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[Afro's Patches] Bad Action

Discussion on [Afro's Patches] Bad Action within the S4 League Hacks, Bots, Cheats & Exploits forum part of the S4 League category.

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Alt 19.06.2016, 07:42   #31
 
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it doesn't work .. RIP s4 league
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Alt 19.06.2016, 10:49   #32

 
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Zitat:
Zitat von darknight974 Beitrag anzeigen
failed to inject.
Inject it with ce
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Alt 19.06.2016, 11:31   #33
 
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I've seen sources, it's very cool ^.^
But it will be more effective if filter player already in CRoomClient::RecvPacket
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Alt 19.06.2016, 15:41   #34
 
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Guys injected a bypass before injecting this in the game, it might be the reason why it isn't working.
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Alt 19.06.2016, 16:43   #35
 
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XD it works you need to do it when you load the server
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Alt 19.06.2016, 18:34   #36
 
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Well, does not work. :/
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Alt 19.06.2016, 19:18   #37
 
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Thumbs down

When I try to run the Faith injector that someone linked above, the game closes automatically and a window pops up with a security alert saying there's a suspicious program running, and that I need to close it before running the game. How can I get around this? While it's open, I can't even play the game, let alone use the injector.

Secondly, OP, you really should have included some instructions on how to use this. Simply posting a file with a vague description of what it does isn't helpful to those of us who don't know how to actually use it.
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Alt 19.06.2016, 19:44   #38
 
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You need a bypass
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Alt 19.06.2016, 21:08   #39
 
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I've seen sources, it's very cool ^.^
But it will be more effective if filter player already in CRoomClient::RecvPacket
It would not. P2P packets become sent practically every ms, from every client. Stuff like movement sync and so on, to filter each and every one of these packets could potentially impact performance.

OnTopic:
Updated:
-Changed the method of fixing the exploit. Now instead of just patching one instance of the exploit, I decided to go deeper and re-build the function that contained the exploit. So now this exploit can no longer be triggered at any part in S4.
-Changed the name to better fit the project.
-Both methods are included in the source, so you may use which you want and/or learn from both.
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Alt 20.06.2016, 00:51   #40
 
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Zitat von ▒ Ant. Beitrag anzeigen
It would not. P2P packets become sent practically every ms, from every client. Stuff like movement sync and so on, to filter each and every one of these packets could potentially impact performance.

OnTopic:
Updated:
-Changed the method of fixing the exploit. Now instead of just patching one instance of the exploit, I decided to go deeper and re-build the function that contained the exploit. So now this exploit can no longer be triggered at any part in S4.
-Changed the name to better fit the project.
-Both methods are included in the source, so you may use which you want and/or learn from both.
Tho if you post the open source,can't they check it out and find a way to bypass ur fix?
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Alt 20.06.2016, 04:42   #41
 
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Zitat:
Zitat von PÐPplàÿər Beitrag anzeigen
Tho if you post the open source,can't they check it out and find a way to bypass ur fix?
No.
The reason this crash happens is because the hacker first tells your client he is not wearing a skill and then tells your client to create a block.
Internally, this means that S4 looks up the Actor class of who sent the packet, then checks their skill for which .scn to use to render the skill.

S4 however does NOT check if the skill actually exists or not, thus trying to read from blank space and causing a crash if the user isn't using a skill.
All I'm doing now is adding that extra check to see if the skill exists or not before trying to read from it, effectively removing the possibility of this vulnerability.
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10 Benutzer
Alt 20.06.2016, 15:24   #42
 
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What does it do ?
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Alt 20.06.2016, 16:48   #43
 
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Ant you're the boss :*
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Alt 20.06.2016, 20:28   #44
 
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Pls tutorial
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Alt 21.06.2016, 02:16   #45
 
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You start a Bypass, when you are in the server selection, start an injector (faith injector) and then add the dll from ant. thats it.
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