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current dev status
Discussion on current dev status within the Rappelz forum part of the MMORPGs category.
07/15/2011, 00:41
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#376
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It is, but that doesn't mean it should be released modded. That's like me releasing all my mods and no other alternative and saying..."Have fun working backwards!"
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07/15/2011, 00:42
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#377
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Exactly what s0ul37 said, change it yourself if you really want to.
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07/15/2011, 01:15
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#378
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if they dont want the npc in ursa thats there choice but then there stuck with people crying i cant leave the lobby.>>see i think ahead ^^
if they dont want the npc for halloween well they can flag it in db
the reason i added it is to make everyone have a lvl playing field on start.. what they do with it after is there choice
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07/15/2011, 01:19
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#379
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i think, it doesnt matter if 2 mins cooldown or no cooldown at all for taming, because:
you have all time in the world... usually alone on a server, there is no need to tame as fast as possible *sigh* no one would steal you the mob you are currently try to tame
otherwise hell yes, for testing purposes it can take a while to tame hundreds of pets with a cooldown
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07/15/2011, 01:22
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#380
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The taming cool down is long for a reason -- When the skill expires, the tame times out and says it fails (even though the card/T-Protect remains in the inventory).
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07/15/2011, 01:30
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#381
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Quote:
Originally Posted by RoflcopterGoesSoiSoiSoi
The taming cool down is long for a reason -- When the skill expires, the tame times out and says it fails (even though the card/T-Protect remains in the inventory).
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never knewed =)
im here to learn
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07/15/2011, 01:33
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#382
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Quote:
Originally Posted by RoflcopterGoesSoiSoiSoi
The taming cool down is long for a reason -- When the skill expires, the tame times out and says it fails (even though the card/T-Protect remains in the inventory).
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You just described how rappelz devs sucks at coding... or in the lak of it
They basically increased for 2minutes to avoid making something simple BUT harder to code... of course its there for a reason doesn't mean its right or its the best solution. Like, do we need a long cast skill when we use tame skill? "its there for a reason, stupid one, but one" xD
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07/15/2011, 02:54
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#383
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Quote:
Originally Posted by martyn12444
I'm pretty sure every person except you agrees with the 2mins cooldown for creature taming is ridiculous... So it's a good thing that it's being reduced 
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if your running your own server add T game.no_skill_cooltime:1
and tame like crazy :P
other then that skill cool downs are a good thing
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07/15/2011, 06:05
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#384
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im still trying to figure out how to use cpt server to give server wide buffs and not have to type in everyones name all the time
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07/15/2011, 08:06
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#385
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are there still plans on making a emulator ?
and maybe some new gm commands ?
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07/15/2011, 11:32
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#386
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Quote:
Originally Posted by frisky22
are there still plans on making a emulator ?
and maybe some new gm commands ?
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emu yes when final release is done
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07/15/2011, 22:58
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#387
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any update on to release date?
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07/16/2011, 00:28
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#388
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not for sometime no this release should be good enough for now id think
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07/16/2011, 01:07
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#389
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lol wisp ya but you know the devs that want it perfict and id ratehr get it done then half way there and all they are doing great no rush just i heard rumors that it was going to be out today or soon not sure what to think lol
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07/16/2011, 05:26
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#390
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no the 6.1 server was released last night 7.2 is still work in progress altho were regreating it now as we found a few bugs that are being addressed and being worked on we cant move on to next project till this is resolved so....... but anyway the portals for cv and sanc have fixes posted on page 1 and page 5,
as far as any bad taming id's thats being worked on over the next few days its frusterating we wanted this out so we could progress and somewhere along the lines we messed up a few places nothing major that cant be addressed and fixed properly tho
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