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current dev status

Discussion on current dev status within the Rappelz forum part of the MMORPGs category.

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Old 07/12/2011, 21:08   #301
 
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Originally Posted by harmbasi View Post
Why read, when you can spam.
haha apprently
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Old 07/12/2011, 21:09   #302
 
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i read but my English is bad i am from middle east
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Old 07/12/2011, 21:10   #303
 
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i read but my English is bad i am from middle east
ok 6.1 is in a couple days
7.1 has no release date set its only 95% complete
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Old 07/12/2011, 21:17   #304
 
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hhhhhhhhhhh thanks

now i want to make a hamachi server to fun when pyrok release the files
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Old 07/12/2011, 21:24   #305
 
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problem fixed
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Old 07/12/2011, 21:25   #306
 
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sorry
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Old 07/12/2011, 21:26   #307
 
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Why make meaningful posts when you can simply trolllllllllllllll?
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Old 07/12/2011, 21:27   #308
 
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ok its been fun but plz no more spam in this thread thnx
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Old 07/12/2011, 21:31   #309
 
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Can these files be restricted to certain "non jerks" i think we all know who i mean =)

Coz i really hate the jerks on here and they dont deserve a pserver
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Old 07/12/2011, 21:36   #310
 
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Can these files be restricted to certain "non jerks" i think we all know who i mean =)

Coz i really hate the jerks on here and they dont deserve a pserver
well concidering the server files being public means everyone has the same files
it doesnt give anyone an advantage over someone else.
those that are good will survive those who arent wont and those that use hamachi im sorry thats like using vhs tapes in a dvd player.
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Old 07/12/2011, 21:51   #311
 
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since we are getting close to epic 6 release i was wondering howmany hours did it cost and is it hard to code (I know nothing about coding at all I prefer economics )
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Old 07/12/2011, 21:58   #312
 
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Originally Posted by repi23 View Post
since we are getting close to epic 6 release i was wondering howmany hours did it cost and is it hard to code (I know nothing about coding at all I prefer economics )
we have no clue on actual hours were not getting paid but no really the dev group is made up of diffrent time zones and diffrent countrys so actual man hours would be almost impossable to calculate.
well its not easy if thats what your asking.
but its gotten alot easier....most of the newtables came from dat file dumps so with out the tools pyrok has done we wouldnt be half as far
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Old 07/12/2011, 21:59   #313
 
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well concidering the server files being public means everyone has the same files
it doesnt give anyone an advantage over someone else.
those that are good will survive those who arent wont and those that use hamachi im sorry thats like using vhs tapes in a dvd player.
Well unfortunatly dedi server cost money and alot =/

But anyways thx for all ur hard works guys will be keeping an eye out for te update (only to play on my own comp lol no hosting **** =P )
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Old 07/12/2011, 22:00   #314
 
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It looks like things are progressing very nicely. +1 to all Dev's for tremendous amounts of work we all know you didn't have to do.
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Old 07/12/2011, 22:07   #315
 
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Originally Posted by ironhammer500 View Post
Well unfortunatly dedi server cost money and alot =/

But anyways thx for all ur hard works guys will be keeping an eye out for te update (only to play on my own comp lol no hosting **** =P )
dedicated? ill be nice and let the cat out of the bag... since 6.1 is coming out and say all you need to do is port forward these ports
1433
80
4514
3516
4500
4518
4080
make sure all is set to tcp not tcp & udp
then go use this ip as your io.ip_address

also disable windows firewall *if u have a router it has a built in firewall so winfirewall isnt really 100% needed* or add exceptions for these ports,and gameserver.exe,auth.exe

problem solved
now you dont need hamachi and can use your actual wan ip to allow connections
same as hamachi tho only thing u change is io.ip_address:
rest stay 127.0.0.1
the extra ports if u noticed on that are mostly cashshop which isnt added but its for future installments if the ports we use are a reflect of galanets ports. so just add them and your preset
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