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buff [gm] demarage
Discussion on buff [gm] demarage within the Rappelz forum part of the MMORPGs category.
07/23/2011, 17:01
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#1
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buff [gm] demarage
Hello how to put buff GM in the debu + jp max svp thank you
bonjour comment mettre les buff GM au debu + les jp max svp merci  
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07/23/2011, 17:24
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#2
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Quote:
Originally Posted by guildeur
Hello how to put buff GM in the debu + jp max svp thank you
bonjour comment mettre les buff GM au debu + les jp max svp merci   
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Are you asking to add a GM buff on login? and i dont get what you want with jp sorry
For Gm buffs on login you need notepad++ to edit the LUA file named on_login
Find the state code to give a player buffs and add it in
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07/23/2011, 17:43
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#3
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Can you me the metre spoilier stp as his(her,its) I verai how to make thank you
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07/23/2011, 18:11
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#4
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Give me 5 minutes to edit the Lua file and see upload it for you, or if someone works faster they can do it.
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07/23/2011, 18:30
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#5
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thanx you
merci
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07/23/2011, 20:59
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#6
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Use this.
It is devided into an if-case. the upper half is for all players, the lower one is for gm only. to enable/disbale buffs just remove/add "--" infront of the add_state commands.
You can edit the player buffs by raising the second number, e.g.
add_state(1001, 10, 8640000) --Max HP +35%
just change 10 to 100 to get a level lvl 100 hp buff.
the comment behind those commands will tell what they currently do, change the level and it will be higher/lower.
Copy the whole spoiler and insert it into on_login (92aaf4ae4ee42eb41693728da93f301a).lua inside your resource/script folder just above the last "end" thats written in there.
-- Login Buffs
if get_value("permission") == 0 then
--player buffs
add_state(1001, 10, 8640000) --Max HP +35%
add_state(1002, 10, 8640000) --Max MP +35%
add_state(1003, 10, 8640000) --HP Reg. +6,5%
add_state(1004, 10, 8640000) --HP Rec +120%
add_state(1005, 10, 8640000) --MP Reg +10%
add_state(1006, 20, 8640000) --MP Rec +124%
add_state(1007, 10, 8640000) --P.Atk + 30%
add_state(1008, 10, 8640000) --M.Atk + 30%
add_state(1009, 10, 8640000) --P.Def + 30%
add_state(1010, 10, 8640000) --M.Def + 30%
add_state(1011, 10, 8640000) --Atk. Speed + 20%
add_state(1012, 10, 8640000) --Cast Speed + 30%
add_state(1013, 20, 8640000) --Mov Speed + 60%
add_state(1014, 10, 8640000) --Acc +10
add_state(1015, 10, 8640000) --Eva +16
add_state(1016, 10, 8640000) --M.Acc +15
add_state(1017, 10, 8640000) --M.Res +16
add_state(1018, 10, 8640000) --Crit Ratio +10%
add_state(1019, 10, 8640000) --Crit Power LvL 10
add_state(1507, 10, 8640000) --Luck +10
--these lines will add the exact same buffs the player has to the last creature he summoned before loggin out
add_cstate(1001, 10, 8640000) --Max HP +35%
add_cstate(1002, 200, 8640000) --Max MP +700%
add_cstate(1003, 10, 8640000) --HP Reg. +6,5%
add_cstate(1004, 10, 8640000) --HP Rec +120%
add_cstate(1005, 200, 8640000) --MP Reg +200%
add_cstate(1006, 200, 8640000) --MP Rec +1240%
add_cstate(1007, 10, 8640000) --P.Atk + 30%
add_cstate(1008, 10, 8640000) --M.Atk + 30%
add_cstate(1009, 10, 8640000) --P.Def + 30%
add_cstate(1010, 10, 8640000) --M.Def + 30%
add_cstate(1011, 10, 8640000) --Atk. Speed + 20%
add_cstate(1012, 10, 8640000) --Cast Speed + 30%
add_cstate(1013, 20, 8640000) --Mov Speed + 60%
add_cstate(1014, 10, 8640000) --Acc +10
add_cstate(1015, 10, 8640000) --Eva +16
add_cstate(1016, 10, 8640000) --M.Acc +15
add_cstate(1017, 10, 8640000) --M.Res +16
add_cstate(1018, 10, 8640000) --Crit Ratio +10%
add_cstate(1019, 10, 8640000) --Crit Power LvL 10
add_cstate(1507, 10, 8640000) --Luck +10
--hidden village buffs, not necessary, they do the same as the ones above
--add_state(1051, 20, 8640000) --HV Atk Power +100%
--add_state(1052, 20, 8640000) --HV Mag Power +100%
--add_state(1053, 20, 8640000) --HV Def Power +100%
--add_state(1054, 20, 8640000) --HV Mag Def Power +100%
--add_state(1055, 25, 8640000) --HV Atk Speed +75%
--add_state(1056, 24, 8640000) --HV Cast Speed +120%
--add_state(1057, 40, 8640000) --HV Mov Speed +200%
else
-- Must be a GM, will give them high level buffs
add_state(1001, 100, 8640000)
add_state(1002, 100, 8640000)
add_state(1003, 100, 8640000)
add_state(1004, 100, 8640000)
add_state(1005, 100, 8640000)
add_state(1006, 100, 8640000)
add_state(1007, 100, 8640000)
add_state(1008, 100, 8640000)
add_state(1009, 100, 8640000)
add_state(1010, 100, 8640000)
add_state(1011, 100, 8640000)
add_state(1012, 100, 8640000)
add_state(1013, 100, 8640000)
add_state(1014, 100, 8640000)
add_state(1015, 100, 8640000)
add_state(1016, 100, 8640000)
add_state(1017, 100, 8640000)
add_state(1018, 100, 8640000)
add_state(1019, 100, 8640000)
-- and HV buffs
add_state(1051, 100, 8640000)
add_state(1052, 100, 8640000)
add_state(1053, 100, 8640000)
add_state(1054, 100, 8640000)
add_state(1055, 100, 8640000)
add_state(1056, 100, 8640000)
add_state(1057, 100, 8640000)
-- Additional stuffs, handy imo
add_state(2605, 50, 8640000) -- no fear
add_state(6016, 2, 6000) -- cloaked
end
I am not sure what you meant with "max jp svp" either, but if you want ppl to have maximum JP from the beginning open up on_first_login (d4b666e4533a0230159074c218fa2150).lua in a texteditor. Quite at the top you will find
Code:
set_value( "hp" , get_value( "max_hp") )
set_value( "mp" , get_value( "max_mp") )
just enter a new line so it looks like this:
Code:
set_value( "hp" , get_value( "max_hp") )
set_value( "mp" , get_value( "max_mp") )
sv('jp',999999999)
I am not sure if this will work, but i guess it will. it should raise your jp to 999kk upon character creation.
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