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Rust script/server rubberbanding lag

Discussion on Rust script/server rubberbanding lag within the Rust forum part of the Popular Games category.

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Old   #1
 
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Rust script/server rubberbanding lag

Hi. Ive noticed when i use 2pc script with network sender i get rubberbanding issues when trying to play. Without anything running on my machine everything is running smoothly no lags no rubberbanding.
This only happens on 1 server which is very popular. Is there anything i can do?
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That strongly suggests that the “Network Sender” is either:

- introducing additional delay/jitter,
- sending inputs in an unnatural way,
- or the server has stricter movement/packet validation.

Many large servers use more aggressive anti-cheat or netcode settings.

Need more information....
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I can close this thread now as i have resolved my issue. No more lags
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