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current dev status

Discussion on current dev status within the Rappelz forum part of the MMORPGs category.

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Old 07/14/2011, 21:15   #361
 
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Posting that over and over just makes you seem like a suck-up.
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Old 07/14/2011, 22:14   #362
 
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why u always say that to me?
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Old 07/14/2011, 22:26   #363
 
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why u always say that to me?
cuz its true... just say it once and shut up
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Old 07/14/2011, 23:28   #364
 
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DT doesn't really work in the 6.1 release. It is in the database and if you use a 7.1 client it will show in-game but I'm pretty sure that it's skills are missing. We have the data needed to make it work but the goal of this release is to get a fairly stable version running the content the server was designed to work with. Besides, it's not like there are DT mobs you can tame in-game right now anyways
a couple of us did manage to get skills working ne0 being one but its wd skill *which if i rember right was the correct set for 7.1 they added true dt skills in 7.2* so that will have to be corrected and with the way things are going adding correct skill charts wont be a problem in time as you know
added a teleporter to ursa as the ursa teleport tab doesnt function


added halloween npc with open teleporter no key required*credits to jw*
it disallows anyone higher then 150 btw as the mobs dont go higher then 140 something



both of these will be included in the 6.1 release
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Old 07/15/2011, 00:23   #365
 
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Dungeon mobs are changed to like official right now? I hope not...

Creature taming skill - Its impossible to decrease colddown without decrease the otehr skills colddown? :X

PS: BloodHarvest? are you a vampire or what? lol
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Old 07/15/2011, 00:27   #366
 
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Can you add a quick .txt guide on which NPC ID is which NPC? So we can easily remove NPC's we don't want on our servers.
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Old 07/15/2011, 00:29   #367
 
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Why don't you just take the time to look in the database? Lazy and inexperienced people like you are the reason why private servers are awful.
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Old 07/15/2011, 00:31   #368
 
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Ahaha, good luck trying to **** me off, too Roflcopter xD

He knows which NPCs he added, so it would be a nice course of action to save us some time and write a tiny annotation.
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Old 07/15/2011, 00:32   #369
 
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Originally Posted by Filipe2008 View Post
Dungeon mobs are changed to like official right now? I hope not...

Creature taming skill - Its impossible to decrease colddown without decrease the otehr skills colddown? :X

PS: BloodHarvest? are you a vampire or what? lol
Yes, dungeon mobs are like the official servers. Who would want the weaker, way lower exp versions anyways?

Maybe I'll tweak creature taming before releasing, 2 minutes is just stupid.
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Old 07/15/2011, 00:34   #370
 
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Don't make changes to the game. This goes for the Halloween NPC too.

People don't want modded files, they want original files to mod on their own.
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Old 07/15/2011, 00:36   #371
 
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copter's right, keeping it vanilla-like is a very good idea.
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Old 07/15/2011, 00:36   #372
 
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ya 2 min cool down sucks make it liek 30 secs or lower


also to pyrok and the rest of the dev team great works looks as if you almost done take a break when ya do all gz nad we hope to see you all with a server soon would be nice to have a p.server with a dev team that know what the hell they doing anyway ..
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Old 07/15/2011, 00:38   #373
 
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Originally Posted by Pyrok View Post
Yes, dungeon mobs are like the official servers. Who would want the weaker, way lower exp versions anyways?

Maybe I'll tweak creature taming before releasing, 2 minutes is just stupid.
low exp but you can solo them, private server wont never have same population like official, and even in official HLP's is the king, everyone will go for champions solo because soon or later will exist a lvl gap between players like in any p server thats UP right now... IMO of course
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Old 07/15/2011, 00:38   #374
 
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Originally Posted by RoflcopterGoesSoiSoiSoi View Post
Don't make changes to the game. This goes for the Halloween NPC too.

People don't want modded files, they want original files to mod on their own.
I'm pretty sure every person except you agrees with the 2mins cooldown for creature taming is ridiculous... So it's a good thing that it's being reduced
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Old 07/15/2011, 00:40   #375
 
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No, it's not, people should reduce it theirselves if they want the taming skill to be not that long. If they are not able to do that by their own, they should not even try to set up a private server.
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