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[Release] Golem
Discussion on [Release] Golem within the Seafight forum part of the Browsergames category.
09/17/2014, 19:33
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#736
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elite*gold: 0
Join Date: Nov 2013
Posts: 78
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Hi ink
Small problem for me the npc killer takes only red-korsar los renegados - /
Tentakle = ok
Ps no freezes during my test, but after sinking must restart golem!
good luck soon;-)
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09/17/2014, 21:20
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#737
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Join Date: Jan 2013
Posts: 32
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Quote:
Originally Posted by iṄk
It's just maximum 10 seconds to restart the golem. Does your ship sink that much?
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I'm sorry but do not understand your question, even with this new version each time you restart the program is sunk always the same problem when there was zero version 71 was fine with other versions has gone from worse is a real shame.
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09/17/2014, 22:29
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#738
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Join Date: Jan 2011
Posts: 49
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Golem update 0.7.4
always freezee  
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09/17/2014, 22:47
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#739
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elite*gold: 0
Join Date: Feb 2008
Posts: 72
Received Thanks: 7
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Der NPC killer , killt nur : redkorsar und los renegados
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09/18/2014, 01:32
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#740
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elite*gold: 2
Join Date: Feb 2011
Posts: 2,430
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Quote:
Originally Posted by taxiflo2006
Der NPC killer , killt nur : redkorsar und los renegados
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habe vorm protocol update getestet also mit vers. 0.7.4, hat problemlos gefunkt wild 13 und tortugas auch versenkt
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09/18/2014, 06:14
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#741
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Join Date: Feb 2008
Posts: 72
Received Thanks: 7
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Quote:
Originally Posted by Urteil123
habe vorm protocol update getestet also mit vers. 0.7.4, hat problemlos gefunkt wild 13 und tortugas auch versenkt
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Gestern Abend habe ich es zum ersten mal ausprobiert und es ging die ganze zeit so ^^
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09/18/2014, 09:18
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#742
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elite*gold: 0
Join Date: Jan 2013
Posts: 32
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Quote:
Originally Posted by iṄk
#protocol updated
(Hpt may be wrong again)
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hello ink I tried this new version 0 74 on different computers with fiber optic connection I can assure you that goes badly, first of all if you put lights after 10 minutes to make the ship crashes and you have to restart the program if it is working to make war does not just meet five ships the program hangs and you have to restart if it is sunk freezes and you have to restart it is unfortunately impossible employed in these conditions the version that was fine was 0 71 I hope to settle down because it was an excellent program thank you and I hope I can serve my speech good day
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09/19/2014, 19:46
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#743
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Join Date: May 2013
Posts: 10
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Golem stopped: Sf protocol has changed. This is no bug. Please wait for an update.
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09/20/2014, 15:13
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#744
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elite*gold: 820
Join Date: May 2009
Posts: 1,748
Received Thanks: 5,341
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Quote:
Originally Posted by malina001
Golem stopped: Sf protocol has changed. This is no bug. Please wait for an update.
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#protocol update
@cap-terrone: I try to fix the bugs you mentioned as soon as possible.
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09/20/2014, 15:32
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#745
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elite*gold: 0
Join Date: Feb 2008
Posts: 72
Received Thanks: 7
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[15:31:45] HTTP Proxy server on port 8080 started.
[15:31:48] Intercept gameserver connection.
[15:31:52] Prepare connection...
[15:31:52] Game data successfully set up.
[15:31:52] Proceed with license check...
[15:31:57] Error: null
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09/20/2014, 15:33
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#746
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elite*gold: 820
Join Date: May 2009
Posts: 1,748
Received Thanks: 5,341
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Quote:
Originally Posted by taxiflo2006
[15:31:45] HTTP Proxy server on port 8080 started.
[15:31:48] Intercept gameserver connection.
[15:31:52] Prepare connection...
[15:31:52] Game data successfully set up.
[15:31:52] Proceed with license check...
[15:31:57] Error: null
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#fixed
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09/20/2014, 15:34
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#747
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Join Date: Feb 2008
Posts: 72
Received Thanks: 7
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and NPC ?
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09/20/2014, 17:20
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#748
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Join Date: Apr 2011
Posts: 28
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hi ink,
golem stopped null???
please update :-)
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09/20/2014, 17:24
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#749
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elite*gold: 0
Join Date: May 2013
Posts: 10
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[17:23:37] Golem stopped: null
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09/21/2014, 19:56
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#750
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elite*gold: 0
Join Date: Jan 2011
Posts: 49
Received Thanks: 0
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I can not play the game because always frezee
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[Release] Auto Windmill Golem
08/18/2011 - Mabinogi Hacks, Bots, Cheats & Exploits - 11 Replies
;) here is a simple xml script that will make your golem windmill monsters.
it only works when a monster attacks your golem.
if you want to make it attack all monsters in range you have to make the golem target itself.
<?xml version="1.0" encoding="utf-16"?>
<aidescdata>
<template>
<var_decl>
<var name="visualfield_radius" default="600" />
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