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Recource: game_tempos

Discussion on Recource: game_tempos within the S4 League forum part of the Shooter category.

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Old   #1
 
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Recource: game_tempos

ich war auch mit dem recource tool zu schaffen, nachdem ich es vom ******** forum

gedownloadet hatte und nunja...
ich bin unsichtbar, alle anderen sind unsichtbar, habe 0 hp und nurnoch eine waffe^^ kann mich nich bewegen.
daher wollte ich fragen ob jemand hier den code posten könnte, der normalerweise in der game_tempos steht *hust*
ich habe nämlich den tipp verachtet, nen backup zu machen und nun habe ich etwas "versaut"

aso ja und dann noch ne frage: ein hacker hat mich gekillt als ich
999999999999999999999999 hp hatte, wie is des möglich, wenn ich das bei dmg eintrage kommt halt wie gesagt der bug den ich net rückgängig machen kann, natürlich trugen auch die änderungen in der tempos auf
99999999999999999999999999999999999999999999999999 9999999999
99999999999999999999999999999999999999999999999999 9999999999
99999999999999999999999999999999999999999999999999 9999999999
99999999999999999999999999999999999999999999999999 9999999999
99999999999999999999999999999999999999999999999999 9999999999
hp dazu bei ^^
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Old 01/01/2010, 03:22   #2
 
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indem er mehr dmg macht wie 99999999999999...
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Old 01/01/2010, 04:22   #3
 
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Quote:
Originally Posted by IceBaer View Post
indem er mehr dmg macht wie 99999999999999...
btw. Das ist ja eig. gant einfach mit'm Ressource Tool zu machen

Quote:
<?xml version="1.0" encoding="utf-8" ?>
<game_tempos>
<!--
<game_tempo id="GAMETEMPO_LT5">
<common_action fastrun_required_mp="1" fastrun_decrement_mp="10" fastrun_decrement_mp_delay="0" fastrun_speed_rate="1.4" dodge_required_mp="20" dodge_speed="2000" dodge_decel="4500" dodge_dodge_time="0.26" dodge_delay="0.385" dodge_after_stun_required_mp="90" walljump_required_mp="20" walljump_jump_force="2900" walljump_delay_before_jump="0.2" walljump_jump_time="0.5" walljump_landing_time="0.2" foot_sound_volume="0.5" />
<game_value actor_default_hp_max="100.0" actor_default_mp_max="100.0" gravity="-6250.0" max_gravity_velocity="-6250.0" backhit_bonus="1.0" actor_default_move_speed="1000.0" actor_default_animation_move_speed="915.0" front_speed_rate="1.0" side_speed_rate="0.95" back_speed_rate="0.9" sit_speed_rate="0.5" fastrun_speed_rate="1.75" jump_force="2400.0" jump_move_rate="1.0" land_move_rate="0.6" jump_time="700.0" jump_predelay="0" jump_landdelay="400" ray_maxdistance="25000.0" damage_multiplier="2.0" />
</game_tempo>
-->
<!--
<game_tempo id="GAMETEMPO_LT12">
<common_action fastrun_required_mp="1" fastrun_decrement_mp="10" fastrun_decrement_mp_delay="0" fastrun_speed_rate="1.4" dodge_required_mp="20" dodge_speed="2000" dodge_decel="4500" dodge_dodge_time="0.26" dodge_delay="0.385" dodge_after_stun_required_mp="90" walljump_required_mp="20" walljump_jump_force="2900" walljump_delay_before_jump="0.2" walljump_jump_time="0.5" walljump_landing_time="0.2" foot_sound_volume="0.5" />
<game_value actor_default_hp_max="100.0" actor_default_mp_max="100.0" gravity="-6250.0" max_gravity_velocity="-6250.0" backhit_bonus="1.0" actor_default_move_speed="1000.0" actor_default_animation_move_speed="915.0" front_speed_rate="1.0" side_speed_rate="0.95" back_speed_rate="0.9" sit_speed_rate="0.5" fastrun_speed_rate="1.75" jump_force="2400.0" jump_move_rate="1.0" land_move_rate="0.6" jump_time="700.0" jump_predelay="0" jump_landdelay="400" ray_maxdistance="25000.0" damage_multiplier="2.0" />
</game_tempo>-->
<game_tempo id="GAMETEMPO_LT5">
<common_action fastrun_required_mp="1" fastrun_decrement_mp="10" fastrun_decrement_mp_delay="0" fastrun_speed_rate="1.3" dodge_required_mp="20" dodge_speed="1800" dodge_decel="4500" dodge_dodge_time="0.3" dodge_delay="0.4" dodge_after_stun_required_mp="90" walljump_required_mp="20" walljump_jump_force="2700" walljump_delay_before_jump="0.2" walljump_jump_time="0.5" walljump_landing_time="0.2" foot_sound_volume="0.5" />
<game_value actor_default_hp_max="100.0" actor_default_mp_max="100.0" gravity="-5000.0" max_gravity_velocity="-5000.0" backhit_bonus="1.0" actor_default_move_speed="900.0" actor_default_animation_move_speed="915.0" front_speed_rate="1.0" side_speed_rate="0.95" back_speed_rate="0.9" sit_speed_rate="0.5" fastrun_speed_rate="1.5" jump_force="2160.0" jump_move_rate="1.0" land_move_rate="0.6" jump_time="700.0" jump_predelay="0" jump_landdelay="500" ray_maxdistance="25000.0" damage_multiplier="2.0" />
</game_tempo>
<!-- <common_action fastrun_required_mp="1" fastrun_decrement_mp="10" fastrun_decrement_mp_delay="0" fastrun_speed_rate="1.3" dodge_required_mp="20" dodge_speed="1800" dodge_decel="4500" dodge_dodge_time="0.3" dodge_delay="0.4" dodge_after_stun_required_mp="90" walljump_required_mp="20" walljump_jump_force="2700" walljump_delay_before_jump="0.2" walljump_jump_time="0.5" walljump_landing_time="0.2" foot_sound_volume="0.5" />
<game_value actor_default_hp_max="100.0" actor_default_mp_max="100.0" gravity="-5000.0" max_gravity_velocity="-5000.0" backhit_bonus="1.0" actor_default_move_speed="900.0" actor_default_animation_move_speed="915.0" front_speed_rate="1.0" side_speed_rate="0.95" back_speed_rate="0.9" sit_speed_rate="0.5" fastrun_speed_rate="1.5" jump_force="2160.0" jump_move_rate="1.0" land_move_rate="0.6" jump_time="700.0" jump_predelay="0" jump_landdelay="500" ray_maxdistance="25000.0" damage_multiplier="2.0" />-->
<!-- <common_action fastrun_required_mp="1" fastrun_decrement_mp="10" fastrun_decrement_mp_delay="0" fastrun_speed_rate="1.4" dodge_required_mp="20" dodge_speed="2000" dodge_decel="4500" dodge_dodge_time="0.26" dodge_delay="0.385" dodge_after_stun_required_mp="90" walljump_required_mp="20" walljump_jump_force="2900" walljump_delay_before_jump="0.2" walljump_jump_time="0.5" walljump_landing_time="0.2" foot_sound_volume="0.5" />
<game_value actor_default_hp_max="100.0" actor_default_mp_max="100.0" gravity="-6250.0" max_gravity_velocity="-6250.0" backhit_bonus="1.0" actor_default_move_speed="1000.0" actor_default_animation_move_speed="915.0" front_speed_rate="1.0" side_speed_rate="0.95" back_speed_rate="0.9" sit_speed_rate="0.5" fastrun_speed_rate="1.75" jump_force="2400.0" jump_move_rate="1.0" land_move_rate="0.6" jump_time="700.0" jump_predelay="0" jump_landdelay="400" ray_maxdistance="25000.0" damage_multiplier="2.0" />-->
<game_tempo id="GAMETEMPO_FREE">
<common_action fastrun_required_mp="1" fastrun_decrement_mp="10" fastrun_decrement_mp_delay="0" fastrun_speed_rate="1.5" dodge_required_mp="20" dodge_speed="2250" dodge_decel="4500" dodge_dodge_time="0.225" dodge_delay="0.375" dodge_after_stun_required_mp="90" walljump_required_mp="20" walljump_jump_force="3125" walljump_delay_before_jump="0.2" walljump_jump_time="0.5" walljump_landing_time="0.2" foot_sound_volume="0.5" />
<game_value actor_default_hp_max="100.0" actor_default_mp_max="100.0" gravity="-7500.0" max_gravity_velocity="-7500.0" backhit_bonus="1.0" actor_default_move_speed="1100.0" actor_default_animation_move_speed="915.0" front_speed_rate="1.0" side_speed_rate="0.95" back_speed_rate="0.9" sit_speed_rate="0.5" fastrun_speed_rate="2.0" jump_force="2700.0" jump_move_rate="1.0" land_move_rate="0.6" jump_time="700.0" jump_predelay="0" jump_landdelay="300" ray_maxdistance="25000.0" damage_multiplier="2.0" />
</game_tempo>
<game_tempo id="GAMETEMPO_CLUB">
<common_action fastrun_required_mp="1" fastrun_decrement_mp="10" fastrun_decrement_mp_delay="0" fastrun_speed_rate="1.5" dodge_required_mp="20" dodge_speed="2250" dodge_decel="4500" dodge_dodge_time="0.225" dodge_delay="0.375" dodge_after_stun_required_mp="90" walljump_required_mp="20" walljump_jump_force="3125" walljump_delay_before_jump="0.2" walljump_jump_time="0.5" walljump_landing_time="0.2" foot_sound_volume="0.5" />
<game_value actor_default_hp_max="100.0" actor_default_mp_max="100.0" gravity="-7500.0" max_gravity_velocity="-7500.0" backhit_bonus="1.0" actor_default_move_speed="1100.0" actor_default_animation_move_speed="915.0" front_speed_rate="1.0" side_speed_rate="0.95" back_speed_rate="0.9" sit_speed_rate="0.5" fastrun_speed_rate="2.0" jump_force="2700.0" jump_move_rate="1.0" land_move_rate="0.6" jump_time="700.0" jump_predelay="0" jump_landdelay="300" ray_maxdistance="25000.0" damage_multiplier="2.0" />
</game_tempo>
</game_tempos>
Ist das der game_tempos Teil?
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Old 01/01/2010, 04:24   #4
 
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°Raid° Ich habe schon gesehen dass du in jedem Thread irgendeinen Stuss Postest!
Lass das sein!
<game_tempos>
Hmm wofür steht das wohl für Iteminfo?
Das ist einfach unnötig!
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Old 01/01/2010, 10:44   #5
 
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thx das is es
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Old 01/01/2010, 14:04   #6
 
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Quote:
Originally Posted by freehuntx View Post
°Raid° Ich habe schon gesehen dass du in jedem Thread irgendeinen Stuss Postest!
Lass das sein!
<game_tempos>
Hmm wofür steht das wohl für Iteminfo?
Das ist einfach unnötig!
wie man sieht ist es nicht unnötig
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