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Seafight Offline: RELOADED
Discussion on Seafight Offline: RELOADED within the Seafight forum part of the Browsergames category.
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View Poll Results: Are you interested now about the legacy of sf off?
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YES!! keep me update all time!!
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513 |
88.60% |
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More and less..
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18 |
3.11% |
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No Sorry ...
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48 |
8.29% |
08/07/2013, 21:03
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#646
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elite*gold: 0
Join Date: Jan 2011
Posts: 382
Received Thanks: 860
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WOW SORRY FOR SPAMMING YOUR SKYPE BOX  HAPPY BIRTHDAY TO YOUR DAD FROM YOUR FAVORITE DEV ! ^^
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08/07/2013, 22:28
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#647
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elite*gold: 0
Join Date: Apr 2012
Posts: 739
Received Thanks: 255
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Quote:
Originally Posted by poczatki
I'm terribly sorry becouse of my absence but today are my Father's Birthday.
Greetings.
BlueMagic.
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Happy birthday for you father
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08/07/2013, 23:21
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#648
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elite*gold: 0
Join Date: Oct 2011
Posts: 119
Received Thanks: 77
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I asked something.. lol? When is the last update for OFFLINE seafight?
or isn't there coming another update for OFFLINE seafight?
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08/07/2013, 23:58
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#649
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elite*gold: 0
Join Date: Jun 2012
Posts: 117
Received Thanks: 44
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I'm pretty sure from now on it's going to be online updates. They are starting the server with basic functions like moving and will update it as time goes on.
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08/08/2013, 01:07
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#650
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elite*gold: 0
Join Date: Oct 2011
Posts: 119
Received Thanks: 77
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War-sloop? is there going to be one last update to the offline version? I already know that captain
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08/08/2013, 10:59
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#651
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elite*gold: 0
Join Date: Feb 2011
Posts: 552
Received Thanks: 801
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Quote:
Originally Posted by agagagagag
War-sloop? is there going to be one last update to the offline version? I already know that captain
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I think that i can answer this question too.
Due mass of bugs that would troubles player during the game, we *abandon plan of publishing it.
Greetings.
BlueMagic.
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08/08/2013, 13:00
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#652
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elite*gold: 0
Join Date: Jun 2010
Posts: 2
Received Thanks: 0
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will it be online
is there going to be a online version of this and if so when will it be released
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08/08/2013, 13:11
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#653
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elite*gold: 0
Join Date: Jan 2011
Posts: 382
Received Thanks: 860
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Quote:
Originally Posted by markhalliday
is there going to be a online version of this and if so when will it be released
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Man, i think its the 100's time that we answer The question : Yes and you need to wait 20 august !
Ps: and to all please avoid to tell our nickname because now we are working as a team called : RSF so please
Thx u
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08/08/2013, 15:05
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#654
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elite*gold: 0
Join Date: Aug 2011
Posts: 90
Received Thanks: 29
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Quote:
Originally Posted by markhalliday
is there going to be a online version of this and if so when will it be released
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If only people ever read before they posted -_-
*facepalm*
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08/08/2013, 17:43
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#655
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elite*gold: 0
Join Date: Jun 2012
Posts: 117
Received Thanks: 44
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Quote:
Originally Posted by thor2132
If only people ever read before they posted -_-
*facepalm*
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True dat lol
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08/09/2013, 12:50
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#656
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elite*gold: 0
Join Date: Jan 2011
Posts: 382
Received Thanks: 860
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08/09/2013, 13:02
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#657
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elite*gold: 4
Join Date: Oct 2012
Posts: 142
Received Thanks: 73
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Quote:
Originally Posted by war-sloop
Hello all elitepvpers community, today i open a new topic about the legacy of the seafight offline by poczatki, before we work together to make Sf off, but saddly he abandoned the project so i decided, instead of post posts in his topic, to create a new topic! Don't worry pockzatki give me the permission to continue sf off, (if you read this topic blue - magic, you are totaly welcome and free to join our project!!)
What's has been changed from original ?
First, i'v recreated the game from scratch, so the most important thing is now, the game is based on a isometric grid (48*32) like the original seafight!, then i use a pathfinding algorythm called A* addapted to my isometric grid!
For now it's the version 1.0, the most important work to code is core/basic of the game, even if it's almost over , it's remains some things like action menu bar,and some extra but don"t worry most of these things will be added quickly
the possibility of the ship to change direction and to have multiple elite design (currently 1 -) 10 and a special one)
THE ACCTUAL TEAM
Acctualy, we are 3 to work in that game
We are :
- war-sloop(or mike): the main core developper
- Blue-magic(or poczatki): developer of all interface in the game (such as all games controller and GUI! And lot of awesome content!)
- Mr*Planet(or genial): the main graphicman!
Some screenshot...
Update will come as soon as posible! stay tuned and visit regularly this post to find news!
PS: all update for the moment contain the same download link so , instead of create multiple dl , I simply update the name and the Changelog!
Download link :  (virus total :  Thank u boat4sal  )
Version 1.5.1:
CHANGE LOG:
Version : 1.0 - First release with no gameplay
1.1 - Fix some iso grid issue (decreased tiles size for more precision check)
- Added some sounds for test
- Added A 1/4 of a guild Island with working shooting Cadoc ^^
- Added a new ammo : the simple Cannonball (not possibility to shoot yet...)
1.1.5 - Added a new Lib to play sound without lag

- Added 6 new sounds to the game
- Now the game is on .zip archive, that mean you need to extract!
- Added explosion center on the ship!
1.2.0 - Player has a smaller circle now
- Bug Fixed : The ship is now above the circle
- Added a menu bar ! ( do nothing yet!)
- Bug Fixed : All things under the menubar (changed the depth)
- Now when player have his hp < 20000 his/her boat will burn!
- Decreased the speed of the player depends on it's Hp
- Possibility to shooting! (F key)
- Improvement in Code only
- Remake the sprite for some Elite ( thank you genial!)
- Npc will shootback
- Complete Island with Cadoc and some Menhir
- Atmosphere sound!
- Some minor bug fixed
- Bug Fixed: now the image rank is correctly placed by a algorythm depends the nickname lenght (thank Spiproux for help me with some Math
)
1.3.0 - Fixed ship sprites to same width and height (170, 150)
- Fixed nickname position, hp bar
- Added game controller (it controls NPC and shineys quantity on map)
- Edited sprite of clicking on sea (this blue one, now it's grey like this one in SF and it has smooth animation)
- fixed bug with block, client never will freeze again ! ( finaly!)
- removed A* pathfinding to improve liquidity of the game and replaced with anoter, now never freeze again
- Added a npc test with the Rare Design
- Now each Npc find a path using my pathfinding algoyrthm and avoid island
- Now all Npc move in 8 direction (up, down, left, up left etc......)
- The hp bar now change color based on player hp
- Impact position fixed
- Now the player correctly avoid my island when trying to find a path
- Fixed bug with Dll not correctly Free his memory
- Minor bug fixed...
1.4.0 - Nickame of target in target info window
- HP bar under HP text of target in target info window
- First bonus map for tests
- Bonus map's waves controller
- Flags sprites are now randomly choosed (Polish or Francais)
- Target info blinking (now coords are always the same, blink won't be changing coords)
- Fixed attack range
- Message about repairing
- New waves on bonusmap
- New npcs ai
- Now when player starts repairing, sound will be played
- Red circle under attacker shipg
- When ship is repairing you can't carry any actions until you stop repairing or your hp will be full
- Now target circle will be always under npc
- HP bar color will be darker when object has low HP to improve realism of game
- Repairing process will stop if something attack player
1.4.2 - Now you can navigate into the map with the border of the window! (not click yet but just put your mous into a border! know bug : can navigate even outside map need to fix that quick
)
- A Animation for vodoo generation and change Bonus Map
- Minor Bug fixed
1.4.6 - Fullscreen Mode!
- Change User screen resolution to match game resolution
- Make shoot every 3 Seconds
- Added new explosion when destroy a npc (not implemented yet)
1.4.8 - Changed sprite mask to 100 alpha tolerance
- Added a new langage = french, and choose the langage you want in menu
- Added Player Fire when < 30 % hp
- Some Bug Fixed
1.5.0 - Now You can shoot with button
- Up your Volume
- Removed action bar graphics for testing
- SECRET UPDATE (try to collect 15 glitters
)
1.5.1 - Fixed all Graphicals Bugs
- Decreased Shooting Speed to fast (^^)
- Improved the AI of npc when they can't find a path
- Added a island with menhir (which do nothing )
- Changed the Minimap Image
- Another SURPRISE

- removed Herobrine Ship...
If you find this great/usefull etc... consider to press thank button : thx u
The game contain some bug so please keep calm and report them via PM, and especially please enjoy that game , cause we put lot of our time to make it alive!
TO BECOME A TRUSTED MEMBER YOU NEED TO APPLY THESE FOLLOWING RULES:
- DO NOT POST VIDEO OF SF ON YOUTUBE OR OTHER VIDEO PLATFORM
- DO NOT YELL AT ADMINS
- USE COMMON SENSE
- BE MATURE
- DO NOT TELLING TO ANOTHER ON THE INTERNET SF RETRO (CAUSE BP)
- AND OFC DO NOT HACK THIS GAME!
TODO LIST - Scroll bar on each side of game
Minimap
- More gameplay!
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For now it's the best Sea Fight remix i've seen. Good job, keep it going!
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08/09/2013, 13:27
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#658
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elite*gold: 0
Join Date: Jan 2011
Posts: 382
Received Thanks: 860
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Ok thank you , but you wont need to quote m'y entire first post
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08/09/2013, 13:57
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#659
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elite*gold: 0
Join Date: Jun 2010
Posts: 90
Received Thanks: 17
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Really nice screens 
You are making real progress 
Hope it will be fun too play
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08/09/2013, 14:16
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#660
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elite*gold: 0
Join Date: Jan 2011
Posts: 382
Received Thanks: 860
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Yes but not fun yet to play because you CAN only swiming arround , but the most important was to make the account system ,Which is working Like a charm!
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