Register for your free account! | Forgot your password?

You last visited: Today at 07:44

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



[Release] Everything.

Discussion on [Release] Everything. within the S4 League Hacks, Bots, Cheats & Exploits forum part of the S4 League category.

Closed Thread
 
Old 10/28/2008, 20:19   #91
 
EviLcLoWnS™'s Avatar
 
elite*gold: 20
Join Date: Nov 2006
Posts: 1,073
Received Thanks: 440
Ive been looking at this game alot. I dont think that what you are freezing is health. In a way one would think that but, i see the string health 1 Death 0. I see what you are doing but i think its just freezing the Death animation and it dosent complete the function, so you stay alive. Its kind of weird thow then it mess with gravity dont see how that fits into the address. Now someone said that you can freeze also the sp aka mp but all i have been finding is graphical stuff. There are function that run off the sp aka mp but you can make them require 0 mp to use but freezing the mp totally havent had any luck with that.

I did see the func xyz wich must be location. I kind of wonder if teleport would be possible. It would be really bad but use it to teleport to the touchdown area. It feels wrong but then who really cares lol.

I wanna know how the guy that posted not to long ago got all the weapon values, its not eveything but it has the rate of fire, accuracy, and sniper mode im intreasted it. Id like to make all the weapons sniper support 1 zoom active or better FOV. Imagine if they had a rate of fire 0.4 or 0.1.


~Look i see the guy with apperent *** mode in the video, jumping around with out getting caught up in the air~ Trying to think how to do that with out the dam gravity effect. ~also no reload i think would work really well in this game~ Only problem is some address i can find out what access and writes to with the half bypass. With syntex full hs bypass i only have like a 1 1/2 min to find stuff.
EviLcLoWnS™ is offline  
Old 10/28/2008, 22:25   #92
 
elite*gold: 0
Join Date: Oct 2005
Posts: 79
Received Thanks: 19
Your dead so you can't kill him.

There you go

Also used it and got 2000 points in a game of touch down
GameEditor is offline  
Old 10/28/2008, 23:40   #93
 
EviLcLoWnS™'s Avatar
 
elite*gold: 20
Join Date: Nov 2006
Posts: 1,073
Received Thanks: 440
yeah if you wanna search for it eveytime you join a diff game, im looking more into the game not search for non static stuff.
EviLcLoWnS™ is offline  
Old 10/29/2008, 00:42   #94
 
elite*gold: 0
Join Date: Oct 2005
Posts: 79
Received Thanks: 19
Quote:
Originally Posted by evilclowns View Post
yeah if you wanna search for it eveytime you join a diff game, im looking more into the game not search for non static stuff.
Rofl heard of a pointer?
GameEditor is offline  
Old 10/29/2008, 00:59   #95
 
syntex's Avatar
 
elite*gold: 46
Join Date: Mar 2006
Posts: 2,589
Received Thanks: 1,198
Quote:
Originally Posted by GameEditor View Post
Rofl heard of a pointer?
try it you little wannabe, I know what Im doing and I know what im talking about, not like you.

I did search for the Pointers, you cant actually find them, or show me better

I searched alot of complex addresses in strategy games and many other FPS games. So dont tell me Im to dumb to just do it lol

After I couldnt find a pointer I tryt to use a search pattern (search for the bytes or a asm sequenze and calculate the address that holds the value). Didnt worked cause the bytes will be found like 10times in the memory.

After that I did a small code cave, to calculate that address on my own , in MY fukin memory, what happen? it calculated the wrong address

so if you think you are ***, show it to us.

You are one of those kids that wouldnt even cheat if zeroten and me wasnt there (cause of the bypass).

im wondered about your answere.
syntex is offline  
Thanks
1 User
Old 10/29/2008, 01:31   #96
 
EviLcLoWnS™'s Avatar
 
elite*gold: 20
Join Date: Nov 2006
Posts: 1,073
Received Thanks: 440
Quote:
Originally Posted by GameEditor View Post
Rofl heard of a pointer?
No i havent what is a pointer. Im going to try not to be mean cause i like this forum. So im not going to waist my time on you. Finding the static pointer isent the problem, the problem is hackshield. Its cool i will just use the full bypass and sacrifice the disconnecting to get what i need.
EviLcLoWnS™ is offline  
Old 10/29/2008, 03:27   #97
 
elite*gold: 0
Join Date: Oct 2005
Posts: 79
Received Thanks: 19
Quote:
Originally Posted by syntex View Post
try it you little wannabe, I know what Im doing and I know what im talking about, not like you.

I did search for the Pointers, you cant actually find them, or show me better

I searched alot of complex addresses in strategy games and many other FPS games. So dont tell me Im to dumb to just do it lol

After I couldnt find a pointer I tryt to use a search pattern (search for the bytes or a asm sequenze and calculate the address that holds the value). Didnt worked cause the bytes will be found like 10times in the memory.

After that I did a small code cave, to calculate that address on my own , in MY fukin memory, what happen? it calculated the wrong address

so if you think you are god, show it to us.

You are one of those kids that wouldnt even cheat if zeroten and me wasnt there (cause of the bypass).

im wondered about your answere.
Lol Already have the pointer. That's why I'm suggesting it

And... you guys aren't really that much help? XD all you did was spoon feed a few hacks :S

And... Did you leech the bypass or did you make it? Because it kinda seems you can't even find a pointer. So I don't know how in the world you made it...



>.> And what's the whole point of packing s4.dll? :S Or is it even packed?

>.> What I'd like to know is how you redirected the hackshield functions

//edit: ps. to evilclown. I don't particularly like MWx. So don't give me shit okay? I know that group is total shit especially Justin. He just fucking leeched my trial planetside bypass and didn't give me a fucking credit at all (not that I need it) when he released it. Then I also know what you did with my AirRivals shit so... Just so you know you can shut the fuck up already because I know you don't know shit.

What I'm more interested in right now is syntex >.>

Blah, if you want the pointer. I'll give you it.

:3 I might code a trainer which reads the value to see if your read or alive, and a hotkey which inverts the dead or alive state. So if your alive, the hotkey makes you dead. And if your dead... the hotkey makes you alive...

Anyhow... I know your fulla shit clown because you don't even get what he's searching at all? (animation?) HELL no >.>

If you actually took the time to analyse the functions you'd understand what it's processing >.>

//Syntex : I also see where you could possibly be redirecting the hackshield functions because I managed to make it CRASH every game. So... I just need to modify it so it calculates the correct value everytime and it shouldn't crash my game at all even with a debugger.

And... if you wanted to use a debugger... You could've just crashed hackshield instead of disabling it like the rest of the idiots -.-

Also.... There's no point doing array scans and calculations and code caves -.-

A Codecave would have been good. You can just reallocate where you want it to read from. BUT there's some places which aren't accessed... so still best to change the value at the pointer instead.

Pointer changes per GAME room.

Pointer gets allocated on game room load.

To find a pointer, there's no way without some sort of a debugger. Because you need to know what the value is RIGHT at that moment. and a debugger lets you step through the entire game. Other than that... I can't see any other way... Unless there's some kind of registry value reader somewhere out there. Which can read the value of the registry at a certain time in the memory.

But anyhow enough of that. I've got the pointer. It's a simple pointer so no complexity
GameEditor is offline  
Old 10/29/2008, 04:48   #98
 
elite*gold: 0
Join Date: Jul 2007
Posts: 126
Received Thanks: 46
Quote:
Originally Posted by GameEditor View Post
//edit: ps. to evilclown. I don't particularly like MWx. So don't give me **** okay? I know that group is total **** especially Justin. He just ******* leeched my trial planetside bypass and didn't give me a ******* credit at all (not that I need it) when he released it. Then I also know what you did with my AirRivals **** so... Just so you know you can shut the **** up already because I know you don't know ****.
who are you?

because first off, no one leeched anything. Just because the same thing is hacked by two different guys doesn't mean it was leeched. Something you simply don't understand.

My question to you is...
Do you understand the concept of static address? If you reply saying yes, then it simple.. You do not understand, because if you did. You wouldn't be ******** about it on these forums.
joltting is offline  
Old 10/29/2008, 04:55   #99
 
EviLcLoWnS™'s Avatar
 
elite*gold: 20
Join Date: Nov 2006
Posts: 1,073
Received Thanks: 440
Quote:
GameEditor
Junior Member


Join Date: Oct 2005
Posts: 14
Thanks given: 0

Received Thanks: 0 in 0 Posts
The Black Market: (0)
Maby post a lil more before you call someone a leecher, thanks for the lol. I cant really talk bs about you cause i dont really even know who you are, so you must not be important. I didnt get any thing from you guys on air rivals but now maby i should put all the stuff one it and release it. No one leeched your planetside bypass. Soon as i figure out who you are, i can say more.

Quote:
To find a pointer, there's no way without some sort of a debugger. Because you need to know what the value is RIGHT at that moment. and a debugger lets you step through the entire game.-GameEditor
No kidding?
EviLcLoWnS™ is offline  
Old 10/29/2008, 11:09   #100
 
syntex's Avatar
 
elite*gold: 46
Join Date: Mar 2006
Posts: 2,589
Received Thanks: 1,198
Quote:
Originally Posted by GameEditor View Post
Lol Already have the pointer. That's why I'm suggesting it

And... you guys aren't really that much help? XD all you did was spoon feed a few hacks :S

And... Did you leech the bypass or did you make it? Because it kinda seems you can't even find a pointer. So I don't know how in the world you made it...



>.> And what's the whole point of packing s4.dll? :S Or is it even packed?

>.> What I'd like to know is how you redirected the hackshield functions

//edit: ps. to evilclown. I don't particularly like MWx. So don't give me shit okay? I know that group is total shit especially Justin. He just fucking leeched my trial planetside bypass and didn't give me a fucking credit at all (not that I need it) when he released it. Then I also know what you did with my AirRivals shit so... Just so you know you can shut the fuck up already because I know you don't know shit.

What I'm more interested in right now is syntex >.>

Blah, if you want the pointer. I'll give you it.

:3 I might code a trainer which reads the value to see if your read or alive, and a hotkey which inverts the dead or alive state. So if your alive, the hotkey makes you dead. And if your dead... the hotkey makes you alive...

Anyhow... I know your fulla shit clown because you don't even get what he's searching at all? (animation?) HELL no >.>

If you actually took the time to analyse the functions you'd understand what it's processing >.>

//Syntex : I also see where you could possibly be redirecting the hackshield functions because I managed to make it CRASH every game. So... I just need to modify it so it calculates the correct value everytime and it shouldn't crash my game at all even with a debugger.

And... if you wanted to use a debugger... You could've just crashed hackshield instead of disabling it like the rest of the idiots -.-

Also.... There's no point doing array scans and calculations and code caves -.-

A Codecave would have been good. You can just reallocate where you want it to read from. BUT there's some places which aren't accessed... so still best to change the value at the pointer instead.

Pointer changes per GAME room.

Pointer gets allocated on game room load.

To find a pointer, there's no way without some sort of a debugger. Because you need to know what the value is RIGHT at that moment. and a debugger lets you step through the entire game. Other than that... I can't see any other way... Unless there's some kind of registry value reader somewhere out there. Which can read the value of the registry at a certain time in the memory.

But anyhow enough of that. I've got the pointer. It's a simple pointer so no complexity
It would be kinda easy with Ollydbg and breakpoints, using the CheatEngine debugger sucks

And how I disabled the HackShield? did you ever hear of detours? If you ever used detours you know what Im talking about, no need for addresses.

And you can easly find the Functions of Hackshield, and just rediect them and see what happen.
syntex is offline  
Old 10/29/2008, 13:17   #101
 
elite*gold: 0
Join Date: Oct 2005
Posts: 79
Received Thanks: 19
Quote:
Originally Posted by joltting View Post
who are you?

because first off, no one leeched anything. Just because the same thing is hacked by two different guys doesn't mean it was leeched. Something you simply don't understand.

My question to you is...
Do you understand the concept of static address? If you reply saying yes, then it simple.. You do not understand, because if you did. You wouldn't be ******** about it on these forums.
Lol What are you talking about?

Yes Justin did leech my ****. I discovered the method to prevent the bans in the trial accounts >.> And he didn't say thanks or any ****. And furthermore I created a codecave >.>





@Syntex: Yeah... Never got into detours. More into hacking rather than using >.>

A detour requires the base address. >.> So I don't know what your talking about either :S
The function your wanting to detour has an address allocated to it... So therefore you ARE using addresses. So what are you trying to say by "no need for addresses?"

But anyhow, with that over, finding the pointer is rather easy. And messing with functions isn't really reliable to me. So far messing with functions only managed to prove to work at a good level was in some games such as exteel (wow gameguard was so easy to disable) but anyhow, I'd have to use IDA to transfer the MAP over to Ollydbg because... it doesn't even label all the functions correctly LOL.

Ollydbg proves so weak in times when you need it :/

If you still need help with the pointer. Just pm me :3

I'll be off now.
GameEditor is offline  
Old 10/29/2008, 13:27   #102
 
syntex's Avatar
 
elite*gold: 46
Join Date: Mar 2006
Posts: 2,589
Received Thanks: 1,198
Quote:
Originally Posted by GameEditor View Post
Lol What are you talking about?

Yes Justin did leech my ****. I discovered the method to prevent the bans in the trial accounts >.> And he didn't say thanks or any ****. And furthermore I created a codecave >.>





@Syntex: Yeah... Never got into detours. More into hacking rather than using >.>

A detour requires the base address. >.> So I don't know what your talking about either :S
The function your wanting to detour has an address allocated to it... So therefore you ARE using addresses. So what are you trying to say by "no need for addresses?"

But anyhow, with that over, finding the pointer is rather easy. And messing with functions isn't really reliable to me. So far messing with functions only managed to prove to work at a good level was in some games such as exteel (wow gameguard was so easy to disable) but anyhow, I'd have to use IDA to transfer the MAP over to Ollydbg because... it doesn't even label all the functions correctly LOL.

Ollydbg proves so weak in times when you need it :/

If you still need help with the pointer. Just pm me :3

I'll be off now.
I use the driver , ever thinked of that?
syntex is offline  
Old 10/29/2008, 13:55   #103
 
elite*gold: 0
Join Date: Oct 2005
Posts: 79
Received Thanks: 19
Quote:
Originally Posted by syntex View Post
I use the driver , ever thinked of that?
Nope, but even the driver has an address

So I woN?

Anyhow... Forget that for a bit. Do you still need the pointers? :3
GameEditor is offline  
Old 10/29/2008, 19:19   #104
 
syntex's Avatar
 
elite*gold: 46
Join Date: Mar 2006
Posts: 2,589
Received Thanks: 1,198
feel free to send them I make a ingame gui then, if you like.

I uninstalled s4.
syntex is offline  
Old 10/29/2008, 20:46   #105
 
elite*gold: 0
Join Date: Oct 2005
Posts: 79
Received Thanks: 19
Quote:
Originally Posted by syntex View Post
feel free to send them I make a ingame gui then, if you like.

I uninstalled s4.
Guess there's no point sending u it then if you uninstalled it ;(
GameEditor is offline  
Closed Thread




All times are GMT +1. The time now is 07:45.


Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2025 elitepvpers All Rights Reserved.