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Heroic Skills
Discussion on Heroic Skills within the Rohan forum part of the MMORPGs category.
10/30/2014, 15:35
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#1
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Heroic Skills
Hey guys, so as the title says ,this topic is about the heroic skills.Now i`ve allready finished with the 115 ones,and wanna expand into making 120 ones.So if anyone has some ideas,thoughts please feel free to share them.Anyone who wants to get involved into this project leave me a pm.
P.S. Trolls/Haters/Morrons will be reported.THanks!
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10/30/2014, 15:39
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#2
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Gratz. But unless you provide a video i'm going to assume a troll post.
It's not that hard to edit skill icons and names.
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10/30/2014, 15:59
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#3
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I saw this Pictures some Time ago from a Friend. If im right, Strike is atm the only one who got those Skills. Maybe you are strike but i dont think so...
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10/30/2014, 16:16
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#4
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I`m a friend of strike,we work together
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10/30/2014, 16:39
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#5
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I See [emoji1]
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10/30/2014, 16:44
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#6
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Quote:
Originally Posted by Danger Mouse
Gratz. But unless you provide a video i'm going to assume a troll post.
It's not that hard to edit skill icons and names.
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10/30/2014, 16:58
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#7
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You might want to edit those .gtx to look better cuz people wont like to see it ****** up :P
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10/30/2014, 17:00
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#8
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Quote:
Originally Posted by DretoNEX
You might want to edit those .gtx to look better cuz people wont like to see it ****** up :P
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Graphic part is the least of our worries,and it`s being handled by a friend
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10/30/2014, 17:25
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#9
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Quote:
Originally Posted by PhytonMate
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Congratulations. You hooked the mapserver and changed skill behavior. My guess is that at this point you have to choose between lvl 110 skills or level 115 skills.
Otherwise you'll have to hook the login protocol in the mapserver.
But, let me get his straight. First time i saw pics of lvl 115 skills is abt 4-6 months ago. This means that it took you guys that much time to rewrite skill behaviour for every class or you just need some money.
I don't think anybody is willing to pay the amount of money you ask for that.
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10/30/2014, 17:29
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#10
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Quote:
Originally Posted by Danger Mouse
Congratulations. You hooked the mapserver and changed skill behavior. My guess is that at this point you have to choose between lvl 110 skills or level 115 skills.
Otherwise you'll have to hook the login protocol in the mapserver.
But, let me get his straight. First time i saw pics of lvl 115 skills is abt 4-6 months ago. This means that it took you guys that much time to rewrite skill behaviour for every class or you just need some money.
I don't think anybody is willing to pay the amount of money you ask for that.
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Ehm not really,Both 110 and 115 skills work.We haven't been able to put all 3 slots there,so heroic power is automaticly done from sql once user reaches level req .Maybe we`ll just withraw heroic power,and leave just leave the other 2.Oh and about the 4-6 monts thingy, that was just some skills working,without the actual code in mapserver.Namely some skilsl would work,but dmg was the same (200) regardelss of stats and etc.Actual code took us 1 month to finish
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10/30/2014, 17:42
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#11
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We've got that working within hours.
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10/30/2014, 17:46
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#12
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That's because you have to use the new client.
You can just repurpose heroic power for the lvl 110 skills, change the skill ids, mess around with the skilltree.bin so the requirements are correct and you're good to go.
Just one question though. Did you edit every skill in particular or used a more general aproach. Judging by the timespan i would say you did the hooking for everything in particular.
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10/30/2014, 17:55
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#13
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Quote:
Originally Posted by Penelope Pitstop
We've got that working within hours.
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Well,good for you.I didn't realize this is a contest.But anyway, i can allready see this going off topic,so if you could keep it to ideas for skills that would be great.Thanks.
Quote:
Originally Posted by Danger Mouse
That's because you have to use the new client.
You can just repurpose heroic power for the lvl 110 skills, change the skill ids, mess around with the skilltree.bin so the requirements are correct and you're good to go.
Just one question though. Did you edit every skill in particular or used a more general aproach. Judging by the timespan i would say you did the hooking for everything in particular.
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Well,most skills were going the same way(if you know what i mean),so we hooked them to the same code ,howewer some other skilsl needed something extra,so we had to create the new code for that. ex. shield strike / mind training .Also, we didn't go with the external hook as you guys did(from what i saw from your posts) all hooking is inside the mapserver.Seemed easier for me really.
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10/30/2014, 18:05
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#14
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Im always a bit contesting.  Nice to see other people working on this aswell. However, im quiet interested to hear other ways. Did you write and acctual hook, reproducing server code to work on a dynamic base or did you just hook certain functions and tried to somehow get it right? (Or did you just edit plain asm) As of us, we did rebuild a majority of class structures to plug in our own optimized systems and code.
Either way, I guess you didnt hook the client, did you?
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10/30/2014, 18:05
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#15
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Now, by definition a hook is external. This means you're using the term loosely and you're referring to mapserver edits. You didn't actually had the code of the mapserver so it means you manually edited the mapserver.
Why? That's tedious.
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