Now, by definition a hook is external. This means you're using the term loosely and you're referring to mapserver edits. You didn't actually had the code of the mapserver so it means you manually edited the mapserver.
Why? That's tedious.
I don't plan on adding as many addons to the server as you guys say you will,so editing the actual mapserver is way easier for me.
Im always a bit contesting. Nice to see other people working on this aswell. However, im quiet interested to hear other ways. Did you write and acctual hook, reproducing server code to work on a dynamic base or did you just hook certain functions and tried to somehow get it right? (Or did you just edit plain asm) As of us, we did rebuildind a majority of class structures to plug in our own optimized systems and code.
Either way, I guess you didnt hook the client, did you?
Well,i don't have years of experience in this as some of you, i'm just at start.If by client you're referring to the rohanclient.exe, then yea, i had do to some edits there too,as some skill behavior require client side code too(but i guess you allready knew that) xD
Ive got some huge programming background ofc, but ive acctually just started hooking in context of our server project. So yea, ive only got 2-3 weeks experience in hooking.
As of editting the client, I didnt know that for sure yet. Ive been hoping it wouldnt come to that, means me sitting down and editting the client in asm. D:
I wonder how much would be possible in terms of adding new behaviour without editting the client at all.
Ive got some huge programming background ofc, but ive acctually just started hooking in context of our server project. So yea, ive only got 2-3 weeks experience in hooking.
As of editting the client, I didnt know that for sure yet. Ive been hoping it wouldnt come to that, means me sitting down and editting the client in asm. D:
I wonder how much would be possible in terms of adding new behaviour without editting the client at all.
Well,mobility increase or decrease , attack speed and stun/sleep/etc are client based too along others.
Well, they are displayed/enforced by the client but still somewhat server based. At least they should be in a proper authorative server design. Good to know. ;o
Well, they are displayed/enforced by the client but still somewhat server based. At least they should be in a proper authorative server design. Good to know. ;o
I`m not talking about displaying,i`m talking about the actual increase.Skills i said earlier require both server and client side.Also,any stat change is related to server side.Meaning if u add a new skill that gives u a % stat, you won`t see the extra stats added unless you have in the mapserver.Anyway, it's gonna be a fun ride going thru the client side, trust me xD
I`m not talking about displaying,i`m talking about the actual increase.Skills i said earlier require both server and client side.Also,any stat change is related to server side.Meaning if u add a new skill that gives u a % stat, you won`t see the extra stats added unless you have in the mapserver.Anyway, it's gonna be a fun ride going thru the client side, trust me xD
Well, I know that. Ive been rebuilding the complete stat system.
As of plain skill increases like for buffs, they work out of the box. Ive been making dragons mantle based on magic attack, dragons power give magic attack aswell as zhens giving magic attack and such stuff. That stuff shows directly without editting the client.
As of editting the client, thats essentially why I wanted to get around it. xD
Well, I know that. Ive been rebuilding the complete stat system.
As of plain skill increases like for buffs, they work out of the box. Ive been making dragons mantle based on magic attack, dragons power give magic attack aswell as zhens giving magic attack and such stuff. That stuff shows directly without editting the client.
As of editting the client, thats essentially why I wanted to get around it. xD
Yea,that's server side.Nice changes,but idk .. i'm looking for insane skill change ideas, like allowing giants to do more magic, or idk,still waiting for that person to give me some great ideas xDD
I know its mainly serversided. Everything else would be dumb.
Anyways, I've yet still have to come to acctually implementing completely new skills with custom logic. Still needs an internal meeting to get the roadway clear.
Swashbuckler Heroic skills 04/09/2013 - Archlord - 2 Replies Hello,
I need advice from experienced swash to tell me which Heroic skills are worth puttin points into. Most of the skill effects I don't even understand, like one skills grats SUCCES RATE what the fuckaroos is that
Also would like some tips on armor. What should 90 swash use? Abs cap, gloves boots + HH top, bottom and weapons?
[V]Hatorjas Ninja Level 78 !2G Skills!!3P Skills! [S]Psc oder anere metin2 accs 09/18/2012 - Metin2 Trading - 5 Replies Hallo
Wollte mal mein Ninja Acc vken...
Ihr kriegt : ID / Pw / E-Mail änderrung
Der Account ist NICHT verskillt!
Es ist ein Nah-Ninja auf den Server Hatorjas , der Char ist Level 78
Der Acc hat nur noch paar Lucy Ringe und son Müll
[EXCLUSIVE] Heroic Skills detailed Unrevealed 07/26/2011 - Archlord - 178 Replies Hi allz, Here are all the heroic skills to be added end of this year with all the details, mana consumption, points needed, stats etc
Already present ig on Archlord Webzen..... This has been a lot of work, so please dont use ma images everywhere
HUMAN
Knight
http://i54.tinypic.com/2dtp5ht.jpg
Archer
Heroic Skills Early? 05/02/2011 - Archlord - 23 Replies In this post about accounts that got banned after maintenance some 1 says swashys are using heroic skills on archon server.
Any 1 know how to get heroic skills early?
Webzen - Global Games Portal
Any 1 on this website have a scion that is actually good ?
if so send me a pm and ill give u my IGN so we can pvp =]
>>Heroic Skills<<videos has been revealed 02/14/2010 - Archlord - 8 Replies These are the newest skills after "Combo" known as "Heroic Skills" but skills are lvl lv 75+ for sure
Here's the link down below to watch new skills video:
Archlord 4U :: ³×À̹ö ºí·Î±×
ENJOY ! :)