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[Release] Golem
Discussion on [Release] Golem within the Seafight forum part of the Browsergames category.
08/11/2014, 02:48
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#511
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Quote:
Originally Posted by iṄk
Protocol Update- Version 0.6.1 works again
I will release a new 0.7.0 version tomorrow.
Till then, you can use the 0.6.1 version as usual.
Thank you for your patience.
+ 5 days license for every customer
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old one doesnt work for me...
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08/11/2014, 11:42
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#512
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hey iNk still say Error:null doesn't work for me
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08/11/2014, 19:05
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#513
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Join Date: May 2009
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Golem Update 0.7.0- Monster killer added
- NPC killer improved
- shows current/maximum Hitpoints
- range check (improved security)
Download: look in the first thread
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08/11/2014, 19:21
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#514
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Great to see you published the update! Nice new features is what I see!
Don't want to whine, but maybe a Automatic Attack option, to fill in the Guild tag/Guild ID? Would be a nice feature to add.
Getting errors like:
Code:
Parser Exception DisplayHit: resrov.golem.protocol.cmd.entity.DisplayHit@80bb12a8 failed to parse.
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08/11/2014, 19:47
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#515
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doesnt work
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[19:46:49] Parser Exception DisplayHit: resrov.golem.protocol.cmd.entity.DisplayHit@864686 28 failed to parse.
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08/11/2014, 19:52
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#516
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hello INK
Firefox can not establish a connection to the server at cx.hive.ai.
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08/11/2014, 20:20
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#517
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Doesnt work
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08/11/2014, 20:33
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#518
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alright, try this one:
If it has the same DisplayHit parse error, there should be more output now.
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08/11/2014, 21:14
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#519
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error in run win x32
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08/11/2014, 21:21
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#520
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Quote:
Originally Posted by iṄk
alright, try this one:
If it has the same DisplayHit parse error, there should be more output now.
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perfect ink.
a big thank you:-)
all functions work perfectly for me
small correction npc killer shot on tentakle!
thank you for your good work-)
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08/11/2014, 22:17
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#521
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Hmm, I don't see light of tortuga players anymore with Ghost Design.
They're in the list, but not at the seachart.
Code:
[22:21:15] Parser Exception DisplayHit: DisplayHit failed to parse: Var=SPEED, offset=47, bytes: 000041cdce298a800000417dcf7e60000000ac9f00001de498000a5200030001000002ac9f00000025f8000000000044540000
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08/11/2014, 22:41
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#522
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Die neue Version des Golem mit Windows7Ultimate 32-Bit-Version nicht kompatibilität startet nicht ;(
Keine Kompatibilität für 32-Bit-Systeme nur 64bity ;(
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08/11/2014, 23:17
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#523
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Quote:
Originally Posted by tiamtiam
Die neue Version des Golem mit Windows7Ultimate 32-Bit-Version nicht kompatebilna startet nicht ;(
Keine Kompatibilität für 32-Bit-Systeme nur 64bity ;(
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I will upload a 32 bit version tomorrow!
Quote:
Originally Posted by Cheating-nl
Hmm, I don't see light of tortuga players anymore with Ghost Design.
They're in the list, but not at the seachart.
Code:
[22:21:15] Parser Exception DisplayHit: DisplayHit failed to parse: Var=SPEED, offset=47, bytes: 000041cdce298a800000417dcf7e60000000ac9f00001de498000a5200030001000002ac9f00000025f8000000000044540000
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Did something change like the designID for invisible players =105 ?
And what does the log say when the Golem sees an invisible player?
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08/11/2014, 23:18
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#524
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Quote:
Originally Posted by iṄk
I will upload a 32 bit version tomorrow!
Did something change like the designID for invisible players =105 ?
And what does the log say when the Golem sees an invisible player?
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DesignID = 105 stil, I checked that, in the ship list it's visible and it just gives me the log: This ship has the light of tortuga, remove camouflage now etc etc.
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08/12/2014, 00:07
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#525
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Here is the 32bit version:
Quote:
Originally Posted by Cheating-nl
DesignID = 105 stil, I checked that, in the ship list it's visible and it just gives me the log: This ship has the light of tortuga, remove camouflage now etc etc.
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I found the bug.
It will be fixed in v0.7.2
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[Release] Auto Windmill Golem
08/18/2011 - Mabinogi Hacks, Bots, Cheats & Exploits - 11 Replies
;) here is a simple xml script that will make your golem windmill monsters.
it only works when a monster attacks your golem.
if you want to make it attack all monsters in range you have to make the golem target itself.
<?xml version="1.0" encoding="utf-16"?>
<aidescdata>
<template>
<var_decl>
<var name="visualfield_radius" default="600" />
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