Quote:
Originally Posted by onahoe
you can either search for the game function which handles the room-chat or directly send the proudnet remote method invocation packet (EVENT_P2P_EVENTMESSAGE / CHAT) using the id of your victim. it's located inside the client-to-client proxy.
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S4L does not use the proudnet RMI. neither for C/S nor p2p.
In P2P they are using plain packet id switching.