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[Release] RShinyBot

Discussion on [Release] RShinyBot within the Seafight forum part of the Browsergames category.

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Old 10/21/2013, 00:19   #166
 
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Hello,

na where my ship is blubb he repai unfortunately full rather than to drive and repair. have the level 5 maat with the latest version 1.3 b. What can I do with the blubb goes right back after and collected?. Use Scar 3.22, and the client version from 13.10.2013.

Thank you

Mfg. mike;-)
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Old 10/21/2013, 01:21   #167
 
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hello,

I solved the problem Hp NOT found, i use manual define, but now i have problem with minimap, i paste in debug mode:

Starting 5 second start delay - Please switch to your Seafight screen.

------YOU ARE IN DEBUG MODE------

DB (21.10.2013 00:17:16): UserVariables:
DB (21.10.2013 00:17:16): AutoDefineSeaChart: True
DB (21.10.2013 00:17:16): AutoDefineMiniMap: True
DB (21.10.2013 00:17:16): AutoDefineRepButton: True
DB (21.10.2013 00:17:16): AutoDefineHP: False
DB (21.10.2013 00:17:16): CollectNormalShiny: True
DB (21.10.2013 00:17:16): CollectGuildShiny: False
DB (21.10.2013 00:17:16): CollectKrakenMeat: False
DB (21.10.2013 00:17:16): AvoidIsland: False
DB (21.10.2013 00:17:16): HoursToRun: 10
DB (21.10.2013 00:17:16): RepOnCorner: True
DB (21.10.2013 00:17:16): Level5Rep: False
DB (21.10.2013 00:17:16): RepPerc: 2

HP has been Manually Defined at 7000888,7656248, Color: -1

DB (21.10.2013 00:17:16): Variables:
DB (21.10.2013 00:17:16): ClientDimensions: 1457x877
DB (21.10.2013 00:17:16): CollectedShinyCounter: 0
DB (21.10.2013 00:17:16): SunkCounter: 0
DB (21.10.2013 00:17:16): StartWait: 5000
DB (21.10.2013 00:17:16): RandomWait: 50
DB (21.10.2013 00:17:16): SysMsgWait: 1000
DB (21.10.2013 00:17:16): CheckMoveWait: 1000
DB (21.10.2013 00:17:16): IslandRange: 10
DB (21.10.2013 00:17:16): ShinyMMTol: 30
DB (21.10.2013 00:17:16): PlayerMMTol: 20
DB (21.10.2013 00:17:16): HoursToRun (ms): 36000000
DB (21.10.2013 00:17:16): CenterCounterX: 1
DB (21.10.2013 00:17:16): CenterCounterY: 1
DB (21.10.2013 00:17:16): HPBar: -1

DB (21.10.2013 00:17:16): PROCEDURE: CloseSections - START
DB (21.10.2013 00:17:16): PROCEDURE: SysMessage - START
DB (21.10.2013 00:17:16): WindowHandle: 657086
DB (21.10.2013 00:17:16): PROCEDURE: SysMessage - END
DB (21.10.2013 00:17:16): PROCEDURE: CloseSections - END
DB (21.10.2013 00:17:16): PROCEDURE: SysMessage - START
DB (21.10.2013 00:17:16): WindowHandle: 657086
DB (21.10.2013 00:17:16): PROCEDURE: SysMessage - END
DB (21.10.2013 00:17:16): PROCEDURE: Positions - START
DB (21.10.2013 00:17:16): WindowHandle: 657086
SeaChart AutoDefined via Chat Colour: x1 = 1457, y1 = 910, x2 = 2256, y2 = 1496
If your SeaChart is NOT at this position, please use manual define.

MiniMap NOT found, please use manual define.
Ending Script
Successfully executed

Someone can help me ?
Thanks ( sorry for my bad english)
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Old 10/21/2013, 03:26   #168
 
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doesn't avoid guild islands !!!!!
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Old 10/21/2013, 08:06   #169
 
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Quote:
Originally Posted by =Edy= View Post
Hello , i have a problam , when i am sunck manny time , my bot close page with sea... i do not know what has.....who cant speack me what have this bot?
(my english is not good i thinck , sorry )
Are you using v1.3b?

Quote:
Originally Posted by tank16 View Post
Seafight special client - Pixel Bot done to help identify how to print Fiddler


Quote:
Originally Posted by mike12022 View Post
Hello,

na where my ship is blubb he repai unfortunately full rather than to drive and repair. have the level 5 maat with the latest version 1.3 b. What can I do with the blubb goes right back after and collected?. Use Scar 3.22, and the client version from 13.10.2013.

Thank you

Mfg. mike;-)
This is currently designed like this, maybe I will change it in the future.

Quote:
Originally Posted by flps View Post
hello,

I solved the problem Hp NOT found, i use manual define, but now i have problem with minimap, i paste in debug mode:

HP has been Manually Defined at 7000888,7656248, Color: -1

DB (21.10.2013 00:17:16): ClientDimensions: 1457x877

SeaChart AutoDefined via Chat Colour: x1 = 1457, y1 = 910, x2 = 2256, y2 = 1496
If your SeaChart is NOT at this position, please use manual define.

MiniMap NOT found, please use manual define.
Ending Script
Successfully executed

Someone can help me ?
Thanks ( sorry for my bad english)
Okay, the HP Manual define you entered is incorrect, you have entered two colors rather than the locations of the HP Bar.
When you have the color picker tool (Ctrl + P), click on the upper left green pixel on your HP bar (not the one on the water), then you will recieve a value like Color Picked: 7000888 at (271, 116) <-- You need to place the sections in brackets into the variables, so hpx:=271; and hpy:=116;.

Now the seachart, unfortunately, it has found false values, as you can see, your scx2 and scy2 are infact larger than your client dimensions - which shows this is incorrect and you will need to use manual define.

Finally your MiniMap - do you have the treasure hunter? if you do not, then this error will show.
Is your minimap clearly visible?
If your answer for both of them is yes, then unfortunately you will need to use manual define.

As you are having issues with these 3, i suspect that your colors are different - that is the only way I can think of it not being able to recognize a single color.
Are you using 32bit Color?

Quote:
Originally Posted by tarek mohamed View Post
doesn't avoid guild islands !!!!!
Then make one which does!!!!!

Na, seriously, it works perfect for me, and has for a few others who have tested it.

Note:
Ive just decided, anyone from now on who leaves me messages in a manor such as above will receive no help from me what so ever for any of my scripts. I do welcome constructive criticism and issues people are having - explained in a polite, well described way. I am doing this for free after all..
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Old 10/21/2013, 08:45   #170
 
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Riddi i need your help, after i get sunk the bot not repair, and it's click on the shipyard.
the bot also not avoid island, i have that sunk log.
2013-10-21 01:42:00
You were sunk by Cadoc(6).
i have check on ur script that it have true for avoid island. i have use new seafight client. and rshinybot 1.3b please help
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Old 10/21/2013, 14:00   #171
 
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guys are you serious? he made awesome bot and instead of thanking him you try to find other problems.
ok maybe avoid island in some players not work good, but who leaves a bot at an enemy map?
you should use it at your island or if you dont have one , leave it below 5 maps!
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Old 10/21/2013, 14:10   #172
 
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yeah, i have thanks for riddi, but i say that because i help him to fix that bug. he said he want any problem of the bot posted in that forum, se he can fix it.
is i am wrong mate ??
hehehe
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Old 10/21/2013, 14:37   #173
 
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Fantastic Bot works great and for free.
THX for your Time and your Work!

All your Scripts are great XRiddi.
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Old 10/21/2013, 14:45   #174
 
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Quote:
Originally Posted by xRiDDi View Post
Are you using v1.3b?







This is currently designed like this, maybe I will change it in the future.



Okay, the HP Manual define you entered is incorrect, you have entered two colors rather than the locations of the HP Bar.
When you have the color picker tool (Ctrl + P), click on the upper left green pixel on your HP bar (not the one on the water), then you will recieve a value like Color Picked: 7000888 at (271, 116) <-- You need to place the sections in brackets into the variables, so hpx:=271; and hpy:=116;.

Now the seachart, unfortunately, it has found false values, as you can see, your scx2 and scy2 are infact larger than your client dimensions - which shows this is incorrect and you will need to use manual define.

Finally your MiniMap - do you have the treasure hunter? if you do not, then this error will show.
Is your minimap clearly visible?
If your answer for both of them is yes, then unfortunately you will need to use manual define.

As you are having issues with these 3, i suspect that your colors are different - that is the only way I can think of it not being able to recognize a single color.
Are you using 32bit Color?



Then make one which does!!!!!

Na, seriously, it works perfect for me, and has for a few others who have tested it.

Note:
Ive just decided, anyone from now on who leaves me messages in a manor such as above will receive no help from me what so ever for any of my scripts. I do welcome constructive criticism and issues people are having - explained in a polite, well described way. I am doing this for free after all..
v1.2c , i ll take now v1.3b , thx
=Edy= is offline  
Old 10/21/2013, 15:50   #175
 
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Starting 5 second start delay - Please switch to your Seafight screen.

HP has been found via Colour at 32,344

SeaChart AutoDefined via Chat Colour: x1 = 1375, y1 = 780, x2 = 2174, y2 = 1366
If your SeaChart is NOT at this position, please use manual define.

MiniMap NOT found, please use manual define.
Ending Script
Successfully executed
keksiček is offline  
Old 10/21/2013, 15:55   #176
 
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Riddi bro fiddler code line 1 line 2 give me. kraken meat gather.thank you
seabot07 is offline  
Old 10/21/2013, 17:08   #177
 
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Quote:
Originally Posted by keksiček View Post
Starting 5 second start delay - Please switch to your Seafight screen.

HP has been found via Colour at 32,344

SeaChart AutoDefined via Chat Colour: x1 = 1375, y1 = 780, x2 = 2174, y2 = 1366
If your SeaChart is NOT at this position, please use manual define.

MiniMap NOT found, please use manual define.
Ending Script
Successfully executed
clear your cache
trolleras9 is offline  
Old 10/21/2013, 17:39   #178
 
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The bot runs few seconds, and when no glitters are on minimap he go to another place on minimap to move, but he don´t move on map, and then the bot do nothing more.

Der Bot läuft paar sek, solange glitzis in sicht sind. Wenn er dann auf der minimap an ein anderen ort klickt fährt er nicht dorthin sondern bleibt stehen und passiert nichts mehr, woran könnte das liegen?
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Old 10/21/2013, 19:45   #179
 
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i dont know why this happens, im using version 1.3b but after some times of getting sunk, it goes to boatyard, why?
trolleras9 is offline  
Old 10/21/2013, 20:02   #180
 
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Quote:
Originally Posted by eisenfaust. View Post
The bot runs few seconds, and when no glitters are on minimap he go to another place on minimap to move, but he don´t move on map, and then the bot do nothing more.

Der Bot läuft paar sek, solange glitzis in sicht sind. Wenn er dann auf der minimap an ein anderen ort klickt fährt er nicht dorthin sondern bleibt stehen und passiert nichts mehr, woran könnte das liegen?
Probiers mal ab KLvL 6/1
Karlos5000 is offline  
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