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Seafight Offline: RELOADED
Discussion on Seafight Offline: RELOADED within the Seafight forum part of the Browsergames category.
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View Poll Results: Are you interested now about the legacy of sf off?
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YES!! keep me update all time!!
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513 |
88.60% |
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More and less..
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18 |
3.11% |
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No Sorry ...
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48 |
8.29% |
07/08/2013, 21:18
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#106
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elite*gold: 0
Join Date: Feb 2011
Posts: 552
Received Thanks: 801
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Im not doing anythig becouse of my internet (it' 0,5) so i can't upload anythig with 0,1 up speed.
Greetings.
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07/08/2013, 22:20
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#107
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elite*gold: 0
Join Date: Jan 2011
Posts: 382
Received Thanks: 860
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yep, my internet is same as blue magic i dont know why!
ok, removed A* pathfinding to improve liquidity of the game, and added a new pathfinding, npc now use the new pathfinding and avoid the island!
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07/09/2013, 17:56
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#108
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elite*gold: 0
Join Date: Sep 2011
Posts: 81
Received Thanks: 10
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Can we bugs post here?
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07/09/2013, 19:00
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#109
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elite*gold: 50
Join Date: Jan 2013
Posts: 988
Received Thanks: 1,002
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Pm, war-sloop.
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07/11/2013, 21:12
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#110
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elite*gold: 0
Join Date: Jan 2011
Posts: 382
Received Thanks: 860
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Ok i post from m'y iphone cause i dont have internet on m'y Pc until tomorow ,
What i CAN say about thé new version is :
Now ive added a npc with the rare design , cant possibility to shoot it for the moment cause it was for testing npc AI , and it work fine! For those who wonder how it work : simply the npc start a path in x,y random tile grid position , and just Before it arrive , it recalculate a new random path , etc... And this process Will repeat infinitly ... , If The npc meet a island in his path it simply avoid it !
Then added a game controler to the game to handle every entity béhavior and spawning in each map, added a sound_controller too to test à very usefull function : sound on 3D , what does it means? It means that after the sound Will be affect by listening distance Like in réal Life , and fixed some bug
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07/11/2013, 22:06
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#111
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elite*gold: 0
Join Date: May 2010
Posts: 144
Received Thanks: 22
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Well done you`re doing a great job i`ll keep an eye open here to see when it will finally reach to it`s destination(almost same game like the official and doesnt matters if its an old version).
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07/11/2013, 23:22
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#112
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elite*gold: 0
Join Date: Jan 2011
Posts: 382
Received Thanks: 860
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Yep thank you Man but Like said keeks : a clone of seafight Will always have bug , but i do all m'y possibility to do it thé best as possible !
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07/14/2013, 18:40
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#113
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elite*gold: 0
Join Date: Jan 2011
Posts: 382
Received Thanks: 860
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Ok i think i will post the new vrsion today
starting uploading
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07/15/2013, 20:36
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#114
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elite*gold: 50
Join Date: Jan 2013
Posts: 988
Received Thanks: 1,002
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Let's test and see  / Bug : Click verry fast at NPC and you will shoot every time you clicked
-GP
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07/15/2013, 22:47
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#115
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elite*gold: 0
Join Date: Jan 2011
Posts: 382
Received Thanks: 860
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I know
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07/16/2013, 11:48
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#116
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elite*gold: 0
Join Date: Feb 2011
Posts: 552
Received Thanks: 801
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I had fun with coding last 3 days and that are results of it
- Different kinds of ammo (click on keypad "+" to change ammo)
- Different kinds of harpoons (click on keypad "0" to change harpoon)
- Reward messages
- VooDoo shield (only for me becouse i like it :P)
- Shineys rewards
- Target recognizing (ship or monster)
- 3 types of NPC behaviour (Deffensive, Offensive and Neutral)
- Gold, pearls, exp, elp
- Skills in code
- Population controller (spawning NPCs, mobs and shineys)
- Action bar (only sprites)
- Info about target (Right upper corner) (VSP,HP)
- And i think that's all
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07/16/2013, 12:15
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#117
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elite*gold: 0
Join Date: Jan 2011
Posts: 382
Received Thanks: 860
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yes pockzatki has been faster than me XD , yea i will say : BIG CHANGE PLANNED AND MAJOR BUG SOLVED!
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07/16/2013, 14:07
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#118
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elite*gold: 0
Join Date: Apr 2012
Posts: 739
Received Thanks: 255
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Great
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07/16/2013, 15:30
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#119
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elite*gold: 0
Join Date: Feb 2011
Posts: 552
Received Thanks: 801
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Updates again
Added:- Repairing.
- Repairing animation.
Fixed:- HP won't be anymore higher than HP_MAX.
- Fixed Offensive and Neutral behaviour of NPCs.
Known bugs:- Repairing can be turned on when moving.
EDIT: We have to know what updates do you want in our game (like VooDoo shield, skills, ect ...).
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07/16/2013, 16:12
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#120
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elite*gold: 0
Join Date: Jun 2012
Posts: 117
Received Thanks: 44
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Awsome job war, potzatki  I Think you should put in up to 21 elites and skills. I still play even tho the castles and VP Are just insane. lol
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