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Decopiler Lua Hack

Discussion on Decopiler Lua Hack within the S4 League Hacks, Bots, Cheats & Exploits forum part of the S4 League category.

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Old   #1
 
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Post Decopiler Lua Hack

As this small program you can decompile the .lua files to be modified and be copilados to return to work, with this program you can edit the example code:
Revolver. lua
which it is in red to been modifiacado
0 = infinite ammunition
2 = attack power X2

STATE:SetFrontOffset(275)
STATE:InitLua(260, 40, -40, 250, 800, 650)
Attack1 = CreateCAttack()
Attack1:InitAttack1(Attack1, WEAPONTYPE_REVOLVER, ATTACKATTRIB_REVOLVER, 150, l_1_1 * 2 + l_1_3, AddtionalPower)
Attack1:InitAttack2(Attack1, MAKERAY(MAKEVECTOR3(0, 0, 0), MAKEVECTOR3(0, 0.02, -1), RayDistanceLimit), 1, 1, false)
Attack1:SetCollisionRangeAdjust(false, false)
Attack1:SetConsumeAmmo(0)
Attack1:SetCameraShakeEnable(true, true, 0)
Attack1:SetCameraShakeSetFactor1(Attack1, 50, 25, 20)
Attack1:SetCameraShakeSetFactor2(Attack1, 1, 1, 1000, 1500)
Attack1:SetCameraShakeRandomDir(true)
AddAttack(ATTACKS, Attack1)
Attack2 = CreateCAttack()
Attack2:InitAttack1(Attack2, WEAPONTYPE_REVOLVER, ATTACKATTRIB_REVOLVER, 150, l_1_1 * 2 + l_1_3, AddtionalPower)
Attack2:InitAttack2(Attack2, MAKERAY(MAKEVECTOR3(0, 0, 0), MAKEVECTOR3(0, -0.5 * l_1_2, -1), RayDistanceLimit), 1, 1, false)
Attack2:SetCollisionRangeAdjust(false, false)
Attack2:AddPushCondition(200, 2000, -5000)
AddAttack(ATTACKS, Attack2)
Attack3 = CreateCAttack()
Attack3:InitAttack1(Attack3, WEAPONTYPE_REVOLVER, ATTACKATTRIB_REVOLVER, 150, l_1_1 * 2 + l_1_3, AddtionalPower)
Attack3:InitAttack2(Attack3, MAKERAY(MAKEVECTOR3(0, 0, 0), MAKEVECTOR3(0.5 * l_1_2, 0.5 * l_1_2, -1), RayDistanceLimit), 1, 1, false)
Attack3:SetCollisionRangeAdjust(false, false)
Attack3:AddPushCondition(200, 2000, -5000)
AddAttack(ATTACKS, Attack3)
Attack4 = CreateCAttack()
Attack4:InitAttack1(Attack4, WEAPONTYPE_REVOLVER, ATTACKATTRIB_REVOLVER, 150, l_1_1 * 2 + l_1_3, AddtionalPower)
Attack4:InitAttack2(Attack4, MAKERAY(MAKEVECTOR3(0, 0, 0), MAKEVECTOR3(-0.5 * l_1_2, 0.5 * l_1_2, -1), RayDistanceLimit), 1, 1, false)
Attack4:SetCollisionRangeAdjust(false, false)
Attack4:AddPushCondition(200, 2000, -5000)
AddAttack(ATTACKS, Attack4)


to use it should retain the original files in the "b" folder and run as administrator "LuaDecompiler" And then selects the file you want to decompile Click on all decompiller and then in open, at the end again and clik selecionan compile, they will be stored in the "O" folder

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if you please thank served
stiven3196x is offline  
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Old 05/03/2015, 08:02   #2
 
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i use it but it doesn`t decompile actorstates_constant.lua at all.. actually i dun see any message like yours . that`s what i see
local index = 0
STATE_SPECTATE = index
index = index + 1
STATE_GHOST = index
index = index + 1
STATE_RESPAWN = index
index = index + 1
STATE_WAIT = index
index = index + 1
STATE_STANDBY = index
index = index + 1
STATE_NORMAL = index
index = index + 1
STATE_RUN = index
index = index + 1
STATE_SIT = index
index = index + 1
STATE_JUMP = index
index = index + 1
STATE_BOUNDJUMP = index
index = index + 1
STATE_FALL = index
index = index + 1
STATE_DODGE_LEFT = index
index = index + 1
STATE_DODGE_RIGHT = index
index = index + 1
STATE_STUN = index
index = index + 1
STATE_DOWN = index
index = index + 1
STATE_STANDUP = index
index = index + 1
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