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HELP ME FOR TOOL

Discussion on HELP ME FOR TOOL within the S4 League forum part of the Shooter category.

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Old   #1
 
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Join Date: Oct 2015
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HELP ME FOR TOOL

[IMG=expandable: 1][/IMG]

can you adapt smg2 like this?

pls


require "Resources/Script/ActorStates_Constants.lua"

-------------------------------------------------------------------------------
--[[
기본 SMG3GUN 셋팅
InitLua인자
-- fHeightOffset, // 발사되는 위치의 오프셋
-- fSideOffset0, // 발사되는 위치의 오프셋
-- fSideOffset1, // 발사되는 위치의 오프셋
-- fFrontOffset, // 발사되는 위치의 오프셋
-- uiMisFiringChangeStateTime, // 불발상태일때 이시간이 지나면 상태가 바뀜( 리로드등 )
-- uiAnimPlayTime, // 애니�Ş이션의 플레이 시간을 �*제로 정한다. ( 연사속도 무시 )
-- uiShotCount, // 발사되는 총알의 수
-- szMisFiringSoundFile // 불발일때 출력할 사운드파일
]]--
-------------------------------------------------------------------------------
function StandardSmg3gun( OneShotTime, Power, Accuracy, AdditionalPower )

STATE:SetFrontOffset( 275 );
STATE:InitLua( 220, 40, -40, 250, 450, 600, 1, "Resources/Sound/assultrifle_hit.ogg" );

Attack1 = CreateCAttack();
Attack1:InitAttack1( WEAPONTYPE_SMG2_HOMING, ATTACKATTRIB_SMG3_GUN, 75, Power*1.2+AdditionalPower, AddtionalPower );
Attack1:InitAttack2( MAKERAY( MAKEVECTOR3(0,0,0), MAKEVECTOR3(0,0,-1), RayDistanceLimit ), 1, 1, false );

Attack1:AddCollisionRange( MAKERAY( MAKEVECTOR3(0,0,0), MAKEVECTOR3(0,0,-1), RayDistanceLimit ) );
Attack1:AddCollisionRange( MAKERAY( MAKEVECTOR3(0,0,0), MAKEVECTOR3(0,0,-1), RayDistanceLimit ), 1, 1, false );
Attack1:AddCollisionRange( MAKERAY( MAKEVECTOR3(0,0,0), MAKEVECTOR3(0,0,-1), RayDistanceLimit ), 1, 1, false );

Attack1:SetCollisionRangeAdjust( false, false );
Attack1:SetConsumeAmmo( 1 );
Attack1:SetCameraShakeEnable( true, true, 0 );
Attack1:SetCameraShakeSetFactor1( 50, 25, 5 );
Attack1:SetCameraShakeSetFactor2( 1.0, 1.0, 1000.0, 1000.0 );
Attack1:SetCameraShakeRandomDir( true );
AddAttack( ATTACKS, Attack1 );

end
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