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Old   #106

 
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Quote:
Originally Posted by busternr View Post
Yeah but i guess you are gonna start selling craft items and only donators will have good items, and this is ******.If you can make then crone rate more xD
We dont make Donators be op.
We will add most Stuff on IP Merchant

You also can Win the Stuff on Events we gonna make.



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Old   #107
 
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That sounds fine,cant wait xD


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Old   #108
 
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hope can do multi client, cause if not it will hard to get full buff, and ppl will start selling buff.
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Old   #109
 
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Originally Posted by jaihwacat View Post
hope can do multi client, cause if not it will hard to get full buff, and ppl will start selling buff.
buying buff is fun than begging it


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Old   #110
 
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How much Ip drop ? 10/20/100/500..........
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Old   #111
 
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Originally Posted by xpro99 View Post
buying buff is fun than begging it
yeah it's true, but when play on renai i never beg for buff, ppl begging to me since i give them for free. btw the web already redirect to round webmail, i hope this mean they are setup the server right now.
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Old   #112

 
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Ofc, but only 2 Client
If you try to make 3rd, you will get DC
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Old   #113
 
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Originally Posted by Dr.Dr.SheldonLeeCooper View Post
Ofc, but only 2 Client
If you try to make 3rd, you will get DC
2 is enough to get full buff, and lvl up the pet/selling stuff, to much open client make server lag.
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Old   #114
 
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true, 2 is enough.
so is obt will come in hours?
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Old   #115
 
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What has been done to stop this server from becoming a Templar-Fest? On EVERY Pserver I've played on Templars are the best at everything. Here's some stuff that needs to be done:

It should be made impossible to use Gladiator License and Mage License at the same time.
It's obvious why this is overpowered when you experience it yourself.

Empower, CTB, and Enhanced Attack should only boost your most powerful base stat.
Base stat refers to your stats before any buffs or scrolls are applied to your character. Right now, Empower boosts the Magic Attack of the Templar, AND their Melee Attack after BM is used. This change would make it so that they only get more Magic Attack to be converted into Melee Attack.

Dual-Stat Maces:

The drop table should be altered so that a Mace can NOT have both Melee Attack %and Magic Attack % on it at the same time. It gives Templars too much power.

Vanishment, Erase, and Reflection:
These skills are all overpowered and need some tweaking. Let's look at Vanishment First. At level 2, it releases you from Stuns AND Roots. So what? Rangers have it, Dark Elves have it, even Dekans have it. The problem is that this skill only has a 30 second cd. While everybody else has a 180 second cd! THIS IS TOO SHORT!!! A Ranger can't effectively root a Templar, a D. Knight can't effectively use Penetrate on a Templar. There are so many other skills that Vanishment also counters. The cd of this skill should be raised to 180 seconds.

Reflection: This skill lasts too damn long. Being impervious to almost all status effects is not something to be taken lightly. Especially when it lasts for 1-3 minutes. The main threat is stuns and roots, but Templars already have Vanishment. If a class has a prevention AND release skill, they better last for a short time and or have a long cd time. This skill should not be a 24/7 skill. It should be something used at strategic moments. Templars already have several defenses. :
Heal: Which can easily restore ALL of your HP at level 6.
Group Heal: Which can restore about half of your HP.
Instant Heal: Which can instantly restore ALL of your HP.
Massive amounts of Elemental Resistance: By the time you're around level 90, you'll have 100%, or near 100% ER. Frozen, Blazing, Divinity, and Darkness will most likely hit 0
. Then there's also Magic Barrier, Euphoria, Mental Barrier, and a Shield.
The length of Reflection needs to be at least halved, and the length of Chrono should be reduced to 30 seconds to stop people from using it 3 times back-to-back.

Erase:
This skill is just too much for a Templar to have. When it takes away 2 buffs it's OK. But 5-7 buffs is ridiculous, especially when it is instantly activated, has a very long range, and works 100% of the time. It should either be made to only take away 2 buffs. You can do this by making it impossible to level it up beyond 2, or make it so that after level 2, only the CD time is lowered.

There are also more issues with scrolls. You have two types of damage, stat-point and attack force. Stat-point is stuff like an Agi Dhan's critical damage from DB. Attack force is from PP and DPP. The problem is that a Warlock can use an Alm Scroll AND Mage License for two boosts to his damage. A Wizard can only get a real boost from the Alm Scroll. What you can do is this: Add 6 new scrolls that give a percentage boost to ONE stat (Agi, Dex, Str, Int, Psyche, or Vit). However, it should be made impossible to use them with Gladiator, Ranged, or Mage License. This would make it so that a Psy Wizard can use an Alm Scroll and a Psyche Scroll, so he has two boosts in damage just like the Warlock. The Warlock can't use an Int scroll, though, this stops him from getting 3 boosts.

The last issue is Sprint, Detect, and Critical Blow Scrolls. These scrolls break class balance. Normally, a Ranger can root a Str Dekan, use SS+SW, and kill him. If he releases from it and tries to kill him, he will die before he reaches the Ranger. If he uses Dark Spell, he can survive and run away. But with a Sprint Scroll, he'll reach the Ranger in 2-3 seconds and destroy him. Ranger have low Pdef, Mdef, and HP. Their tactical defense is Mobility, there's no reason to use a Ranger if EVERYBODY is fast.

Critical Blow Scrolls: These skills make Str Dhans hit too hard. There's NO denying it. Str Dhans' strongest skills are PP and DPP. They benefit from it like nobody else does. They get a massive boost to their total damage output. It's like giving a Wizard a Wide Pollution Scroll, or giving a Dekan an Evolve Scroll. Take Critical Blow Scrolls out of the game.

Detect Scrolls: It's obvious why these shouldn't exist.
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Old   #116
 
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Not going to quote because it will take up too much space...

But i agree with 100% of what Glixxer just said, ESPECIALLY with the stacking scrolls aspect... Either use melee or magic or ranged.

Another thing... Rohan is the only game where 1 character can completely and totally absorb all damage for another character... What happened to good old Group taunt and Spam heal the tank ?
Isn't that what 99% of the good mmo's do ?
I say to hell with Defending Nature.. No more vit pet bullsh*t.
Make it a Damage Reduction skill or something.. Not an absorb 100% of the damage.. wtf..
Rohan has turned into DN + Reflect = Wack-A-Mole..

Good luck in fixing "Rohan" guys <3
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Old   #117
 
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You guys think way to complicated. Your solutions start at a point where harm is already done. All attack and double stacking of scrolls/attack power is not the root of templars OPness. Problems have to be solved at the root, in other words, blunt mastery itself which is acctually quiet simple and done with just a few edits.
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Old   #118
 
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so whats up with this ***** server ? <3
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Old   #119
 
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Quote:
Originally Posted by Penelope Pitstop View Post
You guys think way to complicated. Your solutions start at a point where harm is already done. All attack and double stacking of scrolls/attack power is not the root of templars OPness. Problems have to be solved at the root, in other words, blunt mastery itself which is acctually quiet simple and done with just a few edits.
I must ask. So what do you think of Rohan's way of tanking a boss vs other mmo's like guild wars 2, world of warcraft and tons more.

Rohan - Defending Nature

Other mmo's - Spec Heal and Tank using taunt / Group Taunt ?
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Old   #120

 
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Originally Posted by FlyM00N View Post
so whats up with this ***** server ? <3
We open Monday.
Today is Valentine's Day (Need to Spend some Time with my Gf)

Tomorrow we will Post the Client & gonna make the last small Edits on our Server.

And Yes, our Host arrived

Join our FB Page:


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