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current dev status
Discussion on current dev status within the Rappelz forum part of the MMORPGs category.
07/12/2011, 19:57
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#286
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how we can fix any thing
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07/12/2011, 20:00
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#287
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At any time the server released
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07/12/2011, 20:02
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#288
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Dude, your articulation is wrong, wisp just said it, they are not releasing a server, it's an update of the current server files.
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07/12/2011, 20:05
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#289
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just what i want is how to read data.001,,,,,,,,,,,,,,,,,,,,,,, data.008 and edit it
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07/12/2011, 20:06
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#290
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Quote:
Originally Posted by s0ul37
Dude, your articulation is wrong, wisp just said it, they are not releasing a server, it's an update of the current server files.
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oki thank you but when they update server files
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07/12/2011, 20:13
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#291
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Troll successfull.
Nice work, NCarb Dev's.
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07/12/2011, 20:22
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#292
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I wanted to add another thanks to everyone, who is working on this project & the whole NCarbon Development Team. Absolutely great work.
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07/12/2011, 20:23
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#293
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Quote:
Originally Posted by lilnani
just what i want is how to read data.001,,,,,,,,,,,,,,,,,,,,,,, data.008 and edit it
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this info may never be released im not 100% sure.
pyrok made them and says it wont be anytime soon.*its currently only for dev*
and truthfully at present unless you know how to edit the files after there extracted then it wouldnt do much good anyway there is no easy 1 click do it all tool. we all wish 
so i can see why he wouldnt publicly anytime soon all it would do is create 1000 more threads on how to use the dam thing *giggles* and then g-net would change there client info stalling all future epic updates to us
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07/12/2011, 20:27
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#294
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when i unpack data.001 and data.007 i found files with .dds extension i download the program to open it after download i open the files it is a pic for skill and weapon and map now i will search how to edit them just what i want is game engine for rappelz
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07/12/2011, 20:31
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#295
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i download a plugin for dds to open it by 3d max and i will edit it and test it
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07/12/2011, 20:38
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#296
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Seems to be some confusion here. Our current server.exe along with working 6.1 databases will be released in the next day or two. We are testing the release pack to make sure we didn't miss anything. After that we will be releasing bug fixes as they are fixed. Once it's finished I will release the 6.2 dungeon mobs (the tougher ones) along with the fix for ToA.
We will not be releasing most of the tools we've created. Not trying to offend anyone, but 99% of the people on here would not be able to do anything with them anyways. If there is someone that has a need and is capable of using the data then we'll get them what they need if possible.
edit: After this next release we will continue working on 6.2 and 7.x content along with entirely new server apps that can actually use the data. This is the part that will take months of work.
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07/12/2011, 20:40
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#297
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Quote:
Originally Posted by lilnani
i download a plugin for dds to open it by 3d max and i will edit it and test it
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if you mean dragon unpacker that only gives you 50% of the files
it skips the db tables,btrf,cob,etc and alot of the actual dds files
which is really the only point of actly ripping content in the first place.
sure dds files are nice thats texture,model,mesh files.
but the question is tho what can you do with them u have to find a way to import them and dragon doesnt do imports
Quote:
Originally Posted by Pyrok
Seems to be some confusion here. Our current server.exe along with working 6.1 databases will be released in the next day or two. We are testing the release pack to make sure we didn't miss anything. After that we will be releasing bug fixes as they are fixed. Once it's finished I will release the 6.2 dungeon mobs (the tougher ones) along with the fix for ToA.
We will not be releasing most of the tools we've created. Not trying to offend anyone, but 99% of the people on here would not be able to do anything with them anyways. If there is someone that has a need and is capable of using the data then we'll get them what they need if possible.
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oh ok i didnt know u had planned to release toa yet^^ thats great news
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07/12/2011, 20:43
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#298
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pyrok when u release the epic 7.1 files not 6.2
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07/12/2011, 20:49
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#299
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Quote:
Originally Posted by lilnani
pyrok when u release the epic 7.1 files not 6.2
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were releasing 6.1/6.2 so people can actly have working servers avail.
this gives the community the upperhand vs scam servers.
it also corrects alot of the issues people had in multiple posts here which is a good thing.
and while everyones enjoying the new server it gives us time to take a breather
while working out 7.1 threw 7.2.
people dont realise the pressure deadlines put on a team.
and even as fast as we work its a certainty if we didnt release something and just kept going as we have been were going to get burnt out on this,hate this project, and lets be real who the heck wants to work on a project they hate let alone take it seriously enough to finish it right the first time 
all this has went from 2% to 95% in 5 months actual mmorg dev companys dont work that fast they set 6 to 7 month deadlines but spend months and months doing bug testing and corrections before a release were managing to do both in 5 months so breathing room is a def plus
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07/12/2011, 21:00
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#300
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Why read, when you can spam.
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