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[Guide] Starting your LOCAL rohan private server

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Old   #331
 
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Quote:
Originally Posted by BatFastard View Post
Does doesn't it It does break a couple of things though, rangers can no longer kite and the fishing bar moves faster.

Does anyone still have Sangvin's RohanTool (with the 64bit extension)? I need to extract stuff out of the gem files.
do still need this?



kennethz008 is offline  
Old   #332
 
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Originally Posted by kennethz008 View Post
do still need this?
Can u share the tool?


ilovemilfs is offline  
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Originally Posted by ilovemilfs View Post
Can u share the tool?
willing to trade
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Old   #334
 
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@TS can u reload the download link for client+code??


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Old   #335
 
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If anyone one want the tool..exchange with your information about Open , Read and Edit BIN File ...

Mutualism yeah


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rhodevil is offline  
Old   #336
 
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2rohan .com all i got to say

if you forget the three w's wont be a success

Private server working
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Old   #337
 
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Originally Posted by rhodevil View Post
If anyone one want the tool..exchange with your information about Open , Read and Edit BIN File ...

Mutualism yeah


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willing to trade the same ;p
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Old   #338
 
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Originally Posted by kennethz008 View Post
willing to trade the same ;p
.. kennethz do you know how to open,read,and edit BIN File..to text mode..
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Old   #339
 
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guys please upload the latest file of VMware image
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Why would you want a texture exporter and a half functional blender import script which doesnt even support bone animations and most of the shaders are incorrect anyways if you can have a completly working mesh/skeleton/animation extractor and importer for unity, a professional game engine.
Oh because it aint open source and i do not have any plans to release it. Maybe when we are done with the complete setup and recoding of a brand new rohan with modern techniques and complete rohanintern unused grafics.
Tzz.

Anyways, zzarachiel, im already writing with ish for a while now and hes willing to help as much as he can. I suppose you are good at networking so if you want you can hop into the team which consists of 6 persons at the moment.

Thanks~

Oh and here some stuff for the eyes.
Attached Images
File Type: jpg daggerfett.jpg (160.8 KB, 178 views)
File Type: jpg zhens.jpg (17.9 KB, 149 views)
File Type: jpg 2.jpg (186.1 KB, 154 views)
File Type: jpg silvapimped.jpg (164.1 KB, 137 views)
File Type: jpg terrain.jpg (312.4 KB, 158 views)
yurneroo is offline  
Old   #341
 
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Originally Posted by yurneroo View Post
Why would you want a texture exporter and a half functional blender import script which doesnt even support bone animations and most of the shaders are incorrect anyways if you can have a completly working mesh/skeleton/animation extractor and importer for unity, a professional game engine.
Oh because it aint open source and i do not have any plans to release it. Maybe when we are done with the complete setup and recoding of a brand new rohan with modern techniques and complete rohanintern unused grafics.
Tzz.

Anyways, zzarachiel, im already writing with ish for a while now and hes willing to help as much as he can. I suppose you are good at networking so if you want you can hop into the team which consists of 6 persons at the moment.

Thanks~

Oh and here some stuff for the eyes.
I talk to Ish on a daily basis.
Truth be told, i was busy with college in the past week and i kind of neglected him.
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Old   #342
 
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how to edit status item???
share share
thegarbon88 is offline  
Old   #343
 
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Editing bins is really simple if u got a hex editor
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ilovemilfs is offline  
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Old   #344
 
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Quote:
Originally Posted by ilovemilfs View Post
Editing bins is really simple if u got a hex editor
You must register and activate your account in order to view images.
nice share
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Old   #345
 
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Quote:
Originally Posted by zzerachiel View Post
I talk to Ish on a daily basis.
Truth be told, i was busy with college in the past week and i kind of neglected him.
I know that, he told me somewhen a month ago. Thats why im here ;o


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