Quote:
Originally Posted by syntex
try it you little wannabe, I know what Im doing and I know what im talking about, not like you.
I did search for the Pointers, you cant actually find them, or show me better
I searched alot of complex addresses in strategy games and many other FPS games. So dont tell me Im to dumb to just do it lol
After I couldnt find a pointer I tryt to use a search pattern (search for the bytes or a asm sequenze and calculate the address that holds the value). Didnt worked cause the bytes will be found like 10times in the memory.
After that I did a small code cave, to calculate that address on my own , in MY fukin memory, what happen? it calculated the wrong address
so if you think you are god, show it to us.
You are one of those kids that wouldnt even cheat if zeroten and me wasnt there (cause of the bypass).
im wondered about your answere.
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Lol Already have the pointer. That's why I'm suggesting it
And... you guys aren't really that much help? XD all you did was spoon feed a few hacks :S
And... Did you leech the bypass or did you make it? Because it kinda seems you can't even find a pointer. So I don't know how in the world you made it...
>.> And what's the whole point of packing s4.dll? :S Or is it even packed?
>.> What I'd like to know is how you redirected the hackshield functions
//edit: ps. to evilclown. I don't particularly like MWx. So don't give me shit okay? I know that group is total shit especially Justin. He just fucking leeched my trial planetside bypass and didn't give me a fucking credit at all (not that I need it) when he released it. Then I also know what you did with my AirRivals shit so...

Just so you know you can shut the fuck up already because I know you don't know shit.
What I'm more interested in right now is syntex >.>
Blah, if you want the pointer. I'll give you it.
:3 I might code a trainer which reads the value to see if your read or alive, and a hotkey which inverts the dead or alive state. So if your alive, the hotkey makes you dead. And if your dead... the hotkey makes you alive...
Anyhow... I know your fulla shit clown because you don't even get what he's searching at all? (animation?) HELL no >.>
If you actually took the time to analyse the functions you'd understand what it's processing >.>
//Syntex : I also see where you could possibly be redirecting the hackshield functions because I managed to make it CRASH every game. So... I just need to modify it so it calculates the correct value everytime and it shouldn't crash my game at all even with a debugger.
And... if you wanted to use a debugger... You could've just crashed hackshield instead of disabling it like the rest of the idiots -.-
Also.... There's no point doing array scans and calculations and code caves -.-
A Codecave would have been good. You can just reallocate where you want it to read from. BUT there's some places which aren't accessed... so still best to change the value at the pointer instead.
Pointer changes per GAME room.
Pointer gets allocated on game room load.
To find a pointer, there's no way without some sort of a debugger. Because you need to know what the value is RIGHT at that moment. and a debugger lets you step through the entire game. Other than that... I can't see any other way... Unless there's some kind of registry value reader somewhere out there. Which can read the value of the registry at a certain time in the memory.
But anyhow enough of that. I've got the pointer. It's a simple pointer so no complexity