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[Release] RRaidBot (Big and Mini Raid)

Discussion on [Release] RRaidBot (Big and Mini Raid) within the Seafight forum part of the Browsergames category.

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Old 09/23/2013, 12:13   #76
 
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Originally Posted by trolleras9 View Post
no, my friend it isnt working good

im kidding,it is awesome, i love it but i want to see some more improvements in general performance, btw in 1.2d i was amazed by the fact that it opened powder and plates before big ship, very smart scar bot!
an other suggestion, when a sunburst appears in minimap, bot clicks it and then some times that dissapear, lost in fog,the bot isnt clicking in map to follow it(even if it not visible anymore)i think you understand me
I understand you yes, however, even though this is a good idea, and I might implement it in the future, it will not be today.
This morning I have been working on something else which might be released later today, and right now that is taking priority (unless there is an error with the RaidBot)
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Old 09/23/2013, 12:18   #77
 
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what are you working on pls tell me!!! bonusmap, glitter , gold, tell me!!!
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Old 09/23/2013, 13:52   #78
 
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great bot m8 good job
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Old 09/23/2013, 14:17   #79
 
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oh man when amaterasu comes, it keeps shooting sunbursts, is there any fix for that?

edit, after killing amaterasu, it stacks, nothing happens im playing on 640x480, i dont know if this is the problem
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Old 09/23/2013, 14:28   #80
 
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Originally Posted by trolleras9 View Post
oh man when amaterasu comes, it keeps shooting sunbursts, is there any fix for that?
This is hard for me to test/fix, as on my server, nobody shoots the ships in the big raid, so I don't see the Behemoth very often to test the code.
And, I don't have a mini raid ship which is good enough to test it in the mini raid.

I have coded some things which give you more chance of shooting the Behemoth/Ameratasu, but it is not 100% certain that it will be shot each time it comes out.

Rest assured, when I get chances to test/fix it, I will be.
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Old 09/23/2013, 14:42   #81
 
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after killing amaterasu, it stacks, nothing happens im playing on 640x480, i dont know if this is the problem
you said you coded something, is it in this version?
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Old 09/23/2013, 14:45   #82
 
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Originally Posted by trolleras9 View Post
after killing amaterasu, it stacks, nothing happens im playing on 640x480, i dont know if this is the problem
you said you coded something, is it in this version?
The bot is designed for 800x600, thus there may be a few issues when playing with 640x480.

Can you answer me a question, after killing the Ameratasu, is the ship still shown on the seachart?
Because if that is the case, I will need to code that the bot F5's after sinking it, getting rid of the glitch.
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Old 09/23/2013, 14:49   #83
 
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no ,amaterasu disappears after killing it, in my other ship which shoots only sunburst plays fairly well, oh and before a while, it didnt shoot amaterasu, just sit next to it, why?
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Old 09/23/2013, 15:00   #84
 
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Originally Posted by trolleras9 View Post
no ,amaterasu disappears after killing it, in my other ship which shoots only sunburst plays fairly well, oh and before a while, it didnt shoot amaterasu, just sit next to it, why?
Was the bot locked on a player?
Did you have elite ammo in the correct slot?
Was the group box open?
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Old 09/23/2013, 15:08   #85
 
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no yes and yes, but i dont understand, now it shooted amaterasu and continued with sunbursts ok, if anything happens i'll post it
btw on what are you working on now?
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Old 09/23/2013, 15:44   #86
 
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would be good to be able to block the attack only players to attack the npc. and you can change the bullet to hit the Amatarasu or Behemon
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Old 09/23/2013, 15:46   #87
 
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Originally Posted by κчϋβץ[oNE] View Post
would be good to be able to block the attack only players to attack the npc. and you can change the bullet to hit the Amatarasu or Behemon
In the new version, you should only be able to attack NPCs, and you can choose to change ammo/bullets to hit the Behemoth/Ameratasu if you have set it up correctly
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Old 09/23/2013, 15:52   #88
 
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Great Work guy!

But if there is the warning "Server ist nicht erreichbar" (GER) or "Server is unreachable" (ENG), it won't do anything, it stays as it is.. How could i fix it, or is this a problem for you and others, too ?
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Old 09/23/2013, 15:55   #89
 
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Originally Posted by Gackelmane View Post
Great Work guy!

But if there is the warning "Server ist nicht erreichbar" (GER) or "Server is unreachable" (ENG), it won't do anything, it stays as it is.. How could i fix it, or is this a problem for you and others, too ?
Interesting, I have not come across this problem yet. I assumed all error messages of that sort would have been covered.
If I can recreate that error message, I will have a look and see if it is working for me or not.
Then try to come up with a fix.
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Old 09/23/2013, 16:00   #90
 
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if good friend that if configure anything if it runs or amatarasus Behemon bullet changed again to paste the npc common bullets or bullets still elites
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