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Socket Stone No Effect

Discussion on Socket Stone No Effect within the Rohan forum part of the MMORPGs category.

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Old   #1
 
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Socket Stone No Effect

I made a sockets with melee/range/magic/HP but when I wore the weapon with socket melee/range/magic/HP stats doesn't have effect.
how can i fix this? (i think it's on MAP SERVER) *maybe

Thanks in advance guys!
good or bad comments are acceptable.



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Old 01/19/2018, 16:50   #2
 
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Because Attributes arent Options and not everyone has the brain capacity to comprehend.


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Old 01/19/2018, 23:38   #3
 
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Quote:
Originally Posted by asdfRohan View Post
Because Attributes arent Options and not everyone has the brain capacity to comprehend.
this
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Old 01/20/2018, 09:15   #4
 
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Quote:
Originally Posted by asdfRohan View Post
Because Attributes arent Options and not everyone has the brain capacity to comprehend.
anyway bro thanks
i just want to ask some hint where i can fix that matter?


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Old 01/20/2018, 17:51   #5
 
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My answer was a hint to the solution, my gosh...
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Old 01/21/2018, 15:47   #6
 
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Quote:
Originally Posted by asdfRohan View Post
My answer was a hint to the solution, my gosh...
i tried your hint but the problem is still exist. (maybe i did it in a wrong way)
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Old 01/22/2018, 00:39   #7
 
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Solution: Reedit the map server to have an attribute for % depending on which one you want and give it a new id like idk 155.
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Old 01/22/2018, 09:46   #8
 
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So since there still seems to be confusion as of what attributes and options are:

ItemAttributes: Attributes are static edittime values, never get sent over the wire and therefore have to be exactly the same on client AND server bins. Most fields of items, such as "Damage", "Crit chance", "Attackrange" and "Attackspeed" are directly transfered to their matching attributes.
The server doesnt know
-> weapon.damage
but only
-> weapon.getAttribute( EAttributeType.Damage )

As such, with the attribute list of an item you can overwrite specific properties such as range, attackspeed, etc.

ItemOptions: Options are runtime values, while they can be set at edittime, they are mostly used to set runtime generated values on items. Consider forging or mobs dropping items. The green stats on those are always Options and get sent over the wire.


As of Socketstones:
Attributes define the socketstone item itself. Options on the socketstone will be "transfered" to the weapon/armor instead and therefore give direct boni when equipping. Not every option works on socketstones, use the S2 variant for attacks.

kthxbye
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Old 01/23/2018, 12:30   #9
 
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WOW GREAT EXPLANATION. THANKS MASTER!
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Old 01/23/2018, 13:39   #10
 
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At least give a like peasant.


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