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Old 02/15/2015, 10:18   #136
 
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Originally Posted by Glixxer View Post
BM without all that extra stuff actually isn't that bad. The only thing inherently wrong with it is the Int Divisor, which can be managed by not adding a shit-ton of items, or adding defensive items that give Vit, HP or Defense instead. On official, there's already a ton of Pure Attack and double-dipping. But there's a LOT of Int also. The level cap is 115+10, Walter's Medals, Twins, Reinforced Accessories, Costume sets that give over 200 to stat points, there's even a new armor set that has stats on each piece. As long as you keep stats down to earth, the boost in damage from the Int Divisor is not game-breaking.
Thanks. This is exactly the solution. The int modifier is essentially what makes the magic -> melee go awol. Considering it can quadruple your converted melee on 4k int, at the same time making low level temps useless. In the end, you have a powercurve by templars gaining more magic over time, you should not smack that power curve via such a stupid modifier.

However, keeping items and stats low is not the solution. Instead (and thats what we did over ot r2) we completely removed the modifier. Furthermore, we made the melee coming from magic unbuffable. Means a melee mace and melee scrolls will be of no use and no double dipping will take place.


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Originally Posted by peinful View Post
I agree with that. But i think if you wanna use it like that. Then DN should be a 10 second Defending Nature with a 60 second cooldown and takes 300% damage. So basically u can live, but the defender is going down quick if ur getting ganked. Hopefully giving you enough time for your team to arrive.

So how would u suggest a party / Guild Defends against a boss ?
Of course using taunt and focus healing, but do you think that Defenders should have a skill or buff where they take 45 - 60% less damage from PvE including bosses ( so they can be the official tank ) ?
..would be cool to do, but i don't even know if that's possible.
It should obviously not be 300%. The thing is, currently rate is 80-90%, means the defender takes less damage than the actual target. Thats definitely flawed since such a skill should always have something sacraficed. A rate between 140-170% should be fine.

To your suggestion, its possible and its the first non-shit comment of you in quiet a while. Even tho I hate to admit it, I like the idea. o.0
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Old 02/15/2015, 18:36   #137
 
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Hey smart developers, Is it possible to alter how bosses aggro works?
iirc u can't even taunt them right now, it attacks the character doing the most dmg.
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Old 02/15/2015, 18:39   #138
 
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Hey smart developers, Is it possible to alter how bosses aggro works?
iirc u can't even taunt them right now, it attacks the character doing the most dmg.
To answer you question "Yes" it is possible but i wont tell how.
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Old 02/15/2015, 18:44   #139
 
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Originally Posted by Penelope Pitstop View Post
Thanks. This is exactly the solution. The int modifier is essentially what makes the magic -> melee go awol. Considering it can quadruple your converted melee on 4k int, at the same time making low level temps useless. In the end, you have a powercurve by templars gaining more magic over time, you should not smack that power curve via such a stupid modifier.

However, keeping items and stats low is not the solution. Instead (and thats what we did over ot r2) we completely removed the modifier. Furthermore, we made the melee coming from magic unbuffable. Means a melee mace and melee scrolls will be of no use and no double dipping will take place.




It should obviously not be 300%. The thing is, currently rate is 80-90%, means the defender takes less damage than the actual target. Thats definitely flawed since such a skill should always have something sacraficed. A rate between 140-170% should be fine.

To your suggestion, its possible and its the first non-**** comment of you in quiet a while. Even tho I hate to admit it, I like the idea. o.0
Yea I've been helping a couple of the guys on the World of Warcraft P.server I've been playing.
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Old 02/15/2015, 19:08   #140
 
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Originally Posted by DretoNEX View Post
To answer you question "Yes" it is possible but i wont tell how.
I'm not interested in doing any sort of rohan development, but can you please elaborate how much can be done? Mere curiosity.
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Old 02/15/2015, 20:41   #141

 
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Website & Forum is Online



Enjoy
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Old 02/15/2015, 22:16   #142
 
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Client Download is online ?
I download the torrent but u said its the old and cant connect with the server.
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Old 02/15/2015, 22:22   #143

 
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Client Download is now open on our Website
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Old 02/16/2015, 08:49   #144
 
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Client Download is now open on our Website
can't wait till you open the game account registration
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Old 02/16/2015, 10:38   #145
 
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Client Download is now open on our Website
don't download their client , just waste your time , server will never online
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Old 02/16/2015, 10:55   #146
 
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don't download their client , just waste your time , server will never online
Haters gonna hate, at least try to learn english, dumbas.
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Old 02/16/2015, 12:11   #147
 
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Server is up. they just disable the registration page. i already register yesterday before they disable it.
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Old 02/16/2015, 13:33   #148
 
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don't download their client , just waste your time , server will never online
****, STFU... dont like him or his server, go play hellokitty.
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Old 02/16/2015, 14:07   #149

 
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****, STFU... dont like him or his server, go play hellokitty.
He is mad cause he cant even Edit a BIN File
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Old 02/16/2015, 14:25   #150
 
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He is mad cause he cant even Edit a BIN File
Can you ? ))))))))))))))
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