mini map
wow, thanks for the info, didnt noticed that.
I will try to find other ways of getting back to npcs
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Old 11/14/2014, 16:41   #233
 
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Gracias mil
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Old 11/14/2014, 16:49   #234
 
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the best way is when the ship drive back where he has last shot, on the way the ship find the npcs

seafight fixx the bm bugg, all npcs shoot, but when you drive out of range you cant see the npcs isnt a bugg. -.-
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Old 11/14/2014, 18:57   #235
 
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Quote:
Originally Posted by renekra View Post
the best way is when the ship drive back where he has last shot, on the way the ship find the npcs

seafight fixx the bm bugg, all npcs shoot, but when you drive out of range you cant see the npcs isnt a bugg. -.-
Yes, gonna be implemented in 1.5

@To All
I have successfully implemented ranging npcs from RbonusMapBot(yay!! after weeks of trying to understand how it works)
There are some small changes however, because the cooldown wait is causing some trouble so im bug fixing this right now.
Post any bugs/suggestions because tomorrow 1.5 gets released.
I have also found a fix for the hp check bug. I dont know if it will work but i hope so.
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Old 11/14/2014, 19:05   #236
 
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Quote:
Originally Posted by trolleras9 View Post
Yes, gonna be implemented in 1.5

@To All
I have successfully implemented ranging npcs from RbonusMapBot(yay!! after weeks of trying to understand how it works)
There are some small changes however, because the cooldown wait is causing some trouble so im bug fixing this right now.
Post any bugs/suggestions because tomorrow 1.5 gets released.
I have also found a fix for the hp check bug. I dont know if it will work but i hope so.
Good work man, you can implement the function that send via pm (go to opposite diagonal for only new level to leave behind long range npcs)
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Old 11/14/2014, 20:05   #237
 
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Originally Posted by XfightXX View Post
Good work man, you can implement the function that send via pm (go to opposite diagonal for only new level to leave behind long range npcs)
Hmm, for every wave is almost impossible. I dont know how to detect the wave change
I can only do this when first joining the map
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Old 11/14/2014, 20:20   #238
 
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Originally Posted by trolleras9 View Post
Hmm, for every wave is almost impossible. I dont know how to detect the wave change
I can only do this when first joining the map
Maybe when gold change by level reward on left top?
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Old 11/15/2014, 08:45   #239
 
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CheckMoveWait := 1600;
RandomWait := 100;
Startwait := 5000;
CorrectAmmo := true;
CoolDownWait := 1150;


if we change one of this or all maybe bot work again.but my opinion is if the ship dont make repair at corner and stay in the middle.or put more minute after the repair to wait the npc come and dont make logout
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Old 11/15/2014, 12:44   #240
 
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Quote:
Originally Posted by XfightXX View Post
Maybe when gold change by level reward on left top?
Pretty difficult. After gold change, scar must take another bitmap in order to compare it with next wave's one. However I'll have a look at it, if possible.
Quote:
Originally Posted by alexaaa123 View Post
CheckMoveWait := 1600;
RandomWait := 100;
Startwait := 5000;
CorrectAmmo := true;
CoolDownWait := 1150;


if we change one of this or all maybe bot work again.but my opinion is if the ship dont make repair at corner and stay in the middle.or put more minute after the repair to wait the npc come and dont make logout
No, these have nothing to do with this error. I am fixing this right now
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