Quote:
Originally Posted by Penelope Pitstop
Defending nature should infact not be used to tank a boss but should be a skill used to save another person in a critical situation while sacrificing your own health for it. And by sacraficing I mean having the defender take reasonable high damage.
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I agree with that. But i think if you wanna use it like that. Then DN should be a 10 second Defending Nature with a 60 second cooldown and takes 300% damage. So basically u can live, but the defender is going down quick if ur getting ganked. Hopefully giving you enough time for your team to arrive.
So how would u suggest a party / Guild Defends against a boss ?
Of course using taunt and focus healing, but do you think that Defenders should have a skill or buff where they take 45 - 60% less damage from PvE including bosses ( so they can be the official tank ) ?
..would be cool to do, but i don't even know if that's possible.