I'm making surprisingly good progress with writing new items and creating new icons. A lot faster than I thought to be honest. Just a quick sample of a few that I've done so far.
Uniques will come with a built in small sparkle of a relevant colour, Ancients will come with lots of sparkles and Legendaries will have glow and lots of sparkles.
Mens dat be the ancient spirit stone. Legendary bottle gives 15% plus one of the legendary weapons has a bonus extra 10% crit, for your critically attacking pleasures.
I'm making surprisingly good progress with writing new items and creating new icons. A lot faster than I thought to be honest. Just a quick sample of a few that I've done so far.
Uniques will come with a built in small sparkle of a relevant colour, Ancients will come with lots of sparkles and Legendaries will have glow and lots of sparkles.
These stats are quite cool but makes my soul hurt..
+99 str/49% melee... Why not 100/50!
Mens dat be the ancient spirit stone. Legendary bottle gives 15% plus one of the legendary weapons has a bonus extra 10% crit, for your critically attacking pleasures.
ok, so will stat based dmg classes be relevant? i.e dps that doesnt use attack forces. I miss playing agi dhan men.
These stats are quite cool but makes my soul hurt..
+99 str/49% melee... Why not 100/50!
BECAUSE I'M IN CHARGE AND I CAN DO WHAT I WANT!!!! Here in the UK, instead of prices rounded to the nearest Pound, they always sell things at prices like £9.99 so they can say "UNDER £10 ZOMGWTFBBQ!!". So, don't blame me blame the British establishment.
Actually, it's just the formula I used to work out the stats various weapons should have
Quote:
Originally Posted by A-Hitagi
ok, so will stat based dmg classes be relevant? i.e dps that doesnt use attack forces. I miss playing agi dhan men.
Absolutely our kid. The attack force weapons are just the first ones I've written in. There will be equivalent weapons for all of the major stat based builds and I'll make sure the stats on the weapons are the right amounts.
This would make boss hunting more interesting. It could also satisfy weaker/impatient people who go to Insta-110 servers because they just want to kill. A Str Dhan with relatively low-grade gear and 4 of those 2nd variant Wings could kill a well-geared person if he were to catch them off-guard.
They would be able to kill, but they'd be a total glass-cannon. This is what I feel a lot of Indonesian players like about servers with +500 attack on everything. You're not going to be dealing minimum damage on anybody as long as your gear is somewhat decent, because defense hardly matters against all of that pure attack force.
Basically, noobs just want the illusion of power-simply being able to kill most people, even if they are a 1-shot, themselves. If you could draw these types of players in, while still keeping the game balanced for all players, it would be great, because we need all the players we can get. Your different weapon types will really help accomplish this as well.
This would make boss hunting more interesting. It could also satisfy weaker/impatient people who go to Insta-110 servers because they just want to kill. A Str Dhan with relatively low-grade gear and 4 of those 2nd variant Wings could kill a well-geared person if he were to catch them off-guard.
They would be able to kill, but they'd be a total glass-cannon. This is what I feel a lot of Indonesian players like about servers with +500 attack on everything. You're not going to be dealing minimum damage on anybody as long as your gear is somewhat decent, because defense hardly matters against all of that pure attack force.
Basically, noobs just want the illusion of power-simply being able to kill most people, even if they are a 1-shot, themselves. If you could draw these types of players in, while still keeping the game balanced for all players, it would be great, because we need all the players we can get. Your different weapon types will really help accomplish this as well.
Some of that draws from that +stat only idea I had a while back. It was so much easier to balance overall but one of the things it had was numbers, lots of NUMBERZ!! Without anything OP, using the usual max gear, 5th tier weapons had around 1400 str, characters had 30k HP on average and most classes hit 50% more damage. Bigger numbers but balanced gameplay. It reminded me a bit like Diablo 3, WoW and other games that have high number inflation.
I haven't had a deep think about the full range of boss drops just yet but I definitely want variety from each boss. That's variety like your suggestion, not variety where a boss has 7 different drops, each for a different class. I'd rather have 7 different bosses with each boss having a drop tailored to 1 class damage type only.
I'll think on. Once I have some more concrete ideas I'll post the details.
Edit: Only takes me a few minutes to make some icons
Just a quick vid with proof of the new armour being actual functional pieces of armour, not just a costume plus testing out the other sparkle colours in the game's files (white, green and purple).
Just a quick vid with proof of the new armour being actual functional pieces of armour, not just a costume plus testing out the other sparkle colours in the game's files (white, green and purple).
Just a quick vid with proof of the new armour being actual functional pieces of armour, not just a costume plus testing out the other sparkle colours in the game's files (white, green and purple).
[Macro]Reset action bars (remove all spells from action bars) 08/08/2018 - WoW Guides & Templates - 9 Replies English
Hi, i just found a nice macro that i think many of you could need.
It will reset the action bars and remove any spell from it.
(You won't lose your keybindings ;))
/run for i = 1,120 do PickupAction(i) ClearCursor() end
Deutsch
Hi, ich habe gerade ein nettes Makro gefunden dass glaube ich viele von euch brauchen können.
Es entfernt alle Spells aus eurer Aktionsleiste und macht diese leer.
(Keybinds werden nicht reseted! ;))
if player1 killed player2 do this action , else do another action . 10/29/2011 - CO2 Private Server - 6 Replies Okay , sorry for this thread but the old one none joining it , or trying to correct my wrong , well .
if p1 killed p2 do this action , else do this action . is what i wanna to convert this into C# , so how to make it,
for example.
if (Player1 killed Player2)
{
Action-CO where real action comes in co privateserver 01/12/2011 - CO2 PServer Archive - 4 Replies At the begging I would like to say hi
I would like to produce you new server called Action-CO
Server is 5095 as patch and is on VPS
At first I want to say server is still Beta like on levels and that and shopping mall items worth alot atm we r decreasing in time so please we ask you for patience also atm there r no donations for ppl who lives out of egypt atm since there r no Paypay account to provide us with the money untill then there r no donations.
Server Features
1:-Server mobs...