Hello all elitepvpers community, today i open a new topic about the legacy of the seafight offline by poczatki, before we work together to make Sf off, but saddly he abandoned the project so i decided, instead of post posts in his topic, to create a new topic! Don't worry pockzatki give me the permission to continue sf off, (if you read this topic blue - magic, you are totaly welcome and free to join our project!!)
What's has been changed from original ?
First, i'v recreated the game from scratch, so the most important thing is now, the game is based on a isometric grid (48*32) like the original seafight!, then i use a pathfinding algorythm called A* addapted to my isometric grid!
For now it's the version 1.0, the most important work to code is core/basic of the game, even if it's almost over , it's remains some things like action menu bar,and some extra but don"t worry most of these things will be added quickly
the possibility of the ship to change direction and to have multiple elite design (currently 1 -) 10 and a special one)
THE ACCTUAL TEAM
Acctualy, we are 3 to work in that game
We are :
war-sloop(or mike): the main core developper
Blue-magic(or poczatki): developer of all interface in the game (such as all games controller and GUI! And lot of awesome content!)
Mr*Planet(or genial): the main graphicman!
Some screenshot...
Update will come as soon as posible! stay tuned and visit regularly this post to find news!
PS: all update for the moment contain the same download link so , instead of create multiple dl , I simply update the name and the Changelog!
Download link
: (virus total : Thank u boat4sal )
Version 2.0.2:
CHANGE LOG:
Version :
1.0
First release with no gameplay
1.1
Fix some iso grid issue (decreased tiles size for more precision check)
Added some sounds for test
Added A 1/4 of a guild Island with working shooting Cadoc ^^
Added a new ammo : the simple Cannonball (not possibility to shoot yet...)
1.1.5
Added a new Lib to play sound without lag
Added 6 new sounds to the game
Now the game is on .zip archive, that mean you need to extract!
Added explosion center on the ship!
1.2.0
Player has a smaller circle now
Bug Fixed : The ship is now above the circle
Added a menu bar ! ( do nothing yet!)
Bug Fixed : All things under the menubar (changed the depth)
Now when player have his hp < 20000 his/her boat will burn!
Decreased the speed of the player depends on it's Hp
Possibility to shooting! (F key)
Improvement in Code only
Remake the sprite for some Elite ( thank you genial!)
Npc will shootback
Complete Island with Cadoc and some Menhir
Atmosphere sound!
Some minor bug fixed
Bug Fixed: now the image rank is correctly placed by a algorythm depends the nickname lenght (thank Spiproux for help me with some Math )
1.3.0
Fixed ship sprites to same width and height (170, 150)
Fixed nickname position, hp bar
Added game controller (it controls NPC and shineys quantity on map)
Edited sprite of clicking on sea (this blue one, now it's grey like this one in SF and it has smooth animation)
fixed bug with block, client never will freeze again ! ( finaly!)
removed A* pathfinding to improve liquidity of the game and replaced with anoter, now never freeze again
Added a npc test with the Rare Design
Now each Npc find a path using my pathfinding algoyrthm and avoid island
Now all Npc move in 8 direction (up, down, left, up left etc......)
The hp bar now change color based on player hp
Impact position fixed
Now the player correctly avoid my island when trying to find a path
Fixed bug with Dll not correctly Free his memory
Minor bug fixed...
1.4.0
Nickame of target in target info window
HP bar under HP text of target in target info window
First bonus map for tests
Bonus map's waves controller
Flags sprites are now randomly choosed (Polish or Francais)
Target info blinking (now coords are always the same, blink won't be changing coords)
Fixed attack range
Message about repairing
New waves on bonusmap
New npcs ai
Now when player starts repairing, sound will be played
Red circle under attacker shipg
When ship is repairing you can't carry any actions until you stop repairing or your hp will be full
Now target circle will be always under npc
HP bar color will be darker when object has low HP to improve realism of game
Repairing process will stop if something attack player
1.4.2
Now you can navigate into the map with the border of the window! (not click yet but just put your mous into a border! know bug : can navigate even outside map need to fix that quick )
A Animation for vodoo generation and change Bonus Map
Minor Bug fixed
1.4.6
Fullscreen Mode!
Change User screen resolution to match game resolution
Make shoot every 3 Seconds
Added new explosion when destroy a npc (not implemented yet)
1.4.8
Changed sprite mask to 100 alpha tolerance
Added a new langage = french, and choose the langage you want in menu
Added Player Fire when < 30 % hp
Some Bug Fixed
1.5.0
Now You can shoot with button
Up your Volume
Removed action bar graphics for testing
SECRET UPDATE (try to collect 15 glitters )
1.5.1
Fixed all Graphicals Bugs
Decreased Shooting Speed to fast (^^)
Improved the AI of npc when they can't find a path
Added a island with menhir (which do nothing )
Changed the Minimap Image
Another SURPRISE
removed Herobrine Ship...
And All the time you waiting for is finally arrive, Retro Sf is now Online !!
2.0
First Mp release
Added Minimap
You can see other player on Minimap with a red marker
View work as normal and you can move with ASWD!
You can see other player
You can sail normaly
2.0.1
Mouse Bug Fixed!
2.0.2
(Fixed) Minimap bug. When view is centered you can't change view with rmb.
(Fixed) Cursor bug. There aren't any cursor in menu.
(Fixed) Sometimes the server doesnt correctly remove the player into the connected player list!
If you find this great/usefull etc... consider to press thank button : thx u
The game contain some bug so please keep calm and report them via PM, and especially please enjoy that game , cause we put lot of our time to make it alive!
TO BECOME A TRUSTED MEMBER YOU NEED TO APPLY THESE FOLLOWING RULES:
DO NOT POST VIDEO OF SF ON YOUTUBE OR OTHER VIDEO PLATFORM
DO NOT YELL AT ADMINS
USE COMMON SENSE
BE MATURE
DO NOT TELLING TO ANOTHER ON THE INTERNET SF RETRO (CAUSE BP)
But.... can you explain a little more thing about the game? i mean it's similar taht old seafight or what kind of things you can do or something like that
thank you cafe! hum i'm sorry if i don't explain that more, it's because, yesterday i post that very quickly and i havent the time to post things shuch as : change log, to-do list etc...
to do simple: for the moment the core of the game has been implemented , it mean that those things has been added:
- the ship sprite movement based on direction like the normal seafight (8 directions)
- the pathfinding algorythm (a* with colision with island detection like sf)
for the others "gameplay", this will come quickly , i mean by gameplay, npc, action menu bar (shoot, choose weapon, dont shoot, harpon,black powder)
the only limit for now is our time and our imagination between the team! I have the luck that i work with a excelent and productive graphic man! You know , and it's not only for you but, we put a lot of our personnal our to make that game alive and pleasant!
I am looking forward to this. It shall be fun sailing around and just messing around without getting sunk. You have done an excellent job, keep up the good work.
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