Register for your free account! | Forgot your password?

Go Back   elitepvpers > Shooter > S4 League > S4 League Hacks, Bots, Cheats & Exploits
You last visited: Today at 14:09

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



[Release] S4 League Resource Files

Discussion on [Release] S4 League Resource Files within the S4 League Hacks, Bots, Cheats & Exploits forum part of the S4 League category.

Closed Thread
 
Old 12/23/2009, 18:28   #736
 
elite*gold: 23
Join Date: Jul 2009
Posts: 1,671
Received Thanks: 306
Quote:
Originally Posted by ateskiller View Post
Pls Lösch das. DIe die zu faul sind sich daran zu setzen und es selbst herauszufinden haben pech gehabt. Es ist wirklich ncht schwer das selber hinzukriegen.
bald ist s4 wieder vollgemüllt mit hackern o.o
Teilweise hat er Recht wenn sies wissen wollen können sie nochmal Nachfragen aber ich bin da geteilter Meinung sorry wenn es Spamm is
Sorry for Doppelpost
Byifrozyert is offline  
Old 12/23/2009, 18:39   #737
 
elite*gold: 0
Join Date: Aug 2008
Posts: 37
Received Thanks: 0
Quote:
Quote:
Quote:
Originally Posted by Ploup View Post
I don't understand ...
When i go on Inventory > Skill Level i see 174 HP with HP+30 but when i go on a room and playing i see 134 HP <.<
It's normally ?
wrong section or have you changed something in the resource-files ^^?...
Yes in ItemEffect.
Normal it was 100 and i put 140
Ploup is offline  
Old 12/23/2009, 18:49   #738
 
ZaZiZu's Avatar
 
elite*gold: 0
Join Date: Jul 2008
Posts: 832
Received Thanks: 136
hmm...i think you made some faults there ^^...
if you want to change you hp, do it in game_tempos
or you could change in iteminfo the falue of hp-skill to +70 or sth. ^^

€: @ateskiller: wenn ich das lösche, dann spammen die wieder, da werd ich aber keine lust mehr haben das rein zu schreiben...außerdem ist das das 1x1 ^^...genau die gleichen effekte erzielen sie mit deren CE und euren tutorials
@Bio (dein name ist mir zu kompliziert) : default_item.x4 ...da sind das anfangsAUSSEHEN drinne...da kannst du die item id´s ändern...es ist in hauptkategorie (kleidung/waffen/skills) , unterkategorien (kopf/gesicht/handschuhe/nahkampfwaffen/fernkampfwaffen) und in die einzelnen itemnummern unterteilt... was du ändern musst sind nur die itemnummern, dafür müsstest du in iteminfo gehen und da dir die nummern raussuchen (die combi-mastersachen sind mit master_require: X gekennzeicnet...die abstufungen kenn ich nicht auswendig...einfach wo keine 0 ist= master-sache)
bei iteminfo ist die reihenfolge schon festgelegt..erst sub.categorie 0 =kopf dann sub.categorie 1=gesicht usw...musst in denen dann deine items suchen (achte auf das geschlecht)


€dit: @Ploup ... you mean the item_effect_string_table.x4 ^^?
ZaZiZu is offline  
Old 12/23/2009, 19:40   #739
 
elite*gold: 0
Join Date: Aug 2008
Posts: 905
Received Thanks: 177
Ich kapiers nicht, katana will nicht rein :<

Code:
<item number="3" NAME="스톰 배트" SEX="all">
				<base>
					<base_info name_key="NAME275" require_level="0" require_master="0" />
					<license require="LICENSE_STORM_BAT" script="license_storm_bat.lua" script_func="OnStormBatLicenseTest" license_map="101" />
				</base>
				<client>
					<icon image="icon_sword_stormbat.tga" />
					<attrib comment_key="TIP275" />
					<feature comment_key="F_TEXT275" />
				</client>
				<attach />
				<weapon>
					<resources reload_sound_file="Resources/Sound/sword_reload.ogg" slot_image_file="Resources/Image/Weapon/slot_sword_stormbat.tga" crosshair_file="Resources/Image/Weapon/crosshair_sword_plasma" crosshair_zoomin_file="Resources/Image/Weapon/crosshair_sword_plasma" auto_target_distance="0.0" />
					<ability type="13" rate_of_fire="1" power="37.0" move_speed_rate="1.1" attack_move_speed_rate="1.0" magazine_capacity="-1" cracked_magazine_capacity="-1" max_ammo="-1" accuracy="0" range="-1" support_sniper_mode="0" sniper_mode_fov="15" />
					<scene value="resources/Model/Weapon/nippondo.scn" />
					<scene value="resources/Model/Weapon/nippondow.scn" />
					<scene value="resources/Model/Weapon/nippondozip.scn" />
				</weapon>
			</item>
			<item number="4" NAME="카타나" SEX="all">
				<base>
					<base_info name_key="NAME276" require_level="0" require_master="0" />
					<license require="LICENSE_STORM_BAT" script="license_storm_bat.lua" script_func="OnStormBatLicenseTest" license_map="101" />
				</base>
				<client>
					<icon image="icon_sword_stormbat.tga" />
					<attrib comment_key="TIP276" />
					<feature comment_key="F_TEXT276" />
				</client>
				<attach />
				<weapon>
					<resources reload_sound_file="Resources/Sound/sword_reload.ogg" slot_image_file="Resources/Image/Weapon/slot_sword_stormbat.tga" crosshair_file="Resources/Image/Weapon/crosshair_sword_plasma" crosshair_zoomin_file="Resources/Image/Weapon/crosshair_sword_plasma" auto_target_distance="0.0" />
					<ability type="14" rate_of_fire="1" power="17.0" move_speed_rate="1.1" attack_move_speed_rate="1.0" magazine_capacity="-1" cracked_magazine_capacity="-1" max_ammo="-1" accuracy="0" range="500" support_sniper_mode="0" sniper_mode_fov="15" />
					<scene value="resources/Model/Weapon/nippondo.scn" />
					<scene value="resources/Model/Weapon/nippondow.scn" />
					<scene value="resources/Model/Weapon/nippondozip.scn" />
				</weapon>
			</item>
Das is der Code...... was mach ich falsch?
DynamikFX is offline  
Old 12/23/2009, 19:45   #740
 
Σternαl.'s Avatar
 
elite*gold: 20
Join Date: Dec 2009
Posts: 1,850
Received Thanks: 484
Hmm damit hab ich auch zu kämpfen.
Meine submachine sieht aus wie ne granade und mit
rate und dmg / ammo verändern hatt auch alles geklappt,
aber sie schießt immernoch wie ne submachine QQ
Σternαl. is offline  
Thanks
1 User
Old 12/23/2009, 19:46   #741
 
elite*gold: 0
Join Date: Jan 2009
Posts: 119
Received Thanks: 28
Quote:
Originally Posted by Ripper1 View Post
Ich kapiers nicht, katana will nicht rein :<

Code:
<item number="3" NAME="스톰 배트" SEX="all">
				<base>
					<base_info name_key="NAME275" require_level="0" require_master="0" />
					<license require="LICENSE_STORM_BAT" script="license_storm_bat.lua" script_func="OnStormBatLicenseTest" license_map="101" />
				</base>
				<client>
					<icon image="icon_sword_stormbat.tga" />
					<attrib comment_key="TIP275" />
					<feature comment_key="F_TEXT275" />
				</client>
				<attach />
				<weapon>
					<resources reload_sound_file="Resources/Sound/sword_reload.ogg" slot_image_file="Resources/Image/Weapon/slot_sword_stormbat.tga" crosshair_file="Resources/Image/Weapon/crosshair_sword_plasma" crosshair_zoomin_file="Resources/Image/Weapon/crosshair_sword_plasma" auto_target_distance="0.0" />
					<ability type="13" rate_of_fire="1" power="37.0" move_speed_rate="1.1" attack_move_speed_rate="1.0" magazine_capacity="-1" cracked_magazine_capacity="-1" max_ammo="-1" accuracy="0" range="-1" support_sniper_mode="0" sniper_mode_fov="15" />
					<scene value="resources/Model/Weapon/nippondo.scn" />
					<scene value="resources/Model/Weapon/nippondow.scn" />
					<scene value="resources/Model/Weapon/nippondozip.scn" />
				</weapon>
			</item>
			<item number="4" NAME="카타나" SEX="all">
				<base>
					<base_info name_key="NAME276" require_level="0" require_master="0" />
					<license require="LICENSE_STORM_BAT" script="license_storm_bat.lua" script_func="OnStormBatLicenseTest" license_map="101" />
				</base>
				<client>
					<icon image="icon_sword_stormbat.tga" />
					<attrib comment_key="TIP276" />
					<feature comment_key="F_TEXT276" />
				</client>
				<attach />
				<weapon>
					<resources reload_sound_file="Resources/Sound/sword_reload.ogg" slot_image_file="Resources/Image/Weapon/slot_sword_stormbat.tga" crosshair_file="Resources/Image/Weapon/crosshair_sword_plasma" crosshair_zoomin_file="Resources/Image/Weapon/crosshair_sword_plasma" auto_target_distance="0.0" />
					<ability type="14" rate_of_fire="1" power="17.0" move_speed_rate="1.1" attack_move_speed_rate="1.0" magazine_capacity="-1" cracked_magazine_capacity="-1" max_ammo="-1" accuracy="0" range="500" support_sniper_mode="0" sniper_mode_fov="15" />
					<scene value="resources/Model/Weapon/nippondo.scn" />
					<scene value="resources/Model/Weapon/nippondow.scn" />
					<scene value="resources/Model/Weapon/nippondozip.scn" />
				</weapon>
			</item>
Das is der Code...... was mach ich falsch?
iwie verstehe ich dich nicht. den Code ersetzt du mal mit ner waffe (storm bat zb) und tadaaaa hast du eine waffe mit schwulen animationen;D

Edit: @FooFightah Vllt hast du was vergessen zu ersetzen . Guck nochmal drüber, oder erstze gl mit einer anderen waffe.
ateskiller is offline  
Old 12/23/2009, 19:47   #742
 
elite*gold: 0
Join Date: Aug 2008
Posts: 905
Received Thanks: 177
Quote:
Originally Posted by ateskiller View Post
iwie verstehe ich dich nicht. den Code ersetzt du mal mit ner waffe (storm bat zb) und tadaaaa hast du eine waffe mit schwulen animationen;D
Ja, aber dem ist nicht so.
Ich hab 1. Kein aussehen wie beim Katana
und 2. keine animationen.
DynamikFX is offline  
Old 12/23/2009, 19:50   #743
 
elite*gold: 0
Join Date: Jan 2009
Posts: 119
Received Thanks: 28
Quote:
Originally Posted by Ripper1 View Post
Ja, aber dem ist nicht so.
Ich hab 1. Kein aussehen wie beim Katana
und 2. keine animationen.
Aussehen ? wie meinst du das genau ? Das man das schwert nicht sieht?

Bei animationen : Das ist normal die animationen sind noch garnicht fertig xD

und alle mit der katana machen jesus haltung.
ateskiller is offline  
Old 12/23/2009, 19:58   #744
 
ZaZiZu's Avatar
 
elite*gold: 0
Join Date: Jul 2008
Posts: 832
Received Thanks: 136
katana aussehen gibts denk ich mal in den texturen ^^...einfach suchen Q_Q
ZaZiZu is offline  
Old 12/23/2009, 20:09   #745
 
elite*gold: 0
Join Date: Aug 2009
Posts: 11
Received Thanks: 1
for the card gun code, i got it to work but my character animations were frozen.
I copied the sequence lines of the mind energy can someone tell me whats wrong?

xxtysonxx is offline  
Old 12/23/2009, 20:26   #746
 
elite*gold: 0
Join Date: Jan 2009
Posts: 119
Received Thanks: 28
Dude!o.o where did u find them? i searched the whole resource but i couldn´t find them q.q
ateskiller is offline  
Old 12/23/2009, 20:30   #747
 
elite*gold: 0
Join Date: Aug 2009
Posts: 11
Received Thanks: 1
you had to look in the eu iteminfo for the coding, but you had to "translate"* parts of the code to the real iteminfo so the game could understand it

*by translate i mean
ex.
eu item = weapon type
item info = ability type
xxtysonxx is offline  
Thanks
1 User
Old 12/23/2009, 20:38   #748
 
elite*gold: 0
Join Date: Jul 2009
Posts: 12
Received Thanks: 1
Anyone figured out how to change weapon skins? Like I tried changing the texture suffix to a different texture and it either did nothing or it broke my s4. So me and my friend have been trying and trying and we have found nothing that lets me change the skin, I want to change my PS skin but there is only one "sword.scn" model so, yes, anybody have luck with this?
Nerd_Rage is offline  
Old 12/23/2009, 20:43   #749
 
elite*gold: 0
Join Date: Jan 2009
Posts: 119
Received Thanks: 28
U mean something like this?
ateskiller is offline  
Old 12/23/2009, 22:44   #750
 
elite*gold: 0
Join Date: Aug 2009
Posts: 11
Received Thanks: 1
heres where my animations go screwy



everything works but the move,attack,reload animations :x (character wise)
xxtysonxx is offline  
Closed Thread




All times are GMT +1. The time now is 14:10.


Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2025 elitepvpers All Rights Reserved.