Ive accually talked to syntex, im not to sure he is going to make another bypass. He said they added some packet sending stuff with hackshield. I dont think anything changed its been like that sense official release wich was before his bypass.
Its come to my attention that there is a bypass floating around somewhere. I just got packet edited, i was in spawn and was getting thrown around like a rag doll. Im guessing he captured the packets when he was killingme, then repeated them.
By the standard of posts, i guess said Bypass has indeed been patched. The 1st post looked promising but i guess that was quite a long time ago and things do change.
I hope a solution can be unveiled soon! ^_^
EDIT: Been mucking around with CheatEngine for an hour (completely new to me) and managed to hack the scores and timers of various MS window games, which was fun, seeing as i have no previous experience of doing anything like this. Plus, i was able to speed up a flash game that is online multiplayer and it gave me a huge advantage in dodging which helped me in turn to kill. Said game was a test measure, not something i play (random-room-guest-quick-start-FTW). However, the game made me reset a couple of times because my frame rate was apparently low (even though it remained at 20+fps) and my ping was over 250 when using the CE speed increase. Still, it worked for a test.
And this patched Bypass... Does it display the message: "Inform: The program can't be implemented with game together"? That's what i got when running CE and S4 together.
The connection with game server has been terminated- Happens when you modify anything in s4client.exe. Even if you bypass the inform error messages its not going to matter cause hack shield is still going to scan and see something wrong. Im kind of wondering if we could find the terminated message, if we can force it to always jump around it, im sure it would be totally detectable but then i dont really care. Syntex did tell me he did something with the kernal.dll re routed it or something.
The connection with game server has been terminated- Happens when you modify anything in s4client.exe. Even if you bypass the inform error messages its not going to matter cause hack shield is still going to scan and see something wrong. Im kind of wondering if we could find the terminated message, if we can force it to always jump around it, im sure it would be totally detectable but then i dont really care. Syntex did tell me he did something with the kernal.dll re routed it or something.
What does this mean new hacks are comeing out for s4 soon???
Yeah but the packet check was already enabled before the last patch, they updated hackshield, so did they change something when they did that? I know that combat arms updated as well, and TGS had to modify a lil more then usual.