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ResourceTool
Discussion on ResourceTool within the S4 League Hacks, Bots, Cheats & Exploits forum part of the S4 League category.
08/09/2014, 03:07
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#226
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Join Date: May 2014
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Quote:
Originally Posted by O.o.NiCk.o.O
virus??? Lol
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No. ^^
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08/09/2014, 09:56
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#227
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Quote:
Originally Posted by Sir Chrome
No. ^^
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Referred to Crack D:
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08/11/2014, 11:51
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#228
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is it client side?
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08/11/2014, 11:55
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#229
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Quote:
Originally Posted by dipsi008
is it client side?
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yea and no.
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08/11/2014, 16:11
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#230
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... ALSO könnte ich wenn ich wollen würde den katana skin mit dem eathbom skin replacen und dann eine explodierende katana haben o.O ?
das wäre lustig
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08/11/2014, 16:14
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#231
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Quote:
Originally Posted by CryBuzz
... ALSO könnte ich wenn ich wollen würde den katana skin mit dem eathbom skin replacen und dann eine explodierende katana haben o.O ?
das wäre lustig
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nope du hättest nur einen anderen skin. Der effekt wird nicht gechanged.
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08/11/2014, 16:25
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#232
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Es ist aber möglich, ist nur etwas aufwendiger. Tipp: Lua.
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08/11/2014, 16:31
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#233
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ok ^^ vielen dank für die schnelle antwort
jetzt gleich mal ransetzen und lua coding lernen
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08/11/2014, 16:44
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#234
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can you give to me , exemple of .x7 or .lua where we can change c: pliz ?
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08/11/2014, 16:56
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#235
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Join Date: Dec 2013
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Quote:
Originally Posted by cafe1231
can you give to me , exemple of .x7 or .lua where we can change c: pliz ?
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Quote:
Originally Posted by -PinkiWinki-
(No i won't make a tutorial)
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I'm geting Youtube money!
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08/11/2014, 19:34
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#236
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Join Date: Sep 2012
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Inf sp. , x3 dmg , 1 hit , 200 hp not work :/
Card hack: WORK
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08/11/2014, 21:15
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#237
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Join Date: Jul 2014
Posts: 11
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have a question
i want to mod my submachine guns
have the lua and decompile it already
add some stuff from eath bombs
but i dont shoot bullets or somethink why ?
here is the code :
require("Resources/Script/ActorStates_Constants.lua")
StandardSubmachine = function(l_1_0, l_1_1, l_1_2, l_1_3)
STATE:InitLua(260, 40, -40, 250, 500, 666, 4, "Resources/Sound/smg_dry_fire.ogg")
Attack1 = CreateCAttack()
Attack1:InitAttack1(EXPLOSIONATTACK, WEAPONTYPE_EARTH_BOMB, ATTACKATTRIB_EARTH_BOMBER, 0, l_6_0, 0)
Attack1:InitAttack2(EXPLOSIONATTACK, MAKESPHERE(MAKEVECTOR3(POSITION:GetX(), POSITION:GetY(), POSITION:GetZ()), l_6_1), 1, 1)
Attack1:AddPushCondition(300, 2000, -5000)
Attack1:SetFriendlyDamage(0.5, 0.2)
Attack1:SetCameraShakeEnable(true, true, 0)
Attack1:SetDamageApplyType(2)
Attack1:SetDamageRates(0.75, 0.5, 0.25)
Attack1:SetExplosionRanges(0.4, 0.6, 0.8)
AddAttack(ATTACKS, Attack1)
end
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08/11/2014, 22:18
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#238
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Join Date: Aug 2014
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DUDE, changing weapons animations for example bomb animations with plasma sword will never work, also you cant make a explosive wep for example airgun shooting bombs. TO do that u need to make it server sided
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08/11/2014, 23:19
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#239
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Join Date: Jul 2014
Posts: 11
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ok next question
how can i make a range hack for nell's
i only got i work with sentrys
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08/12/2014, 00:42
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#240
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elite*gold: 0
Join Date: Sep 2012
Posts: 42
Received Thanks: 45
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how to conquest hack ??
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Entfernt
Ein Mod bitte diesen Thread löschen, danke!
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