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[RELEASE] Raid Bot [NO COSTUM CLIENT!]
Discussion on [RELEASE] Raid Bot [NO COSTUM CLIENT!] within the Seafight forum part of the Browsergames category.
10/18/2014, 09:56
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#46
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elite*gold: 0
Join Date: Jun 2014
Posts: 178
Received Thanks: 32
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big raid
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10/18/2014, 11:20
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#47
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elite*gold: 0
Join Date: Oct 2013
Posts: 13
Received Thanks: 0
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Switch Screen Script will start in 5sec
Client Found!
Map has been manual defined
MiniMap has been Automaticly defined at: x1 = 1166, y1 = 363, x2 = 1
help me
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10/18/2014, 11:26
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#48
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elite*gold: 442
Join Date: May 2012
Posts: 1,192
Received Thanks: 1,724
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Quote:
Originally Posted by Seafight12345
Switch Screen Script will start in 5sec
Client Found!
Map has been manual defined
MiniMap has been Automaticly defined at: x1 = 1166, y1 = 363, x2 = 1
help me
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Rep button.
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10/18/2014, 11:53
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#49
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elite*gold: 0
Join Date: Oct 2013
Posts: 13
Received Thanks: 0
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i did not get u dele mojo plz explain and see another problem in glitzi bot which i post ur before thread
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10/19/2014, 11:02
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#50
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elite*gold: 0
Join Date: Aug 2014
Posts: 135
Received Thanks: 10
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Don't close system message
Have a lot of problem...
1)Sometimes select leviathan but don't shot
2)With panic mode false click really near leviathan and other bot user shot my ship
3)Repair system have a little bug, when repair continue clicking on corner
4)Don't close system message, after this bot get stuck
5)Don't autodefine seachart, only manual define for this
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10/19/2014, 11:34
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#51
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elite*gold: 442
Join Date: May 2012
Posts: 1,192
Received Thanks: 1,724
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Quote:
Originally Posted by XfightXX
Don't close system message
Have a lot of problem...
1)Sometimes select leviathan but don't shot
2)With panic mode false click really near leviathan and other bot user shot my ship
3)Repair system have a little bug, when repair continue clicking on corner
4)Don't close system message, after this bot get stuck
5)Don't autodefine seachart, only manual define for this
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So Levithan Select yes then it waits 1sec and if it doesnt find Fire button he will do it again.
Yes like other Bots it clicks near them... Even if u get shot he will drive away and repair so no Big Deal.
And its no Bug with drivign around in the Corner while Reparing.
I dotn understand he close System Message. What Stuck?
Autodefine works... 800x600  Im using it so...
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10/19/2014, 11:47
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#52
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elite*gold: 0
Join Date: Aug 2014
Posts: 135
Received Thanks: 10
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Quote:
Originally Posted by delemojo
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So Levithan Select yes then it waits 1sec and if it doesnt find Fire button he will do it again.
Yes like other Bots it clicks near them... Even if u get shot he will drive away and repair so no Big Deal.
And its no Bug with drivign around in the Corner while Reparing.
I dotn understand he close System Message. What Stuck?
Autodefine works... 800x600  Im using it so...
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Don't close island attack message, after this bot get stuck... and maybe other system messages?
Why don't take trolleras9 attack mode? He's don't click really near npcs, so other bot user don't click on your ship  it's to difficult make 5/6 camps distance to ship?
For autodefine seachart for me don't work, i don't know why  but trolleras autodefine work, for me...
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10/19/2014, 12:02
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#53
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elite*gold: 132
Join Date: May 2013
Posts: 1,639
Received Thanks: 863
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Quote:
Originally Posted by XfightXX
Don't close island attack message, after this bot get stuck... and maybe other system messages?
Why don't take trolleras9 attack mode? He's don't click really near npcs, so other bot user don't click on your ship  it's to difficult make 5/6 camps distance to ship?
For autodefine seachart for me don't work, i don't know why  but trolleras autodefine work, for me...
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actually, dele's script works on some specific screens like mine do too. Havent you noticed how many people cant use mine because of autodefinitons failing?
@Dele it is better to make it work on 100% zoom, trust me. You will need 4 bitmaps for each condition of raid npcs(Full, damaged, on-fire). And with a high tolerance like 15-20 it should recognize them 99%.
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10/19/2014, 12:21
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#54
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elite*gold: 0
Join Date: Aug 2014
Posts: 135
Received Thanks: 10
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Quote:
Originally Posted by trolleras9
actually, dele's script works on some specific screens like mine do too. Havent you noticed how many people cant use mine because of autodefinitons failing?
@Dele it is better to make it work on 100% zoom, trust me. You will need 4 bitmaps for each condition of raid npcs(Full, damaged, on-fire). And with a high tolerance like 15-20 it should recognize them 99%.
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I know, i said for me
For 100% zoom, on low pc performance like virtualbox, bot don't cause flash crashing problems?
Your BM bot with 30% zoom, with functions adapted for raid use, work very well for me... isn't a good idea?
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10/19/2014, 12:27
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#55
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elite*gold: 132
Join Date: May 2013
Posts: 1,639
Received Thanks: 863
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Quote:
Originally Posted by XfightXX
I know, i said for me
For 100% zoom, on low pc performance like virtualbox, bot don't cause flash crashing problems?
Your BM bot with 30% zoom, with functions adapted for raid use, work very well for me... isn't a good idea?
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well, recognizing npcs in less than 100% zoom is tricky. I mean you will need VERY high tolerance and the detection rate should not be 99% but lower (eg 90% for 90% zoom, 50% for 50% zoom).
A good example is my shipwreckbot. I needed around 25 bitmaps for only shipwrecks in 30% zoom!
My bmbot doesnt search for bitmaps, it just changes targets by pressing a button and then attacks. So that is why it works in 30%
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10/19/2014, 12:41
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#56
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elite*gold: 0
Join Date: Aug 2014
Posts: 135
Received Thanks: 10
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Quote:
Originally Posted by trolleras9
well, recognizing npcs in less than 100% zoom is tricky. I mean you will need VERY high tolerance and the detection rate should not be 99% but lower (eg 90% for 90% zoom, 50% for 50% zoom).
A good example is my shipwreckbot. I needed around 25 bitmaps for only shipwrecks in 30% zoom!
My bmbot doesnt search for bitmaps, it just changes targets by pressing a button and then attacks. So that is why it works in 30%
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Raid bot for leviathan need bitmaps? I ask because on raid map there is only this ship... Sorry but i don't know much
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10/19/2014, 13:09
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#57
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elite*gold: 132
Join Date: May 2013
Posts: 1,639
Received Thanks: 863
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Quote:
Originally Posted by XfightXX
Raid bot for leviathan need bitmaps? I ask because on raid map there is only this ship... Sorry but i don't know much 
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No problem, we ask in order to learn. Yes, as you know each ship in seafight does 4 moves(up-right, down-right, up-left, down-left). You need one bitmap for each of these moves. Bitmaps are pictures.
You will also need another 4 bitmaps for damaged ships(when sails are down)
Now about the almost sunk situation where the flames are in-front of the npc, you cant do much about it. It is 99% luck, if the flames are not in the middle but they are on the sides of the ships it will get recognized (same bitmap with damaged), else it won't. You can add the side bitmaps of the ships, if the middle is not found, but this makes the script heavier and slower with high chances of misclicking (clicking near the npc, this happens because the sides of a ship are not clickable and you must set the right coords to be clicked in script)
Of course this is not something that you must take as principle, it is just my way of thinking
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10/19/2014, 14:30
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#58
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elite*gold: 0
Join Date: Aug 2014
Posts: 135
Received Thanks: 10
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Quote:
Originally Posted by trolleras9
No problem, we ask in order to learn. Yes, as you know each ship in seafight does 4 moves(up-right, down-right, up-left, down-left). You need one bitmap for each of these moves. Bitmaps are pictures.
You will also need another 4 bitmaps for damaged ships(when sails are down)
Now about the almost sunk situation where the flames are in-front of the npc, you cant do much about it. It is 99% luck, if the flames are not in the middle but they are on the sides of the ships it will get recognized (same bitmap with damaged), else it won't. You can add the side bitmaps of the ships, if the middle is not found, but this makes the script heavier and slower with high chances of misclicking (clicking near the npc, this happens because the sides of a ship are not clickable and you must set the right coords to be clicked in script)
Of course this is not something that you must take as principle, it is just my way of thinking
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Thanks for explanation 
I will help you and others to find any bug of yours release, this is the only thing i can do
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10/19/2014, 17:06
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#59
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elite*gold: 15
Join Date: Sep 2014
Posts: 232
Received Thanks: 193
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Good bot, but can you add group ?
and a Bug:
the bot click always of the fire button when he fire
BIG.D
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10/19/2014, 17:31
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#60
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elite*gold: 0
Join Date: Oct 2013
Posts: 59
Received Thanks: 7
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when he go to repairing he stay like an idiot in corner after he is full repaired
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