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JT's Rappelz Bot

Discussion on JT's Rappelz Bot within the Rappelz forum part of the MMORPGs category.

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Old 04/20/2008, 16:52   #136
 
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very nice
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Old 04/20/2008, 17:54   #137
 
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JT, thanks for the continued work and info on the bot!

Any thoughts on this previous post of mine (I know sometimes these can be easily overlooked, so just thought I'd reiterate):

Keep up the great work, and looking forward to more testing hehe

EDIT: Forgot to add that I noticed that when the bot tabs to find other monsters on screen before turning around (a very useful feature currently in the bot), it doesn't check to see if they have full health (i.e. possibly starting to attack a monster that someone else has already started attacking. Not really a problem, just thought I'd point it out (as a good tester, so you don't yell at me later lol :P)
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Old 04/20/2008, 19:23   #138
 
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Quote:
Originally Posted by superstar655 View Post
Put the rappelz window at the top left corner. Also make sure u dont move the bot window.... leave it where it opens.
Hi all
still not work for me, i follow all what you tell me but no resultat
1- i launch rappelz,connecte in game-top left corner-
2- i launch the bot
3- start him with INSER
i have only this message searching for player box statut
ty to help me
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Old 04/20/2008, 20:37   #139
 
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i have problems with the bot trap..he dont want do attack some skelett fighters and so on..because he think its a mechalorchon..or something like that....

please tr<y to fix that..

i play the german version and the same problem with 9.6 and x.x3

thx4thework JT
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Old 04/20/2008, 21:16   #140
 
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Quote:
Originally Posted by meilleur View Post
Hi all
still not work for me, i follow all what you tell me but no resultat
1- i launch rappelz,connecte in game-top left corner-
2- i launch the bot
3- start him with INSER
i have only this message searching for player box statut
ty to help me
Download and try the latest release, Vx.x3
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Old 04/20/2008, 21:26   #141
 
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Quote:
Originally Posted by m00000 View Post
JT, thanks for the continued work and info on the bot!

Any thoughts on this previous post of mine (I know sometimes these can be easily overlooked, so just thought I'd reiterate):

Keep up the great work, and looking forward to more testing hehe

EDIT: Forgot to add that I noticed that when the bot tabs to find other monsters on screen before turning around (a very useful feature currently in the bot), it doesn't check to see if they have full health (i.e. possibly starting to attack a monster that someone else has already started attacking. Not really a problem, just thought I'd point it out (as a good tester, so you don't yell at me later lol :P)
This is a very unfortunate code inside my script I have been working to fix for a while. With all the added features and what-not it has made it difficult to make sure you are attacking a Full HP mob. It waits till it targets something, then checks for full HP, then it checks for known bot-traps, then... well things go hairy and I have not figured it out yet. I am working on repairing this. My only hessitation to this is if you attack the target at the same instant it is declaring it a bot-trap and it disenguages from something you have already hit once... now the bot will not attack that target again no matter what. not to mention players with the fireshield buff... I have wanted to fix the issue, but I am also waiting until I have completely fixed a few of the smaller bugs and fine-tuned the script to ensure small things like this will not affect the sound running of your farming.

Quote:
Originally Posted by m00000 View Post
jtremblay, would it be possible, the same way that you did it for the on screen monster tabbing before "Searching for new target" and rotating the screen to do so when bottrap is encountered? I.e. if you encounter a Moon Rabbit, and there are other "real" monsters on screen, could the script target those instead of turning the screen? Just thought it would help, as turning the screen when a Moon Rabbit is right beside you doesn't really allow you to target another monster (I guess another option, and one that would serve the purpose of finding a new mob of monsters to kill when an area is clear, is implementing the left click on screen on a certain interval, but I remember you saying that that'll open a new can of worms).

Cheers!
I have noticed this and I am working on a way to fix this. That fix is coming with the reading feature if I can ever get it written. If i can't get the reading feature written, I think I have a way of making it do this, but I am not sure.
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Old 04/20/2008, 21:41   #142
 
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JT, as always, you rock bro
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Old 04/21/2008, 04:36   #143
 
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This time I have no complaints, I managed to get it to work by making my laptop change resolution. So it works fine now, just thought I would post about some helpful hints as ways to improve.

Things I have noticed:
1. Some enemies are now detected as moon rabbits, megaloceros and so on.
i.e. in laksy in ancient remains lapika junior of wind is recognized as moon rabbit.

2. The finding new enemies by changing the camera angle works a lot but sometimes there will be enemies that I can see that he just skips over. (not a big deal just thought I would say something.)

3. My self buffs for now as a low hw, I have Blessing, (raises max hp) and with buffs on he tries to target my pet as well when it's self, so possibly make another option for self buff like you did heal.

Sorry if it seems like I meant this maliciously by no means did I mean it to come off that way. Just thought I would try to assist the almighty JTremblay, as I have no idea how to do it myself.
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Old 04/21/2008, 05:44   #144
 
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i think ill go bak to v3 (original beta) this 1s 2 weird for me
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Old 04/21/2008, 08:08   #145
 
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How I can start Rappelz in the Window mode?
And works the Bot with the German Rappelz?
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Old 04/21/2008, 08:49   #146
 
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Quote:
Originally Posted by Karl26 View Post
How I can start Rappelz in the Window mode?
And works the Bot with the German Rappelz?
When start rappelz, press ctrl+o then you will see on upper right corner option WIndows Mode, take a tick there and press confirm.
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Old 04/21/2008, 13:24   #147
 
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Hi Jt grate work !

But is it possible to include an self heal during the fight with an mob so if you hp is under 50% you will cast an heal and then fight on ?
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Old 04/21/2008, 15:22   #148
 
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Hello i would just like to thank you on the creation of this fantastic bot. it works amazingly and my cleric is going up to R3 very rapidly!

now i must also make a few small suggestions and report on a few things that i have encountered, i'll try not to inconvenience you by overstating the urgency of my problems as i have in the past created bots for online games and updating them can become annoying, especially when many people contually ask for a specific problem to be fixed, and also since i have a sound understanding of a few programming languages and i know how messy it gets sometimes inside a programmers head trying to code in new features into an source.
so with these ideas in mind i would like to suggest, only perhaps that you allow for the healing threshold to become an option that can be adjusted in the GUI window, as i have found sometimes that when my characters gets a few adds, it cant handle these because its already just hovering above %50 health, and therefore at a disadvantage in the fight. so maybe perhaps allow me to set mine to 70%, so that when my health falls below i do heal of my character.
Also i would like to point out that sometimes, in messy situations where i get adds, that i kill one mob, then instead of finishing any adds, my character begins to search for another mob, and most of the time the next mob targeted isn't one of the adds, so therefore i'm continually fighting more monsters than i can handle.so perhaps it might be a good idea to get your bot to check if the player is still in combat at the end of each fight
if it is then fight the mobs, if not continue searching.
One last note, would it be possible if you could make it so that the healing spells can be used mid battle? as i have a cleric, the only self heal that i have is minor healing, so could we perhaps use the heal spell that is allotted by the F4 key as a spell used in mid combat??

keep in mind these are mere suggestions and you definitely will NOT hear me complain if my suggestions are not incorporated, addressed or even disregarded completely, please allow me to thank you again for this incredible job on your bot, i give it 5/5!
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Old 04/21/2008, 16:56   #149
 
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WTF??
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Old 04/21/2008, 18:02   #150
 
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Quote:
Originally Posted by lukaaz View Post


WTF??
???
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