Hey dr. house, have you any relation with this project?
I don't need a relation with something to like it? it is in it's first step's, see it as a baby which is learning to crawl... it takes time to prevent it from falling, if that's your problem you shouldn't be here at all..
Atleast he gave you guys 5 day's to test it, to see it, to feel how it feels like to have and see something like this.. if u might remember SFProxy, it was exclusive and expensive, I would like to see this one become like that, so we don't have to fear much..
And a good one of a SFProxy, is you are logging into the homepage, you are clicking "Start Game" so there's not much to be suspicious besides SCAR (NPC/Glitzi func)
you all gonna get ban for using this program, is that right Doctor シ?
Not even close, inSIDER didn't simulate the homepage in the right way, no eventstreams, so it was easy to see what is real or not.. this one you have to login, go to the map all yourself.. so eventstream will come through anyhow.. the risk of using the collect func's is the same as with SCAR, though you might only use it when you can watch it at the side (Second screen)
Just wondering if in a future update you could maybe implement the following:
- Save Settings/UID Shoot (Auto Attack) list for each time it starts
- Allow easy enable/disable of UID Shoot list (So I could easily pause it to go underlight or something)
One slight thing I have noticed, is once you get sunk, the Ships List, seems to keep a few User IDs in the list until you change map or refresh the Sea Chart - and if an id in that list is in your Auto Attack list it seems to prevent the Auto attack from working.
Just a few things I think would help improve the program slightly
Just letting you know, I can't seem to get the Automatic attack to work at all now; i've tried it both with the box checked, and unchecked on 2 different ships, isn't autofiring.
Also tried it with Super safe mode checked and unchecked thinking maybe that was the issue, still cant get it to work.
Yes, I have already bought the license and works perfectly I've made a lot of pearls, but I think It would be better if you add a automatic repair bro, awesome work, congratulations.
Golem Mark II 06/01/2013 - GW2 Guides & Strategies - 4 Replies Guild Wars 2 - Golem mark 2 - Evento cofre - YouTube
This event is located in Mount Maelstrom (lvl 60-70), WP:Old Sledge Site (Lower right)
If you are looking for other chest events you can find them here: http://guildwarstemple.com/dragontimer/events.php? serverKey=501&langKey=en
Alternative zu Golem.de? 12/07/2012 - Off Topic - 0 Replies Hallo,
als Newsportal benutze ich derzeit Golem.de,
da es schnell aktualisiert wird und die Kategorien der Beiträge mir gefallen.
Da sich manchmal sogar die dort angemeldeten Benutzer über den Wahrheitsgehalt der Aussagen in den Beiträgen beschweren und ich auch schon mehrere Male fast Falsches gelesen habe, suche ich ein neues News-Portal.
Welches könnt ihr mir guten Gewissens weiter empfehlen?
Heise-Online berichtet mir zu wenig über Gaming-News....
Kategorien:
Games
WTB Fresh/Low Golem 12/25/2011 - Rappelz Trading - 0 Replies I want to buy a fresh/low golem on naga server. Let me know what you have and how much you want.
[Release] Auto Windmill Golem 08/18/2011 - Mabinogi Hacks, Bots, Cheats & Exploits - 11 Replies ;) here is a simple xml script that will make your golem windmill monsters.
it only works when a monster attacks your golem.
if you want to make it attack all monsters in range you have to make the golem target itself.
<?xml version="1.0" encoding="utf-16"?>
<aidescdata>
<template>
<var_decl>
<var name="visualfield_radius" default="600" />